--= Cucumber (Original textures from DocFarming mod) -- https://forum.minetest.net/viewtopic.php?id=3948 minetest.register_craftitem("farming:cucumber", { description = "Cucumber", inventory_image = "farming_cucumber.png", on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:cucumber_1") end, on_use = minetest.item_eat(4), }) -- Define Cucumber growth stages minetest.register_node("farming:cucumber_1", { drawtype = "plantlike", tiles = {"farming_cucumber_1.png"}, paramtype = "light", walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:cucumber_2", { drawtype = "plantlike", tiles = {"farming_cucumber_2.png"}, paramtype = "light", waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:cucumber_3", { drawtype = "plantlike", tiles = {"farming_cucumber_3.png"}, paramtype = "light", waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, sounds = default.node_sound_leaves_defaults(), }) -- Last stage of growth does not have growing group so abm never checks these minetest.register_node("farming:cucumber_4", { drawtype = "plantlike", tiles = {"farming_cucumber_4.png"}, paramtype = "light", waving = 1, walkable = false, buildable_to = true, drop = { items = { {items = {'farming:cucumber'}, rarity = 1}, {items = {'farming:cucumber 2'}, rarity = 2}, } }, selection_box = farming.select, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1 }, sounds = default.node_sound_leaves_defaults(), })