-- place cocoa function place_cocoa(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing -- check if pointing at a node if not pt or pt.type ~= "node" then return end local under = minetest.get_node(pt.under) -- return if any of the nodes are not registered if not minetest.registered_nodes[under.name] then return end -- check if pointing at jungletree if under.name ~= "default:jungletree" then return end -- add the node and remove 1 item from the itemstack minetest.set_node(pt.above, {name = plantname}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() -- check for refill if itemstack:get_count() == 0 then minetest.after(0.20, farming.refill_plant, placer, "farming:cocoa_beans", placer:get_wield_index() ) end end return itemstack end -- cocoa beans minetest.register_craftitem("farming:cocoa_beans", { description = "Cocoa Beans", inventory_image = "farming_cocoa_beans.png", on_place = function(itemstack, placer, pointed_thing) return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1") end, }) minetest.register_craft( { output = "dye:brown 2", recipe = { { "farming:cocoa_beans" }, } }) -- chocolate cookie minetest.register_craftitem("farming:cookie", { description = "Cookie", inventory_image = "farming_cookie.png", on_use = minetest.item_eat(2), }) minetest.register_craft( { output = "farming:cookie 8", recipe = { { "farming:wheat", "farming:cocoa_beans", "farming:wheat" }, } }) -- bar of dark chocolate (thanks to Ice Pandora for her deviantart.com chocolate tutorial) minetest.register_craftitem("farming:chocolate_dark", { description = "Bar of Dark Chocolate", inventory_image = "farming_chocolate_dark.png", on_use = minetest.item_eat(3), }) minetest.register_craft( { output = "farming:chocolate_dark", recipe = { { "farming:cocoa_beans", "farming:cocoa_beans", "farming:cocoa_beans" }, } }) -- cocoa definition local crop_def = { drawtype = "plantlike", tiles = {"farming_cocoa_1.png"}, paramtype = "light", walkable = true, drop = { items = { {items = {'farming:cocoa_beans 1'}, rarity = 2}, } }, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, groups = { snappy = 3, flammable = 2, plant = 1, growing = 1, not_in_creative_inventory=1, leafdecay = 1, leafdecay_drop = 1 }, sounds = default.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:cocoa_1", table.copy(crop_def)) -- stage2 crop_def.tiles = {"farming_cocoa_2.png"} crop_def.drop = { items = { {items = {'farming:cocoa_beans 1'}, rarity = 1}, } } minetest.register_node("farming:cocoa_2", table.copy(crop_def)) -- stage 3 (final) crop_def.tiles = {"farming_cocoa_3.png"} crop_def.groups.growing = 0 crop_def.drop = { items = { {items = {'farming:cocoa_beans 2'}, rarity = 1}, {items = {'farming:cocoa_beans 1'}, rarity = 2}, } } minetest.register_node("farming:cocoa_3", table.copy(crop_def)) -- add random cocoa pods to jungle tree trunks minetest.register_abm({ nodenames = {"default:jungletree"}, neighbors = {"default:jungleleaves", "moretrees:jungletree_leaves_green"}, interval = 8, chance = 80, catch_up = false, action = function(pos, node) local dir = math.random(1, 50) if dir == 1 then pos.x = pos.x + 1 elseif dir == 2 then pos.x = pos.x - 1 elseif dir == 3 then pos.z = pos.z + 1 elseif dir == 4 then pos.z = pos.z -1 else return end local nodename = minetest.get_node(pos).name if nodename == "air" and minetest.get_node_light(pos) > 12 then --print ("Cocoa Pod added at " .. minetest.pos_to_string(pos)) minetest.set_node(pos, { name = "farming:cocoa_" .. tostring(math.random(1, 3)) }) end end, })