Farming API ----------- The farming API allows you to easily register plants and hoes. `farming.register_hoe(name, hoe definition)` * Register a new hoe, see [#hoe definition] `farming.register_plant(name, Plant definition)` * Register a new growing plant, see [#Plant definition] `farming.registered_plants[name] = definition` * Table of registered plants, indexed by plant name ### Hoe Definition { description = "", -- Description for tooltip inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image max_uses = 30, -- Uses until destroyed material = "", -- Material for recipes recipe = { -- Craft recipe, if material isn't used {"air", "air", "air"}, {"", "group:stick"}, {"", "group:stick"}, } } ### Plant definition { description = "", -- Description of seed item inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image steps = 8, -- How many steps the plant has to grow, until it can be harvested -- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) minlight = 13, -- Minimum light to grow maxlight = default.LIGHT_MAX -- Maximum light to grow } Note: Any crops registered with the above function will use the new growing routines, also if crops are manually added with the {growing=1} group they will also grow. ### Crop functions If a mod registers nodes to be used as crops using the {growing=1} group then an additional function can be used for custom growth checks instead of the standard 'are we above wet soil'. growth_check = function(pos, node_name) -- check surrounding for jungle tree if minetest.find_node_near(pos, 1, {"default:jungletree"}) then return false -- place next growth stage end return true -- condition not met, skip next growth stage until next check end,