--= Melon minetest.register_craftitem("farming:melon_slice", { description = "Melon Slice", inventory_image = "farming_melon_slice.png", on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:melon_1") end, on_use = minetest.item_eat(2), }) minetest.register_craft({ output = "farming:melon_8", recipe = { {"farming:melon_slice", "farming:melon_slice", "farming:melon_slice"}, {"farming:melon_slice", "farming:melon_slice", "farming:melon_slice"}, {"farming:melon_slice", "farming:melon_slice", "farming:melon_slice"}, } }) minetest.register_craft({ output = "farming:melon_slice 9", recipe = { {"", "farming:melon_8", ""}, } }) -- Define Melon growth stages minetest.register_node("farming:melon_1", { drawtype = "plantlike", tiles = {"farming_melon_1.png"}, paramtype = "light", sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:melon_2", { drawtype = "plantlike", tiles = {"farming_melon_2.png"}, paramtype = "light", sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:melon_3", { drawtype = "plantlike", tiles = {"farming_melon_3.png"}, paramtype = "light", sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:melon_4", { drawtype = "plantlike", tiles = {"farming_melon_4.png"}, paramtype = "light", sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:melon_5", { drawtype = "plantlike", tiles = {"farming_melon_5.png"}, paramtype = "light", sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:melon_6", { drawtype = "plantlike", tiles = {"farming_melon_6.png"}, paramtype = "light", walkable = false, buildable_to = true, drop = "", selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:melon_7", { drawtype = "plantlike", tiles = {"farming_melon_7.png"}, paramtype = "light", walkable = false, buildable_to = true, drop = "", selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) -- Last stage of Melon growth doesnnot have growing=1 so abm never has to check these minetest.register_node("farming:melon_8", { drawtype = "nodebox", description = "Melon", tiles = {"farming_melon_top.png", "farming_melon_top.png", "farming_melon_side.png"}, paramtype = "light", walkable = true, is_ground_content = true, drop = { items = { {items = {'farming:melon_slice 9'},rarity=1}, } }, groups = {snappy=3,flammable=2,plant=1}, sounds = default.node_sound_wood_defaults(), })