mirror of
https://codeberg.org/tenplus1/farming.git
synced 2024-12-26 02:30:20 +01:00
optimized growing routine, fixed place_param2
This commit is contained in:
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df1aa7fad3
commit
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@ -37,6 +37,8 @@ local crop_def = {
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drawtype = "plantlike",
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tiles = {"farming_barley_1.png"},
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paramtype = "light",
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paramtype2 = "meshoptions",
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place_param2 = 3,
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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@ -41,7 +41,7 @@ function place_beans(itemstack, placer, pointed_thing, plantname)
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minetest.sound_play("default_place_node", {pos = pt.under, gain = 1.0})
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if not minetest.setting_getbool("creative_mode") then
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if not farming.is_creative(placer:get_player_name()) then
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itemstack:take_item()
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@ -36,7 +36,7 @@ function place_cocoa(itemstack, placer, pointed_thing, plantname)
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minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
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if not minetest.setting_getbool("creative_mode") then
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if not farming.is_creative(placer:get_player_name()) then
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itemstack:take_item()
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@ -36,7 +36,7 @@ function place_grapes(itemstack, placer, pointed_thing, plantname)
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minetest.sound_play("default_place_node", {pos = pt.under, gain = 1.0})
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if not minetest.setting_getbool("creative_mode") then
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if not farming.is_creative(placer:get_player_name()) then
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itemstack:take_item()
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189
init.lua
189
init.lua
@ -8,7 +8,6 @@
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farming = {}
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farming.mod = "redo"
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farming.path = minetest.get_modpath("farming")
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farming.hoe_on_use = default.hoe_on_use
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farming.select = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
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@ -17,7 +16,7 @@ farming.select = {
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local creative_mode_cache = minetest.setting_getbool("creative_mode")
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function is_creative(name)
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function farming.is_creative(name)
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return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
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end
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@ -25,38 +24,23 @@ end
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local statistics = dofile(farming.path.."/statistics.lua")
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-- Intllib
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local S = dofile(farming.path.."/intllib.lua")
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farming.intllib = S
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-- Utility Functions
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-- Utility Function
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local time_speed = tonumber(minetest.setting_get("time_speed")) or 72
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local SECS_PER_CYCLE = (time_speed > 0 and 24 * 60 * 60 / time_speed) or 0
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local function clamp(x, min, max)
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return (x < min and min) or (x > max and max) or x
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end
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local function in_range(x, min, max)
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return min <= x and x <= max
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end
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--- Tests the amount of day or night time between two times.
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--
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-- @param t_game
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-- The current time, as reported by mintest.get_gametime().
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-- @param t_day
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-- The current time, as reported by mintest.get_timeofday().
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-- @param dt
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-- The amount of elapsed time.
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-- @param count_day
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-- If true, count elapsed day time. Otherwise, count elapsed night time.
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-- @return
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-- The amount of day or night time that has elapsed.
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local function day_or_night_time(t_game, t_day, dt, count_day)
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-- return amount of day or night that has elapsed
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-- dt is time elapsed, count_day if true counts day, otherwise night
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local function day_or_night_time(dt, count_day)
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local t_day = minetest.get_timeofday()
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local t1_day = t_day - dt / SECS_PER_CYCLE
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local t1_c, t2_c -- t1_c < t2_c and t2_c always in [0, 1)
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@ -90,45 +74,13 @@ local function day_or_night_time(t_game, t_day, dt, count_day)
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return dt_c * SECS_PER_CYCLE
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end
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--- Tests the amount of elapsed day time.
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--
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-- @param dt
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-- The amount of elapsed time.
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-- @return
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-- The amount of day time that has elapsed.
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--
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local function day_time(dt)
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return day_or_night_time(minetest.get_gametime(), minetest.get_timeofday(), dt, true)
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end
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--- Tests the amount of elapsed night time.
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--
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-- @param dt
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-- The amount of elapsed time.
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-- @return
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-- The amount of night time that has elapsed.
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--
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local function night_time(time_game, time_day, dt, count_day)
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return day_or_night_time(minetest.get_gametime(), minetest.get_timeofday(), dt, false)
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end
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-- Growth Logic
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local STAGE_LENGTH_AVG = 160.0
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local STAGE_LENGTH_DEV = STAGE_LENGTH_AVG / 6
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--local MIN_LIGHT = 13
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--local MAX_LIGHT = 1000
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--- Determines plant name and stage from node.
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--
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-- Separates node name on the last underscore (_).
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--
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-- @param node
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-- Node or position table, or node name.
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-- @return
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-- List (plant_name, stage), or nothing (nil) if node isn't loaded
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-- return plant name and stage from node provided
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local function plant_name_stage(node)
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local name
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@ -163,6 +115,7 @@ local function plant_name_stage(node)
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return name, 0
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end
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-- Map from node name to
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-- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } }
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@ -256,6 +209,7 @@ local function reg_plant_stages(plant_name, stage, force_last)
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return stages
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end
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register_plant_node = function(node)
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local plant_name, stage = plant_name_stage(node)
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@ -269,6 +223,7 @@ register_plant_node = function(node)
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end
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end
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local function set_growing(pos, stages_left)
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if not stages_left then
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@ -293,14 +248,8 @@ local function set_growing(pos, stages_left)
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end
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end
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-- Detects a plant type node at the given position, starting
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-- or stopping the plant growth timer as appopriate
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-- @param pos
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-- The node's position.
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-- @param node
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-- The cached node table if available, or nil.
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-- detects a crop at given position, starting or stopping growth timer when needed
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function farming.handle_growth(pos, node)
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if not pos then
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@ -314,6 +263,7 @@ function farming.handle_growth(pos, node)
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end
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end
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minetest.after(0, function()
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for _, node_def in ipairs(minetest.registered_nodes) do
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@ -321,11 +271,11 @@ minetest.after(0, function()
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end
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end)
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local abm_func = farming.handle_growth
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-- Just in case a growing type or added node is missed (also catches existing
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-- nodes added to map before timers were incorporated).
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minetest.register_abm({
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nodenames = { "group:growing" },
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interval = 300,
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@ -333,9 +283,8 @@ minetest.register_abm({
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action = abm_func
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})
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-- Plant timer function.
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-- Grows plants under the right conditions.
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-- Plant timer function that grows plants under the right conditions.
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function farming.plant_growth_timer(pos, elapsed, node_name)
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local stages = plant_stages[node_name]
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@ -364,23 +313,23 @@ function farming.plant_growth_timer(pos, elapsed, node_name)
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end
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local growth
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local light_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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local light_pos = {x = pos.x, y = pos.y, z = pos.z} -- was y + 1
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local lambda = elapsed / STAGE_LENGTH_AVG
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if lambda < 0.1 then
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return true
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end
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--------
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local MIN_LIGHT = minetest.registered_nodes[node_name].minlight or 13
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local MAX_LIGHT = minetest.registered_nodes[node_name].maxlight or 14
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--print ("---", MIN_LIGHT, MAX_LIGHT)
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if max_growth == 1 or lambda < 2.0 then
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local light = (minetest.get_node_light(light_pos) or 0)
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--print ("light level:", light)
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if not in_range(light, MIN_LIGHT, MAX_LIGHT) then
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if light < MIN_LIGHT or light > MAX_LIGHT then
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return true
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end
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@ -388,8 +337,8 @@ local MAX_LIGHT = minetest.registered_nodes[node_name].maxlight or 14
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else
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local night_light = (minetest.get_node_light(light_pos, 0) or 0)
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local day_light = (minetest.get_node_light(light_pos, 0.5) or 0)
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local night_growth = in_range(night_light, MIN_LIGHT, MAX_LIGHT)
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local day_growth = in_range(day_light, MIN_LIGHT, MAX_LIGHT)
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local night_growth = night_light >= MIN_LIGHT and night_light <= MAX_LIGHT
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local day_growth = day_light >= MIN_LIGHT and day_light <= MAX_LIGHT
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if not night_growth then
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@ -397,11 +346,11 @@ local MAX_LIGHT = minetest.registered_nodes[node_name].maxlight or 14
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return true
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end
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lambda = day_time(elapsed) / STAGE_LENGTH_AVG
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lambda = day_or_night_time(elapsed, true) / STAGE_LENGTH_AVG
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elseif not day_growth then
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lambda = night_time(elapsed) / STAGE_LENGTH_AVG
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lambda = day_or_night_time(elapsed, false) / STAGE_LENGTH_AVG
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end
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growth = statistics.poisson(lambda, max_growth)
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@ -412,7 +361,10 @@ local MAX_LIGHT = minetest.registered_nodes[node_name].maxlight or 14
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end
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if minetest.registered_nodes[stages.stages_left[growth]] then
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minetest.swap_node(pos, {name = stages.stages_left[growth]})
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local p2 = minetest.registered_nodes[stages.stages_left[growth] ].place_param2 or 1
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minetest.swap_node(pos, {name = stages.stages_left[growth], param2 = p2})
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else
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return true
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end
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@ -420,29 +372,8 @@ local MAX_LIGHT = minetest.registered_nodes[node_name].maxlight or 14
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return growth ~= max_growth
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end
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-- refill placed plant by crabman (26/08/2015)
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local can_refill_plant = {
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["farming:blueberry_1"] = "farming:blueberries",
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["farming:carrot_1"] = "farming:carrot",
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["farming:coffee_1"] = "farming:coffee_beans",
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["farming:corn_1"] = "farming:corn",
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["farming:cotton_1"] = "farming:seed_cotton",
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["farming:cucumber_1"] = "farming:cucumber",
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["farming:melon_1"] = "farming:melon_slice",
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["farming:potato_1"] = "farming:potato",
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["farming:pumpkin_1"] = "farming:pumpkin_slice",
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["farming:raspberry_1"] = "farming:raspberries",
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["farming:rhubarb_1"] = "farming:rhubarb",
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["farming:tomato_1"] = "farming:tomato",
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["farming:wheat_1"] = "farming:seed_wheat",
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["farming:grapes_1"] = "farming:grapes",
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["farming:beans_1"] = "farming:beans",
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["farming:rhubarb_1"] = "farming:rhubarb",
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["farming:cocoa_1"] = "farming:cocoa_beans",
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["farming:barley_1"] = "farming:seed_barley",
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["farming:hemp_1"] = "farming:seed_hemp",
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}
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-- refill placed plant by crabman (26/08/2015) updated by TenPlus1
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function farming.refill_plant(player, plantname, index)
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local inv = player:get_inventory()
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@ -459,14 +390,14 @@ function farming.refill_plant(player, plantname, index)
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inv:set_stack("main", index, stack)
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stack:clear()
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inv:set_stack("main", i, stack)
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--minetest.log("action", "farming: refilled stack("..plantname..") of " .. player:get_player_name() )
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return
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end
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end
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end
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-- Place Seeds on Soil
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-- Place Seeds on Soil
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function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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@ -509,23 +440,25 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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-- if not protected then add node and remove 1 item from the itemstack
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if not minetest.is_protected(pt.above, placer:get_player_name()) then
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minetest.set_node(pt.above, {name = plantname, param2 = 1})
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local p2 = minetest.registered_nodes[plantname].place_param2 or 1
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minetest.set_node(pt.above, {name = plantname, param2 = p2})
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minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
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-- if not minetest.setting_getbool("creative_mode") then
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if not is_creative(placer:get_player_name()) then
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if not farming.is_creative(placer:get_player_name()) then
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local name = itemstack:get_name()
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itemstack:take_item()
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-- check for refill
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if itemstack:get_count() == 0
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and can_refill_plant[plantname] then
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if itemstack:get_count() == 0 then
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minetest.after(0.10,
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farming.refill_plant,
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placer,
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can_refill_plant[plantname],
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name,
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placer:get_wield_index()
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)
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end
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@ -535,33 +468,22 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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end
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end
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-- Function to register plants (default farming compatibility)
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farming.register_plant = function(name, def)
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local mname = name:split(":")[1]
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local pname = name:split(":")[2]
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-- Check def table
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if not def.description then
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def.description = S("Seed")
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end
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if not def.inventory_image then
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def.inventory_image = "unknown_item.png"
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end
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if not def.steps then
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return nil
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end
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if not def.minlight then
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def.minlight = 1
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end
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local mname = name:split(":")[1]
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local pname = name:split(":")[2]
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if not def.maxlight then
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def.maxlight = 14
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end
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-- Check def
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def.description = def.description or S("Seed")
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def.inventory_image = def.inventory_image or "unknown_item.png"
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def.minlight = def.minlight or 13
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def.maxlight = def.maxlight or 14
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-- Register seed
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minetest.register_node(":" .. mname .. ":seed_" .. pname, {
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@ -578,6 +500,7 @@ farming.register_plant = function(name, def)
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sunlight_propagates = true,
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selection_box = farming.select,
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place_param2 = def.place_param2 or nil,
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next_plant = mname .. ":" .. pname .. "_1",
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer,
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@ -607,7 +530,10 @@ place_param2 = def.place_param2 or nil,
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}
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}
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local g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, growing = 1}
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local g = {
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snappy = 3, flammable = 2, plant = 1, growing = 1,
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attached_node = 1, not_in_creative_inventory = 1,
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}
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-- Last step doesn't need growing=1 so Abm never has to check these
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if i == def.steps then
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@ -616,6 +542,12 @@ place_param2 = def.place_param2 or nil,
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local node_name = mname .. ":" .. pname .. "_" .. i
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local next_plant = nil
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if i < def.steps then
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next_plant = mname .. ":" .. pname .. "_" .. (i + 1)
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end
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minetest.register_node(node_name, {
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drawtype = "plantlike",
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waving = 1,
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@ -631,14 +563,14 @@ place_param2 = def.place_param2 or nil,
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sounds = default.node_sound_leaves_defaults(),
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minlight = def.minlight,
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maxlight = def.maxlight,
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next_plant = next_plant,
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})
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register_plant_node(node_name)
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end
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-- Return info
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local r = {seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname}
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return r
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return {seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname}
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end
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@ -683,12 +615,16 @@ if input then
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end
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-- load crops
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-- important items
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dofile(farming.path.."/soil.lua")
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dofile(farming.path.."/hoes.lua")
|
||||
dofile(farming.path.."/grass.lua")
|
||||
|
||||
-- default crops
|
||||
dofile(farming.path.."/wheat.lua")
|
||||
dofile(farming.path.."/cotton.lua")
|
||||
|
||||
-- additional crops and food (if enabled)
|
||||
if farming.carrot then dofile(farming.path.."/carrot.lua") end
|
||||
if farming.potato then dofile(farming.path.."/potato.lua") end
|
||||
if farming.tomato then dofile(farming.path.."/tomato.lua") end
|
||||
@ -707,6 +643,7 @@ if farming.grapes then dofile(farming.path.."/grapes.lua") end
|
||||
if farming.barley then dofile(farming.path.."/barley.lua") end
|
||||
if farming.hemp then dofile(farming.path.."/hemp.lua") end
|
||||
if farming.donuts then dofile(farming.path.."/donut.lua") end
|
||||
|
||||
dofile(farming.path.."/mapgen.lua")
|
||||
dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility
|
||||
dofile(farming.path.."/lucky_block.lua")
|
||||
|
Loading…
Reference in New Issue
Block a user