farming/crops/cucumber.lua

95 lines
2.2 KiB
Lua

--[[
Original textures from DocFarming mod
https://forum.minetest.net/viewtopic.php?id=3948
]]
local S = farming.translate
-- cucumber
minetest.register_craftitem("farming:cucumber", {
description = S("Cucumber"),
inventory_image = "farming_cucumber.png",
groups = {compostability = 48, seed = 2, food_cucumber = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:cucumber_1")
end,
on_use = minetest.item_eat(4)
})
-- cucumber definition
local def = {
drawtype = "plantlike",
tiles = {"farming_cucumber_1.png"},
paramtype = "light",
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
is_ground_content = false,
sounds = farming.sounds.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:cucumber_1", table.copy(def))
-- stage 2
def.tiles = {"farming_cucumber_2.png"}
minetest.register_node("farming:cucumber_2", table.copy(def))
-- stage 3
def.tiles = {"farming_cucumber_3.png"}
minetest.register_node("farming:cucumber_3", table.copy(def))
-- stage 4 (final)
def.tiles = {"farming_cucumber_4.png"}
def.groups.growing = nil
def.selection_box = farming.select_final
def.drop = {
items = {
{items = {"farming:cucumber 2"}, rarity = 1},
{items = {"farming:cucumber 2"}, rarity = 2}
}
}
minetest.register_node("farming:cucumber_4", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:cucumber"] = {
crop = "farming:cucumber",
seed = "farming:cucumber",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 4
}
-- mapgen
local mg = farming.mapgen == "v6"
def = {
near = mg and "group:water" or nil,
num = mg and 1 or -1,
}
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass", "mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = farming.cucumber,
spread = {x = 100, y = 100, z = 100},
seed = 245,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 20,
decoration = "farming:cucumber_4",
spawn_by = def.near,
num_spawn_by = def.num
})