local S = farming.intllib -- place trellis local function place_grapes(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing -- check if pointing at a node if not pt or pt.type ~= "node" then return end local under = minetest.get_node(pt.under) -- return if any of the nodes are not registered if not minetest.registered_nodes[under.name] then return end -- am I right-clicking on something that has a custom on_place set? -- thanks to Krock for helping with this issue :) local def = minetest.registered_nodes[under.name] if def and def.on_rightclick then return def.on_rightclick(pt.under, under, placer, itemstack) end -- check if pointing at trellis if under.name ~= "farming:trellis" then return end -- add the node and remove 1 item from the itemstack minetest.set_node(pt.under, {name = plantname}) minetest.sound_play("default_place_node", {pos = pt.under, gain = 1.0}) if not farming.is_creative(placer:get_player_name()) then itemstack:take_item() -- check for refill if itemstack:get_count() == 0 then minetest.after(0.20, farming.refill_plant, placer, "farming:grapes", placer:get_wield_index() ) end end return itemstack end -- grapes minetest.register_craftitem("farming:grapes", { description = S("Grapes"), inventory_image = "farming_grapes.png", on_use = minetest.item_eat(2), on_place = function(itemstack, placer, pointed_thing) return place_grapes(itemstack, placer, pointed_thing, "farming:grapes_1") end, }) -- grapes can be used for violet dye minetest.register_craft({ output = "dye:violet", recipe = { {'farming:grapes'}, } }) -- trellis minetest.register_node("farming:trellis", { description = S("Trellis (place on soil before planting grapes)"), drawtype = "plantlike", tiles = {"farming_trellis.png"}, inventory_image = "farming_trellis.png", visual_scale = 1.9, -- 1.45, paramtype = "light", walkable = false, buildable_to = true, sunlight_propagates = true, drop = "farming:trellis", selection_box = farming.select, groups = {snappy = 3, flammable = 2, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing -- check if pointing at a node if not pt or pt.type ~= "node" then return end local under = minetest.get_node(pt.under) -- return if any of the nodes are not registered if not minetest.registered_nodes[under.name] then return end -- am I right-clicking on something that has a custom on_place set? -- thanks to Krock for helping with this issue :) local def = minetest.registered_nodes[under.name] if def and def.on_rightclick then return def.on_rightclick(pt.under, under, placer, itemstack) end if minetest.is_protected(pt.under, placer:get_player_name()) then return end local nodename = under.name if minetest.get_item_group(nodename, "soil") < 2 then return end local top = { x = pointed_thing.above.x, y = pointed_thing.above.y + 1, z = pointed_thing.above.z } nodename = minetest.get_node(top).name if nodename ~= "air" then return end minetest.set_node(pointed_thing.above, {name = "farming:trellis"}) if not farming.is_creative(placer:get_player_name()) then itemstack:take_item() end return itemstack end }) minetest.register_craft({ output = "farming:trellis", recipe = { {'default:stick', 'default:stick', 'default:stick'}, {'default:stick', 'default:stick', 'default:stick'}, {'default:stick', 'default:stick', 'default:stick'}, } }) minetest.register_craft({ type = "fuel", recipe = "farming:trellis", burntime = 15, }) -- grapes definition local crop_def = { drawtype = "plantlike", tiles = {"farming_grapes_1.png"}, visual_scale = 1.9, -- 1.45, paramtype = "light", walkable = false, buildable_to = true, sunlight_propagates = true, drop = { items = { {items = {'farming:trellis'}, rarity = 1}, } }, selection_box = farming.select, groups = { snappy = 3, flammable = 3, not_in_creative_inventory = 1, attached_node = 1, growing = 1 }, sounds = default.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:grapes_1", table.copy(crop_def)) -- stage2 crop_def.tiles = {"farming_grapes_2.png"} minetest.register_node("farming:grapes_2", table.copy(crop_def)) -- stage 3 crop_def.tiles = {"farming_grapes_3.png"} minetest.register_node("farming:grapes_3", table.copy(crop_def)) -- stage 4 crop_def.tiles = {"farming_grapes_4.png"} minetest.register_node("farming:grapes_4", table.copy(crop_def)) -- stage 5 crop_def.tiles = {"farming_grapes_5.png"} minetest.register_node("farming:grapes_5", table.copy(crop_def)) -- stage 6 crop_def.tiles = {"farming_grapes_6.png"} minetest.register_node("farming:grapes_6", table.copy(crop_def)) -- stage 7 crop_def.tiles = {"farming_grapes_7.png"} minetest.register_node("farming:grapes_7", table.copy(crop_def)) -- stage 8 (final) crop_def.tiles = {"farming_grapes_8.png"} crop_def.groups.growing = 0 crop_def.drop = { items = { {items = {'farming:trellis'}, rarity = 1}, {items = {'farming:grapes 3'}, rarity = 1}, {items = {'farming:grapes 1'}, rarity = 2}, {items = {'farming:grapes 1'}, rarity = 3}, } } minetest.register_node("farming:grapes_8", table.copy(crop_def)) -- wild grape vine (this is what you find on the map) minetest.register_node("farming:grapebush", { drawtype = "plantlike", tiles = {"farming_grapebush.png"}, paramtype = "light", waving = 1, walkable = false, buildable_to = true, sunlight_propagates = true, drop = { items = { {items = {'farming:grapes 1'}, rarity = 1}, {items = {'farming:grapes 1'}, rarity = 2}, {items = {'farming:grapes 1'}, rarity = 3}, } }, selection_box = farming.select, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory=1 }, sounds = default.node_sound_leaves_defaults(), })