local S = farming.intllib -- spinach minetest.register_craftitem("farming:spinach", { description = S("spinach"), inventory_image = "farming_spinach.png", groups = {seed = 2, food_spinach = 1, flammable = 2}, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:spinach_1") end, on_use = minetest.item_eat(1) }) -- definition local def = { drawtype = "plantlike", tiles = {"farming_spinach_1.png"}, paramtype = "light", sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, sounds = default.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:spinach_1", table.copy(def)) -- stage 2 def.tiles = {"farming_spinach_2.png"} minetest.register_node("farming:spinach_2", table.copy(def)) -- stage 3 def.tiles = {"farming_spinach_3.png"} def.drop = { items = { {items = {"farming:spinach"}, rarity = 1}, {items = {"farming:spinach"}, rarity = 3} } } minetest.register_node("farming:spinach_3", table.copy(def)) -- stage 4 def.tiles = {"farming_spinach_4.png"} def.groups.growing = nil def.drop = { items = { {items = {"farming:spinach 2"}, rarity = 1}, {items = {"farming:spinach 2"}, rarity = 2}, {items = {"farming:spinach 2"}, rarity = 3} } } minetest.register_node("farming:spinach_4", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:spinach"] = { crop = "farming:spinach", seed = "farming:spinach", minlight = 7, maxlight = farming.max_light, steps = 4 } -- mapgen minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = -0.1, scale = farming.spinach, spread = {x = 50, y = 50, z = 50}, seed = 4242, octaves = 3, persist = 0.7 }, biomes = {"deciduous_forest"}, y_max = 31000, y_min = 1, decoration = "farming:spinach_4", param2 = 3 })