-- Place Cocoa function place_cocoa(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing -- check if pointing at a node if not pt and pt.type ~= "node" then return end local under = minetest.get_node(pt.under) -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] then return end -- check if pointing at jungletree if under.name ~= "default:jungletree" then return end -- add the node and remove 1 item from the itemstack minetest.add_node(pt.above, {name=plantname}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end --= Cocoa minetest.register_craftitem("farming:cocoa_beans", { description = "Cocoa Beans", inventory_image = "farming_cocoa_beans.png", on_place = function(itemstack, placer, pointed_thing) return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1") end, }) minetest.register_craft( { output = "dye:brown 2", recipe = { { "farming:cocoa_beans" }, } }) -- Cookie minetest.register_craftitem("farming:cookie", { description = "Cookie", inventory_image = "farming_cookie.png", on_use = minetest.item_eat(2), }) minetest.register_craft( { output = "farming:cookie 8", recipe = { { "farming:wheat", "farming:cocoa_beans", "farming:wheat" }, } }) -- Bar of Dark Chocolate (Thanks to Ice Pandora for her deviantart.com chocolate tutorial) minetest.register_craftitem("farming:chocolate_dark", { description = "Bar of Dark Chocolate", inventory_image = "farming_chocolate_dark.png", on_use = minetest.item_eat(3), }) minetest.register_craft( { output = "farming:chocolate_dark", recipe = { { "farming:cocoa_beans", "farming:cocoa_beans", "farming:cocoa_beans" }, } }) -- Define Coffee growth stages minetest.register_node("farming:cocoa_1", { drawtype = "plantlike", tiles = {"farming_cocoa_1.png"}, paramtype = "light", walkable = true, drop = { items = { {items = {'farming:cocoa_beans 1'},rarity=2}, } }, selection_box = {type = "fixed",fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:cocoa_2", { drawtype = "plantlike", tiles = {"farming_cocoa_2.png"}, paramtype = "light", walkable = true, drop = { items = { {items = {'farming:cocoa_beans 1'},rarity=1}, } }, selection_box = {type = "fixed",fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) -- Last stage of Cocoa growth does not have growing=1 so abm never has to check these minetest.register_node("farming:cocoa_3", { drawtype = "plantlike", tiles = {"farming_cocoa_3.png"}, paramtype = "light", walkable = true, drop = { items = { {items = {'farming:cocoa_beans 2'},rarity=1}, {items = {'farming:cocoa_beans 1'},rarity=2}, } }, selection_box = {type = "fixed",fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1}, sounds = default.node_sound_leaves_defaults(), }) -- Abm to add random Cocoa Pod to Jungle Tree trunks minetest.register_abm({ nodenames = {"default:jungletree"}, neighbors = {"default:jungleleaves", "moretrees:jungletree_leaves_green"}, interval = 80, chance = 20, action = function(pos, node) local dir = math.random(1,50) if dir == 1 then pos.x = pos.x + 1 elseif dir == 2 then pos.x = pos.x - 1 elseif dir == 3 then pos.z = pos.z + 1 elseif dir == 4 then pos.z = pos.z -1 else return end if minetest.get_node(pos).name == "air" and minetest.get_node_light(pos) > 12 then -- print ("COCOA", pos.x, pos.y, pos.z) minetest.set_node(pos,{name="farming:cocoa_"..tostring(math.random(1,3))}) end end, })