local S = minetest.get_translator("farming") -- place cocoa local function place_cocoa(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing -- check if pointing at a node if not pt or pt.type ~= "node" then return end local under = minetest.get_node(pt.under) -- return if any of the nodes are not registered if not minetest.registered_nodes[under.name] then return end -- am I right-clicking on something that has a custom on_place set? -- thanks to Krock for helping with this issue :) local def = minetest.registered_nodes[under.name] if placer and itemstack and def and def.on_rightclick then return def.on_rightclick(pt.under, under, placer, itemstack, pt) end -- check if pointing at jungletree if (under.name ~= "default:jungletree" and under.name ~= "mcl_core:jungletree") or minetest.get_node(pt.above).name ~= "air" then return end -- is player planting crop? local name = placer and placer:get_player_name() or "" -- check for protection if minetest.is_protected(pt.above, name) then return end -- add the node and remove 1 item from the itemstack minetest.set_node(pt.above, {name = plantname}) minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}, true) if placer and not farming.is_creative(placer:get_player_name()) then itemstack:take_item() -- check for refill if itemstack:get_count() == 0 then minetest.after(0.20, farming.refill_plant, placer, "farming:cocoa_beans_raw", placer:get_wield_index()) end end return itemstack end -- item/seed minetest.register_craftitem("farming:cocoa_beans_raw", { description = S("Raw Cocoa Beans"), inventory_image = "farming_cocoa_beans.png^[brighten", groups = {compostability = 48, seed = 1, flammable = 2}, on_place = function(itemstack, placer, pointed_thing) return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1") end }) -- crop definition local def = { description = S("Cocoa Beans") .. S(" Crop"), drawtype = "plantlike", tiles = {"farming_cocoa_1.png"}, paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, drop = {}, groups = { handy = 1, snappy = 3, flammable = 2, plant = 1, growing = 1, not_in_creative_inventory = 1, leafdecay = 1, leafdecay_drop = 1 }, _mcl_hardness = farming.mcl_hardness, is_ground_content = false, sounds = farming.node_sound_leaves_defaults(), -- custom function that returns True when conditions are met growth_check = function(pos, node_name) if minetest.find_node_near(pos, 1, {"default:jungletree", "mcl_core:jungletree"}) then return true -- place next growth stage end return false -- condition not met, skip growth stage until next check end } -- stage 1 minetest.register_node("farming:cocoa_1", table.copy(def)) -- stage 2 def.tiles = {"farming_cocoa_2.png"} minetest.register_node("farming:cocoa_2", table.copy(def)) -- stage3 def.tiles = {"farming_cocoa_3.png"} def.drop = { items = { {items = {"farming:cocoa_beans_raw 1"}, rarity = 1} } } minetest.register_node("farming:cocoa_3", table.copy(def)) -- stage 4 (final) def.tiles = {"farming_cocoa_4.png"} def.groups.growing = nil def.growth_check = nil def.drop = { items = { {items = {"farming:cocoa_beans_raw 2"}, rarity = 1}, {items = {"farming:cocoa_beans_raw 1"}, rarity = 2}, {items = {"farming:cocoa_beans_raw 1"}, rarity = 4} } } minetest.register_node("farming:cocoa_4", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:cocoa_beans"] = { trellis = "default:jungletree", crop = "farming:cocoa", seed = "farming:cocoa_beans_raw", minlight = farming.min_light, maxlight = farming.max_light, steps = 4 } -- add random cocoa pods to jungle tree's local random = math.random -- localise for speed minetest.register_on_generated(function(minp, maxp) if maxp.y < 0 then return end local pos, dir local cocoa = minetest.find_nodes_in_area(minp, maxp, {"default:jungletree", "mcl_core:jungletree"}) for n = 1, #cocoa do pos = cocoa[n] if minetest.find_node_near(pos, 1, {"default:jungleleaves", "moretrees:jungletree_leaves_green", "mcl_core:jungleleaves"}) then dir = random(80) if dir == 1 then pos.x = pos.x + 1 elseif dir == 2 then pos.x = pos.x - 1 elseif dir == 3 then pos.z = pos.z + 1 elseif dir == 4 then pos.z = pos.z - 1 end if dir < 5 and minetest.get_node(pos).name == "air" and minetest.get_node_light(pos) > 12 then --print ("Cocoa Pod added at " .. minetest.pos_to_string(pos)) minetest.set_node(pos, { name = "farming:cocoa_" .. tostring(random(4)) }) end end end end)