--[[ Original textures from DocFarming mod https://forum.minetest.net/viewtopic.php?id=3948 ]] local S = farming.translate -- cucumber minetest.register_craftitem("farming:cucumber", { description = S("Cucumber"), inventory_image = "farming_cucumber.png", groups = { compostability = 48, seed = 2, food_cucumber = 1 }, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:cucumber_1") end, on_use = minetest.item_eat(4) }) farming.add_eatable("farming:cucumber", 4) -- cucumber definition local def = { drawtype = "plantlike", tiles = {"farming_cucumber_1.png"}, paramtype = "light", walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, _mcl_hardness = farming.mcl_hardness, is_ground_content = false, sounds = farming.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:cucumber_1", table.copy(def)) -- stage 2 def.tiles = {"farming_cucumber_2.png"} minetest.register_node("farming:cucumber_2", table.copy(def)) -- stage 3 def.tiles = {"farming_cucumber_3.png"} minetest.register_node("farming:cucumber_3", table.copy(def)) -- stage 4 (final) def.tiles = {"farming_cucumber_4.png"} def.groups.growing = nil def.selection_box = farming.select_final def.drop = { items = { {items = {"farming:cucumber 2"}, rarity = 1}, {items = {"farming:cucumber 2"}, rarity = 2} } } minetest.register_node("farming:cucumber_4", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:cucumber"] = { crop = "farming:cucumber", seed = "farming:cucumber", minlight = farming.min_light, maxlight = farming.max_light, steps = 4 } -- mapgen local mg = farming.mapgen == "v6" def = { near = mg and "group:water" or nil, num = mg and 1 or -1, } minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_grass", "mcl_core:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0, scale = farming.cucumber, spread = {x = 100, y = 100, z = 100}, seed = 245, octaves = 3, persist = 0.6 }, y_min = 1, y_max = 20, decoration = "farming:cucumber_4", spawn_by = def.near, num_spawn_by = def.num })