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https://codeberg.org/tenplus1/farming.git
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Added barley, tidied and tweaked code
This commit is contained in:
136
init.lua
136
init.lua
@ -1,5 +1,5 @@
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--[[
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Minetest Farming Redo Mod 1.22 (8th December 2015)
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Minetest Farming Redo Mod 1.22 (10th March 2016)
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by TenPlus1
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NEW growing routine by prestidigitator
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auto-refill by crabman77
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@ -69,6 +69,7 @@ dofile(farming.path.."/blueberry.lua")
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dofile(farming.path.."/rhubarb.lua")
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dofile(farming.path.."/beanpole.lua")
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dofile(farming.path.."/grapes.lua")
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dofile(farming.path.."/barley.lua")
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dofile(farming.path.."/donut.lua")
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dofile(farming.path.."/mapgen.lua")
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dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility
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@ -76,7 +77,7 @@ dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility
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-- Utility Functions
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local time_speed = tonumber(minetest.setting_get("time_speed")) or 72
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local SECS_PER_CYCLE = (time_speed > 0 and 24 * 60 * 60 / time_speed) or 0 --nil
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local SECS_PER_CYCLE = (time_speed > 0 and 24 * 60 * 60 / time_speed) or 0
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local function clamp(x, min, max)
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return (x < min and min) or (x > max and max) or x
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@ -180,7 +181,7 @@ local function plant_name_stage(node)
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if type(node) == 'table' then
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if node.name then
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name = node.name
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name = node.name
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elseif node.x and node.y and node.z then
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node = minetest.get_node_or_nil(node)
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name = node and node.name
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@ -189,7 +190,9 @@ local function plant_name_stage(node)
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name = tostring(node)
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end
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if not name or name == "ignore" then return nil end
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if not name or name == "ignore" then
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return nil
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end
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local sep_pos = name:find("_[^_]+$")
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@ -205,8 +208,9 @@ local function plant_name_stage(node)
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return name, 0
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end
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--- Map from node name to
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-- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } }
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-- Map from node name to
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-- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } }
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local plant_stages = {}
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farming.plant_stages = plant_stages
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@ -227,11 +231,15 @@ local function reg_plant_stages(plant_name, stage, force_last)
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local node_name = plant_name and plant_name .. "_" .. stage
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local node_def = node_name and minetest.registered_nodes[node_name]
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if not node_def then return nil end
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if not node_def then
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return nil
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end
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local stages = plant_stages[node_name]
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if stages then return stages end
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if stages then
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return stages
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end
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if minetest.get_item_group(node_name, "growing") > 0 then
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@ -253,13 +261,21 @@ local function reg_plant_stages(plant_name, stage, force_last)
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minetest.override_item(node_name,
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{
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on_construct = function(pos)
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if old_constr then old_constr(pos) end
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if old_constr then
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old_constr(pos)
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end
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farming.handle_growth(pos)
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end,
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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if old_destr then old_destr(pos) end
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if old_destr then
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old_destr(pos)
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end
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end,
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on_timer = function(pos, elapsed)
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@ -290,6 +306,7 @@ register_plant_node = function(node)
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local plant_name, stage = plant_name_stage(node)
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if plant_name then
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local stages = reg_plant_stages(plant_name, stage, false)
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return stages and #stages.stages_left
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else
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@ -299,7 +316,9 @@ end
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local function set_growing(pos, stages_left)
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if not stages_left then return end
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if not stages_left then
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return
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end
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local timer = minetest.get_node_timer(pos)
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@ -319,28 +338,33 @@ local function set_growing(pos, stages_left)
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end
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end
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--- Detects a plant type node at the given position, starting or stopping the plant growth timer as appopriate
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--
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-- @param pos
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-- The node's position.
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-- @param node
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-- The cached node table if available, or nil.
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-- Detects a plant type node at the given position, starting
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-- or stopping the plant growth timer as appopriate
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-- @param pos
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-- The node's position.
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-- @param node
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-- The cached node table if available, or nil.
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function farming.handle_growth(pos, node)
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if not pos then return end
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if not pos then
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return
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end
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local stages_left = register_plant_node(node or pos)
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if stages_left then set_growing(pos, stages_left) end
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if stages_left then
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set_growing(pos, stages_left)
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end
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end
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minetest.after(0,
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function()
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for _, node_def in pairs(minetest.registered_nodes) do
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register_plant_node(node_def)
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end
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end)
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minetest.after(0, function()
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for _, node_def in pairs(minetest.registered_nodes) do
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register_plant_node(node_def)
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end
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end)
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local abm_func = farming.handle_growth
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@ -349,6 +373,7 @@ if farming.DEBUG then
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local normal_abm_func = abm_func
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abm_func = function(...)
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local t0 = minetest.get_us_time()
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local r = { normal_abm_func(...) }
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local t1 = minetest.get_us_time()
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@ -362,73 +387,92 @@ end
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-- Just in case a growing type or added node is missed (also catches existing
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-- nodes added to map before timers were incorporated).
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minetest.register_abm({
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minetest.register_abm({
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nodenames = { "group:growing" },
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interval = 300,
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chance = 1,
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action = abm_func
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})
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--- Plant timer function.
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--
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-- Grows plants under the right conditions.
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-- Plant timer function.
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-- Grows plants under the right conditions.
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function farming.plant_growth_timer(pos, elapsed, node_name)
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local stages = plant_stages[node_name]
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if not stages then return false end
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if not stages then
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return false
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end
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local max_growth = #stages.stages_left
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if max_growth <= 0 then return false end
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if max_growth <= 0 then
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return false
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end
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if stages.plant_name == "farming:cocoa" then
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if not minetest.find_node_near(pos, 1, { "default:jungletree", "moretrees:jungletree_leaves_green" }) then
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if not minetest.find_node_near(pos, 1,
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{"default:jungletree", "moretrees:jungletree_leaves_green"}) then
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return true
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end
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else
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local under = minetest.get_node_or_nil({ x = pos.x, y = pos.y - 1, z = pos.z })
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if not under or under.name ~= "farming:soil_wet" then return true end
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if not under or under.name ~= "farming:soil_wet" then
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return true
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end
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end
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local growth
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local light_pos = { x = pos.x, y = pos.y, z = pos.z }
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local light_pos = {x = pos.x, y = pos.y, z = pos.z}
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local lambda = elapsed / STAGE_LENGTH_AVG
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if lambda < 0.1 then return true end
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if lambda < 0.1 then
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return true
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end
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if max_growth == 1 or lambda < 2.0 then
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local light = (minetest.get_node_light(light_pos) or 0) -- CHANGED
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local light = (minetest.get_node_light(light_pos) or 0)
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--print ("light level:", light)
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if not in_range(light, MIN_LIGHT, MAX_LIGHT) then return true end
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if not in_range(light, MIN_LIGHT, MAX_LIGHT) then
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return true
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end
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growth = 1
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else
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local night_light = (minetest.get_node_light(light_pos, 0) or 0) -- CHANGED
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local day_light = (minetest.get_node_light(light_pos, 0.5) or 0) -- ChANGED
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local night_light = (minetest.get_node_light(light_pos, 0) or 0)
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local day_light = (minetest.get_node_light(light_pos, 0.5) or 0)
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local night_growth = in_range(night_light, MIN_LIGHT, MAX_LIGHT)
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local day_growth = in_range(day_light, MIN_LIGHT, MAX_LIGHT)
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if not night_growth then
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if not day_growth then return true end
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if not day_growth then
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return true
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end
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lambda = day_time(elapsed) / STAGE_LENGTH_AVG
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elseif not day_growth then
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lambda = night_time(elapsed) / STAGE_LENGTH_AVG
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end
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growth = statistics.poisson(lambda, max_growth)
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if growth < 1 then return true end
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if growth < 1 then
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return true
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end
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end
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if minetest.registered_nodes[stages.stages_left[growth]] then
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minetest.swap_node(pos, { name = stages.stages_left[growth] })
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minetest.swap_node(pos, {name = stages.stages_left[growth]})
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else
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return true
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end
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@ -479,7 +523,9 @@ function farming.refill_plant(player, plantname, index)
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local inv = player:get_inventory()
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local old_stack = inv:get_stack("main", index)
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if old_stack:get_name() ~= "" then return end
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if old_stack:get_name() ~= "" then
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return
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end
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for i, stack in pairs(inv:get_list("main")) do
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@ -492,7 +538,7 @@ function farming.refill_plant(player, plantname, index)
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return
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end
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end
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end -- END refill
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end
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-- Place Seeds on Soil
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@ -646,4 +692,4 @@ farming.register_plant("farming:cotton", {
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description = "Cotton2 seed",
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inventory_image = "farming_cotton_seed.png",
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steps = 8,
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})]]
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})]]
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