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add random seed for each registered decoration, tidy code
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13
init.lua
13
init.lua
@ -104,7 +104,7 @@ end
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-- Growth Logic
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local STAGE_LENGTH_AVG = tonumber(
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minetest.settings:get("farming_stage_length")) or 200 -- 160
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minetest.settings:get("farming_stage_length")) or 200
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local STAGE_LENGTH_DEV = STAGE_LENGTH_AVG / 6
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@ -367,8 +367,8 @@ function farming.plant_growth_timer(pos, elapsed, node_name)
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growth = 1
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else
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local night_light = (minetest.get_node_light(light_pos, 0) or 0)
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local day_light = (minetest.get_node_light(light_pos, 0.5) or 0)
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local night_light = (minetest.get_node_light(light_pos, 0) or 0)
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local day_light = (minetest.get_node_light(light_pos, 0.5) or 0)
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local night_growth = night_light >= MIN_LIGHT and night_light <= MAX_LIGHT
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local day_growth = day_light >= MIN_LIGHT and day_light <= MAX_LIGHT
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@ -746,4 +746,9 @@ ddoo("spinach.lua", farming.eggplant)
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dofile(farming.path .. "/food.lua")
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dofile(farming.path .. "/compatibility.lua") -- Farming Plus compatibility
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dofile(farming.path .. "/lucky_block.lua")
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if minetest.get_modpath("lucky_block") then
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dofile(farming.path .. "/lucky_block.lua")
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end
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print("[MOD] Farming Redo loaded")
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