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mirror of https://codeberg.org/tenplus1/farming.git synced 2025-06-29 23:01:00 +02:00

add initial MineClone2 support (thx usrib)

This commit is contained in:
tenplus1
2023-08-31 07:53:19 +01:00
parent 581a1bbaef
commit df64f1117f
45 changed files with 256 additions and 183 deletions

View File

@ -67,7 +67,7 @@ minetest.register_craftitem("farming:grapes", {
description = S("Grapes"),
inventory_image = "farming_grapes.png",
on_use = minetest.item_eat(2),
groups = {seed = 2, food_grapes = 1, flammable = 3},
groups = {compostability = 65, seed = 2, food_grapes = 1, flammable = 3},
on_place = function(itemstack, placer, pointed_thing)
return place_grapes(itemstack, placer, pointed_thing, "farming:grapes_1")
end
@ -75,7 +75,7 @@ minetest.register_craftitem("farming:grapes", {
-- grapes can be used for violet dye
minetest.register_craft({
output = "dye:violet",
output = farming.mcl and "mcl_dye:violet" or "dye:violet",
recipe = {{"farming:grapes"}}
})
@ -92,8 +92,8 @@ minetest.register_node("farming:trellis", {
sunlight_propagates = true,
drop = "farming:trellis",
selection_box = farming.select,
groups = {snappy = 3, flammable = 2, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
groups = {handy = 1, snappy = 3, flammable = 2, attached_node = 1},
sounds = farming.sounds.node_sound_leaves_defaults(),
on_place = function(itemstack, placer, pointed_thing)
@ -181,10 +181,10 @@ local def = {
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 3, not_in_creative_inventory = 1,
handy = 1, snappy = 3, flammable = 3, not_in_creative_inventory = 1,
attached_node = 1, growing = 1, plant = 1
},
sounds = default.node_sound_leaves_defaults()
sounds = farming.sounds.node_sound_leaves_defaults()
}
-- stage 1
@ -256,10 +256,10 @@ minetest.register_node("farming:grapebush", {
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1
},
sounds = default.node_sound_leaves_defaults()
sounds = farming.sounds.node_sound_leaves_defaults()
})
-- mapgen