local S = minetest.get_translator("farming") -- item/seed minetest.register_craftitem("farming:garlic_clove", { description = S("Garlic clove"), inventory_image = "crops_garlic_clove.png", groups = {compostability = 35, seed = 2, food_garlic_clove = 1, flammable = 3}, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:garlic_1") end }) -- crop definition local def = { description = S("Garlic") .. S(" Crop"), drawtype = "plantlike", tiles = {"crops_garlic_plant_1.png"}, paramtype = "light", paramtype2 = "meshoptions", place_param2 = 3, sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { handy = 1, snappy = 3, flammable = 3, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, _mcl_hardness = farming.mcl_hardness, is_ground_content = false, sounds = farming.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:garlic_1", table.copy(def)) -- stage 2 def.tiles = {"crops_garlic_plant_2.png"} minetest.register_node("farming:garlic_2", table.copy(def)) -- stage 3 def.tiles = {"crops_garlic_plant_3.png"} minetest.register_node("farming:garlic_3", table.copy(def)) -- stage 4 def.tiles = {"crops_garlic_plant_4.png"} minetest.register_node("farming:garlic_4", table.copy(def)) -- stage 5 def.tiles = {"crops_garlic_plant_5.png"} def.groups.growing = nil def.selection_box = farming.select_final def.drop = { items = { {items = {"farming:garlic 3"}, rarity = 1}, {items = {"farming:garlic"}, rarity = 2}, {items = {"farming:garlic"}, rarity = 5} } } minetest.register_node("farming:garlic_5", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:garlic"] = { crop = "farming:garlic", seed = "farming:garlic_clove", minlight = farming.min_light, maxlight = farming.max_light, steps = 5 } -- mapgen minetest.register_decoration({ deco_type = "simple", place_on = { "default:dirt_with_grass", "mcl_core:dirt_with_grass", "ethereal:prairie_dirt", "default:dirt_with_rainforest_litter" }, sidelen = 16, noise_params = { offset = 0, scale = farming.garlic, spread = {x = 100, y = 100, z = 100}, seed = 467, octaves = 3, persist = 0.6 }, y_min = 3, y_max = 45, decoration = "farming:garlic_5", spawn_by = "group:tree", num_spawn_by = 1 })