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farming/crops/cocoa.lua

255 lines
6.3 KiB
Lua

local S = farming.translate
local a = farming.recipe_items
-- place cocoa
local function place_cocoa(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt or pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
-- return if any of the nodes are not registered
if not minetest.registered_nodes[under.name] then
return
end
-- am I right-clicking on something that has a custom on_place set?
-- thanks to Krock for helping with this issue :)
local def = minetest.registered_nodes[under.name]
if placer and itemstack and def and def.on_rightclick then
return def.on_rightclick(pt.under, under, placer, itemstack, pt)
end
-- check if pointing at jungletree
if (under.name ~= "default:jungletree" and under.name ~= "mcl_core:jungletree")
or minetest.get_node(pt.above).name ~= "air" then
return
end
-- is player planting crop?
local name = placer and placer:get_player_name() or ""
-- check for protection
if minetest.is_protected(pt.above, name) then
return
end
-- add the node and remove 1 item from the itemstack
minetest.set_node(pt.above, {name = plantname})
minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
if placer and not farming.is_creative(placer:get_player_name()) then
itemstack:take_item()
-- check for refill
if itemstack:get_count() == 0 then
minetest.after(0.20,
farming.refill_plant,
placer,
"farming:cocoa_beans_raw",
placer:get_wield_index()
)
end
end
return itemstack
end
-- cocoa beans
minetest.register_craftitem("farming:cocoa_beans_raw", {
description = S("Raw Cocoa Beans"),
inventory_image = "farming_cocoa_beans.png^[brighten",
groups = {compostability = 48, seed = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1")
end
})
minetest.register_craftitem("farming:cocoa_beans", {
description = S("Cocoa Beans"),
inventory_image = "farming_cocoa_beans.png",
groups = {compostability = 65, food_cocoa = 1, flammable = 2}
})
minetest.register_craft({
type = "cooking",
cooktime = 5,
output = "farming:cocoa_beans",
recipe = "farming:cocoa_beans_raw"
})
minetest.register_craft( {
output = a.dye_brown,
recipe = {{"farming:cocoa_beans"}}
})
-- chocolate cookie
minetest.register_craftitem("farming:cookie", {
description = S("Cookie"),
inventory_image = "farming_cookie.png",
on_use = minetest.item_eat(2)
})
minetest.register_craft( {
output = "farming:cookie 8",
recipe = {
{"group:food_wheat", "group:food_cocoa", "group:food_wheat" }
}
})
-- bar of dark chocolate (thanks to Ice Pandora for her deviantart.com chocolate tutorial)
minetest.register_craftitem("farming:chocolate_dark", {
description = S("Bar of Dark Chocolate"),
inventory_image = "farming_chocolate_dark.png",
on_use = minetest.item_eat(3)
})
minetest.register_craft( {
output = "farming:chocolate_dark",
recipe = {
{"group:food_cocoa", "group:food_cocoa", "group:food_cocoa"}
}
})
-- chocolate block
minetest.register_node("farming:chocolate_block", {
description = S("Chocolate Block"),
tiles = {"farming_chocolate_block.png"},
is_ground_content = false,
groups = {cracky = 2, oddly_breakable_by_hand = 2},
sounds = farming.sounds.node_sound_stone_defaults()
})
minetest.register_craft({
output = "farming:chocolate_block",
recipe = {
{"farming:chocolate_dark", "farming:chocolate_dark", "farming:chocolate_dark"},
{"farming:chocolate_dark", "farming:chocolate_dark", "farming:chocolate_dark"},
{"farming:chocolate_dark", "farming:chocolate_dark", "farming:chocolate_dark"}
}
})
minetest.register_craft({
output = "farming:chocolate_dark 9",
recipe = {{"farming:chocolate_block"}}
})
-- cocoa definition
local def = {
drawtype = "plantlike",
tiles = {"farming_cocoa_1.png"},
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
drop = {},
groups = {
handy = 1, snappy = 3, flammable = 2, plant = 1, growing = 1,
not_in_creative_inventory = 1, leafdecay = 1, leafdecay_drop = 1
},
sounds = farming.sounds.node_sound_leaves_defaults(),
growth_check = function(pos, node_name)
if minetest.find_node_near(pos, 1,
{"default:jungletree", "mcl_core:jungletree"}) then
return true -- place next growth stage
end
return false -- condition not met, skip growth stage until next check
end
}
-- stage 1
minetest.register_node("farming:cocoa_1", table.copy(def))
-- stage 2
def.tiles = {"farming_cocoa_2.png"}
minetest.register_node("farming:cocoa_2", table.copy(def))
-- stage3
def.tiles = {"farming_cocoa_3.png"}
def.drop = {
items = {
{items = {"farming:cocoa_beans_raw 1"}, rarity = 1}
}
}
minetest.register_node("farming:cocoa_3", table.copy(def))
-- stage 4 (final)
def.tiles = {"farming_cocoa_4.png"}
def.groups.growing = nil
def.growth_check = nil
def.drop = {
items = {
{items = {"farming:cocoa_beans_raw 2"}, rarity = 1},
{items = {"farming:cocoa_beans_raw 1"}, rarity = 2},
{items = {"farming:cocoa_beans_raw 1"}, rarity = 4}
}
}
minetest.register_node("farming:cocoa_4", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:cocoa_beans"] = {
trellis = "default:jungletree",
crop = "farming:cocoa",
seed = "farming:cocoa_beans_raw",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 4
}
-- localize math.random for speed
local random = math.random
-- add random cocoa pods to jungle tree's
minetest.register_on_generated(function(minp, maxp)
if maxp.y < 0 then
return
end
local pos, dir
local cocoa = minetest.find_nodes_in_area(minp, maxp,
{"default:jungletree", "mcl_core:jungletree"})
for n = 1, #cocoa do
pos = cocoa[n]
if minetest.find_node_near(pos, 1,
{"default:jungleleaves", "moretrees:jungletree_leaves_green",
"mcl_core:jungleleaves"}) then
dir = random(80)
if dir == 1 then pos.x = pos.x + 1
elseif dir == 2 then pos.x = pos.x - 1
elseif dir == 3 then pos.z = pos.z + 1
elseif dir == 4 then pos.z = pos.z -1
end
if dir < 5
and minetest.get_node(pos).name == "air"
and minetest.get_node_light(pos) > 12 then
--print ("Cocoa Pod added at " .. minetest.pos_to_string(pos))
minetest.swap_node(pos, {
name = "farming:cocoa_" .. tostring(random(4))
})
end
end
end
end)