local S = farming.translate -- cabbage minetest.register_craftitem("farming:cabbage", { description = S("Cabbage"), inventory_image = "farming_cabbage.png", groups = { compostability = 48, seed = 2, food_cabbage = 1, flammable = 2 }, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:cabbage_1") end, on_use = minetest.item_eat(1) }) farming.add_eatable("farming:cabbage", 1) local def = { drawtype = "plantlike", tiles = {"farming_cabbage_1.png"}, paramtype = "light", sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, _mcl_hardness = farming.mcl_hardness, is_ground_content = false, sounds = farming.sounds.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:cabbage_1", table.copy(def)) -- stage 2 def.tiles = {"farming_cabbage_2.png"} minetest.register_node("farming:cabbage_2", table.copy(def)) -- stage 3 def.tiles = {"farming_cabbage_3.png"} minetest.register_node("farming:cabbage_3", table.copy(def)) -- stage 4 def.tiles = {"farming_cabbage_4.png"} minetest.register_node("farming:cabbage_4", table.copy(def)) -- stage 5 def.tiles = {"farming_cabbage_5.png"} minetest.register_node("farming:cabbage_5", table.copy(def)) -- stage 6 def.tiles = {"farming_cabbage_6.png"} def.groups.growing = nil def.selection_box = farming.select_final def.drop = { max_items = 2, items = { {items = {"farming:cabbage 2"}, rarity = 1}, {items = {"farming:cabbage 1"}, rarity = 2} } } minetest.register_node("farming:cabbage_6", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:cabbage"] = { crop = "farming:cabbage", seed = "farming:cabbage", minlight = farming.min_light, maxlight = farming.max_light, steps = 6 } -- mapgen minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_grass", "mcl_core:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0, scale = farming.cabbage, spread = {x = 100, y = 100, z = 100}, seed = 789, octaves = 3, persist = 0.6 }, y_min = 2, y_max = 15, decoration = "farming:cabbage_6" })