local S = farming.translate -- default dry soil node local dry_soil = "farming:soil" -- add soil types to existing dirt blocks minetest.override_item("default:dirt", { soil = { base = "default:dirt", dry = "farming:soil", wet = "farming:soil_wet" } }) minetest.override_item("default:dirt_with_grass", { soil = { base = "default:dirt_with_grass", dry = "farming:soil", wet = "farming:soil_wet" } }) if minetest.registered_nodes["default:dirt_with_dry_grass"] then minetest.override_item("default:dirt_with_dry_grass", { soil = { base = "default:dirt_with_dry_grass", dry = "farming:soil", wet = "farming:soil_wet" } }) end minetest.override_item("default:dirt_with_rainforest_litter", { soil = { base = "default:dirt_with_rainforest_litter", dry = "farming:soil", wet = "farming:soil_wet" } }) if minetest.registered_nodes["default:dirt_with_coniferous_litter"] then minetest.override_item("default:dirt_with_coniferous_litter", { soil = { base = "default:dirt_with_coniferous_litter", dry = "farming:soil", wet = "farming:soil_wet" } }) end -- savanna soil if minetest.registered_nodes["default:dry_dirt"] then minetest.override_item("default:dry_dirt", { soil = { base = "default:dry_dirt", dry = "farming:dry_soil", wet = "farming:dry_soil_wet" } }) minetest.override_item("default:dry_dirt_with_dry_grass", { soil = { base = "default:dry_dirt_with_dry_grass", dry = "farming:dry_soil", wet = "farming:dry_soil_wet" } }) minetest.register_node("farming:dry_soil", { description = S("Savanna Soil"), tiles = { "default_dry_dirt.png^farming_soil.png", "default_dry_dirt.png" }, drop = "default:dry_dirt", groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2, field = 1}, is_ground_content = false, sounds = default.node_sound_dirt_defaults(), soil = { base = "default:dry_dirt", dry = "farming:dry_soil", wet = "farming:dry_soil_wet" } }) minetest.register_node("farming:dry_soil_wet", { description = S("Wet Savanna Soil"), tiles = { "default_dry_dirt.png^farming_soil_wet.png", "default_dry_dirt.png^farming_soil_wet_side.png" }, drop = "default:dry_dirt", groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3, field = 1}, is_ground_content = false, sounds = default.node_sound_dirt_defaults(), soil = { base = "default:dry_dirt", dry = "farming:dry_soil", wet = "farming:dry_soil_wet" } }) dry_soil = "farming:dry_soil" end -- normal soil minetest.register_node("farming:soil", { description = S("Soil"), tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, drop = "default:dirt", groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2, field = 1}, is_ground_content = false, sounds = default.node_sound_dirt_defaults(), soil = { base = "default:dirt", dry = "farming:soil", wet = "farming:soil_wet" } }) -- wet soil minetest.register_node("farming:soil_wet", { description = S("Wet Soil"), tiles = { "default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png" }, drop = "default:dirt", groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3, field = 1}, is_ground_content = false, sounds = default.node_sound_dirt_defaults(), soil = { base = "default:dirt", dry = "farming:soil", wet = "farming:soil_wet" } }) -- sand is not soil, change existing sand-soil to use dry soil minetest.register_alias("farming:desert_sand_soil", dry_soil) minetest.register_alias("farming:desert_sand_soil_wet", dry_soil .. "_wet") -- if water near soil then change to wet soil minetest.register_abm({ label = "Soil changes", nodenames = {"group:field"}, interval = 15, chance = 4, catch_up = false, action = function(pos, node) local ndef = minetest.registered_nodes[node.name] if not ndef or not ndef.soil or not ndef.soil.wet or not ndef.soil.base or not ndef.soil.dry then return end pos.y = pos.y + 1 local nn = minetest.get_node_or_nil(pos) pos.y = pos.y - 1 if nn then nn = nn.name else return end -- what's on top of soil, if solid/not plant change soil to dirt if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable and minetest.get_item_group(nn, "plant") == 0 and minetest.get_item_group(nn, "growing") == 0 then minetest.set_node(pos, {name = ndef.soil.base}) return end -- check if water is within 3 nodes if minetest.find_node_near(pos, 3, {"group:water"}) then -- only change if it's not already wet soil if node.name ~= ndef.soil.wet then minetest.set_node(pos, {name = ndef.soil.wet}) end -- only dry out soil if no unloaded blocks nearby, just incase elseif not minetest.find_node_near(pos, 3, {"ignore"}) then if node.name == ndef.soil.wet then minetest.set_node(pos, {name = ndef.soil.dry}) -- if crop or seed found don't turn to dry soil elseif node.name == ndef.soil.dry and minetest.get_item_group(nn, "plant") == 0 and minetest.get_item_group(nn, "growing") == 0 then minetest.set_node(pos, {name = ndef.soil.base}) end end end })