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fix water check for soil (3 horizontal, 1 below)
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@ -13,7 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
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### Changelog:
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### Changelog:
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- 1.42 - Soil needs water to be present within 3 blocks horizontally and 2 below to make wet soil, Jack 'o Lanterns now check protection.
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- 1.42 - Soil needs water to be present within 3 blocks horizontally and 1 below to make wet soil, Jack 'o Lanterns now check protection.
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- 1.41 - Each crop has it's own spawn rate (can be changed in farming.conf)
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- 1.41 - Each crop has it's own spawn rate (can be changed in farming.conf)
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- 1.40 - Added Mithril Scythe to quick harvest and replant crops on right-click. Added Hoe's for MoreOres with Toolrank support.
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- 1.40 - Added Mithril Scythe to quick harvest and replant crops on right-click. Added Hoe's for MoreOres with Toolrank support.
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- 1.39 - Added Rice, Rye and Oats thanks to Ademants Grains mod. Added Jaffa Cake and multigrain bread.
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- 1.39 - Added Rice, Rye and Oats thanks to Ademants Grains mod. Added Jaffa Cake and multigrain bread.
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4
soil.lua
4
soil.lua
@ -54,9 +54,9 @@ minetest.register_abm({
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-- check if there is water nearby and change soil accordingly
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-- check if there is water nearby and change soil accordingly
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-- if minetest.find_node_near(pos, 3, {"group:water"}) then
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-- if minetest.find_node_near(pos, 3, {"group:water"}) then
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-- check if water is within 3 nodes horizontally and 2 below
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-- check if water is within 3 nodes horizontally and 1 below
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if #minetest.find_nodes_in_area(
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if #minetest.find_nodes_in_area(
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{x = pos.x + 3, y = pos.y + 2, z = pos.z + 3},
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{x = pos.x + 3, y = pos.y - 1, z = pos.z + 3},
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{x = pos.x - 3, y = pos.y , z = pos.z - 3},
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{x = pos.x - 3, y = pos.y , z = pos.z - 3},
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{"group:water"}) > 0 then
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{"group:water"}) > 0 then
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