local S = farming.translate -- asparagus minetest.register_craftitem("farming:asparagus", { description = S("Asparagus") .. " (♥1)", inventory_image = "farming_asparagus.png", groups = { compostability = 48, seed = 2, food_asparagus = 1, flammable = 2, eatable = 1 }, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:asparagus_1") end, on_use = minetest.item_eat(1) }) -- asparagus definition local def = { drawtype = "plantlike", tiles = {"farming_asparagus_1.png"}, paramtype = "light", paramtype2 = "meshoptions", place_param2 = 3, sunlight_propagates = true, walkable = false, buildable_to = true, drop = "", waving = 1, selection_box = farming.select, groups = { handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, _mcl_hardness = farming.mcl_hardness, is_ground_content = false, sounds = farming.sounds.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:asparagus_1", table.copy(def)) -- stage 2 def.tiles = {"farming_asparagus_2.png"} minetest.register_node("farming:asparagus_2", table.copy(def)) -- stage 3 def.tiles = {"farming_asparagus_3.png"} minetest.register_node("farming:asparagus_3", table.copy(def)) -- stage 4 def.tiles = {"farming_asparagus_4.png"} def.drop = { items = { {items = {"farming:asparagus"}, rarity = 2} } } minetest.register_node("farming:asparagus_4", table.copy(def)) -- stage 5 def.tiles = {"farming_asparagus_5.png"} def.groups.growing = nil def.selection_box = farming.select_final def.drop = { items = { {items = {"farming:asparagus"}, rarity = 1}, {items = {"farming:asparagus 2"}, rarity = 2} } } minetest.register_node("farming:asparagus_5", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:asparagus"] = { crop = "farming:asparagus", seed = "farming:asparagus", minlight = 7, maxlight = farming.max_light, steps = 5 } -- mapgen minetest.register_decoration({ name = "farming:asparagus_5", deco_type = "simple", place_on = {"default:dirt_with_grass", "mcl_core:dirt_with_grass"}, sidelen = 16, noise_params = { offset = -0.1, scale = farming.asparagus, spread = {x = 100, y = 100, z = 100}, seed = 234, octaves = 3, persist = 0.6 }, y_min = 8, y_max = 32, decoration = "farming:asparagus_5", param2 = 3 })