farming/crops/corn.lua

160 lines
4.1 KiB
Lua

--[[
Original textures from GeMinecraft
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1440575-1-2-5-generation-minecraft-beta-1-2-farming-and
]]
local S = farming.intllib
-- corn
minetest.register_craftitem("farming:corn", {
description = S("Corn"),
inventory_image = "farming_corn.png",
groups = {seed = 2, food_corn = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:corn_1")
end,
on_use = minetest.item_eat(3)
})
-- corn on the cob (texture by TenPlus1)
minetest.register_craftitem("farming:corn_cob", {
description = S("Corn on the Cob"),
inventory_image = "farming_corn_cob.png",
groups = {food_corn_cooked = 1, flammable = 2},
on_use = minetest.item_eat(5)
})
minetest.register_craft({
type = "cooking",
cooktime = 10,
output = "farming:corn_cob",
recipe = "group:food_corn"
})
-- cornstarch
minetest.register_craftitem("farming:cornstarch", {
description = S("Cornstarch"),
inventory_image = "farming_cornstarch.png",
groups = {food_cornstarch = 1, flammable = 2}
})
minetest.register_craft({
output = "farming:cornstarch",
recipe = {
{"group:food_mortar_pestle", "group:food_corn_cooked", "group:food_baking_tray"},
{"", "group:food_bowl", ""},
},
replacements = {
{"group:food_mortar_pestle", "farming:mortar_pestle"},
{"group:food_baking_tray", "farming:baking_tray"},
}
})
-- ethanol (thanks to JKMurray for this idea)
minetest.register_node("farming:bottle_ethanol", {
description = S("Bottle of Ethanol"),
drawtype = "plantlike",
tiles = {"farming_bottle_ethanol.png"},
inventory_image = "farming_bottle_ethanol.png",
wield_image = "farming_bottle_ethanol.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults()
})
minetest.register_craft( {
output = "farming:bottle_ethanol",
recipe = {
{ "vessels:glass_bottle", "group:food_corn", "group:food_corn"},
{ "group:food_corn", "group:food_corn", "group:food_corn"},
{ "group:food_corn", "group:food_corn", "group:food_corn"}
}
})
minetest.register_craft({
type = "fuel",
recipe = "farming:bottle_ethanol",
burntime = 80,
replacements = {{ "farming:bottle_ethanol", "vessels:glass_bottle"}}
})
-- corn definition
local def = {
drawtype = "plantlike",
tiles = {"farming_corn_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:corn_1", table.copy(def))
-- stage 2
def.tiles = {"farming_corn_2.png"}
minetest.register_node("farming:corn_2", table.copy(def))
-- stage 3
def.tiles = {"farming_corn_3.png"}
minetest.register_node("farming:corn_3", table.copy(def))
-- stage 4
def.tiles = {"farming_corn_4.png"}
minetest.register_node("farming:corn_4", table.copy(def))
-- stage 5
def.tiles = {"farming_corn_5.png"}
minetest.register_node("farming:corn_5", table.copy(def))
-- stage 6
def.tiles = {"farming_corn_6.png"}
def.visual_scale = 1.9
minetest.register_node("farming:corn_6", table.copy(def))
-- stage 7
def.tiles = {"farming_corn_7.png"}
def.drop = {
items = {
{items = {"farming:corn"}, rarity = 1},
{items = {"farming:corn"}, rarity = 2},
{items = {"farming:corn"}, rarity = 3}
}
}
minetest.register_node("farming:corn_7", table.copy(def))
-- stage 8 (final)
def.tiles = {"farming_corn_8.png"}
def.groups.growing = nil
def.drop = {
items = {
{items = {"farming:corn 2"}, rarity = 1},
{items = {"farming:corn 2"}, rarity = 2},
{items = {"farming:corn 2"}, rarity = 2}
}
}
minetest.register_node("farming:corn_8", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:corn"] = {
crop = "farming:corn",
seed = "farming:corn",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 8
}