local S = farming.translate local a = farming.recipe_items -- place cocoa local function place_cocoa(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing -- check if pointing at a node if not pt or pt.type ~= "node" then return end local under = minetest.get_node(pt.under) -- return if any of the nodes are not registered if not minetest.registered_nodes[under.name] then return end -- am I right-clicking on something that has a custom on_place set? -- thanks to Krock for helping with this issue :) local def = minetest.registered_nodes[under.name] if placer and itemstack and def and def.on_rightclick then return def.on_rightclick(pt.under, under, placer, itemstack, pt) end -- check if pointing at jungletree if (under.name ~= "default:jungletree" and under.name ~= "mcl_core:jungletree") or minetest.get_node(pt.above).name ~= "air" then return end -- is player planting crop? local name = placer and placer:get_player_name() or "" -- check for protection if minetest.is_protected(pt.above, name) then return end -- add the node and remove 1 item from the itemstack minetest.set_node(pt.above, {name = plantname}) minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}) if placer and not farming.is_creative(placer:get_player_name()) then itemstack:take_item() -- check for refill if itemstack:get_count() == 0 then minetest.after(0.20, farming.refill_plant, placer, "farming:cocoa_beans_raw", placer:get_wield_index() ) end end return itemstack end -- cocoa beans minetest.register_craftitem("farming:cocoa_beans_raw", { description = S("Raw Cocoa Beans"), inventory_image = "farming_cocoa_beans.png^[brighten", groups = {compostability = 48, seed = 1, flammable = 2}, on_place = function(itemstack, placer, pointed_thing) return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1") end }) minetest.register_craftitem("farming:cocoa_beans", { description = S("Cocoa Beans"), inventory_image = "farming_cocoa_beans.png", groups = {compostability = 65, food_cocoa = 1, flammable = 2} }) minetest.register_craft({ type = "cooking", cooktime = 5, output = "farming:cocoa_beans", recipe = "farming:cocoa_beans_raw" }) minetest.register_craft( { output = a.dye_brown, recipe = {{"farming:cocoa_beans"}} }) -- chocolate cookie minetest.register_craftitem("farming:cookie", { description = S("Cookie"), inventory_image = "farming_cookie.png", on_use = minetest.item_eat(2) }) farming.add_eatable("farming:cookie", 2) minetest.register_craft( { output = "farming:cookie 8", recipe = { {"group:food_wheat", "group:food_cocoa", "group:food_wheat" } } }) -- bar of dark chocolate (thanks to Ice Pandora for her deviantart.com chocolate tutorial) minetest.register_craftitem("farming:chocolate_dark", { description = S("Bar of Dark Chocolate"), inventory_image = "farming_chocolate_dark.png", on_use = minetest.item_eat(3) }) farming.add_eatable("farming:chocolate_dark", 3) minetest.register_craft( { output = "farming:chocolate_dark", recipe = { {"group:food_cocoa", "group:food_cocoa", "group:food_cocoa"} } }) -- chocolate block minetest.register_node("farming:chocolate_block", { description = S("Chocolate Block"), tiles = {"farming_chocolate_block.png"}, is_ground_content = false, groups = {cracky = 2, oddly_breakable_by_hand = 2}, sounds = farming.node_sound_stone_defaults() }) minetest.register_craft({ output = "farming:chocolate_block", recipe = { {"farming:chocolate_dark", "farming:chocolate_dark", "farming:chocolate_dark"}, {"farming:chocolate_dark", "farming:chocolate_dark", "farming:chocolate_dark"}, {"farming:chocolate_dark", "farming:chocolate_dark", "farming:chocolate_dark"} } }) minetest.register_craft({ output = "farming:chocolate_dark 9", recipe = {{"farming:chocolate_block"}} }) -- cocoa definition local def = { drawtype = "plantlike", tiles = {"farming_cocoa_1.png"}, paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, drop = {}, groups = { handy = 1, snappy = 3, flammable = 2, plant = 1, growing = 1, not_in_creative_inventory = 1, leafdecay = 1, leafdecay_drop = 1 }, _mcl_hardness = farming.mcl_hardness, is_ground_content = false, sounds = farming.node_sound_leaves_defaults(), -- custom function to check for growing conditions, returning True when found growth_check = function(pos, node_name) if minetest.find_node_near(pos, 1, {"default:jungletree", "mcl_core:jungletree"}) then return true -- place next growth stage end return false -- condition not met, skip growth stage until next check end } -- stage 1 minetest.register_node("farming:cocoa_1", table.copy(def)) -- stage 2 def.tiles = {"farming_cocoa_2.png"} minetest.register_node("farming:cocoa_2", table.copy(def)) -- stage3 def.tiles = {"farming_cocoa_3.png"} def.drop = { items = { {items = {"farming:cocoa_beans_raw 1"}, rarity = 1} } } minetest.register_node("farming:cocoa_3", table.copy(def)) -- stage 4 (final) def.tiles = {"farming_cocoa_4.png"} def.groups.growing = nil def.growth_check = nil def.drop = { items = { {items = {"farming:cocoa_beans_raw 2"}, rarity = 1}, {items = {"farming:cocoa_beans_raw 1"}, rarity = 2}, {items = {"farming:cocoa_beans_raw 1"}, rarity = 4} } } minetest.register_node("farming:cocoa_4", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:cocoa_beans"] = { trellis = "default:jungletree", crop = "farming:cocoa", seed = "farming:cocoa_beans_raw", minlight = farming.min_light, maxlight = farming.max_light, steps = 4 } -- register async mapgen script if minetest.register_mapgen_script then minetest.register_mapgen_script(farming.path .. "/crops/cocoa_mapgen.lua") else dofile(farming.path .. "/crops/cocoa_mapgen.lua") end