mirror of
https://codeberg.org/tenplus1/farming.git
synced 2024-11-16 07:10:42 +01:00
154 lines
4.0 KiB
Lua
154 lines
4.0 KiB
Lua
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--[[
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Original textures from Crops Plus mod
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Copyright (C) 2018 Grizzly Adam
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https://forum.minetest.net/viewtopic.php?f=9&t=19488
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]]
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local S = farming.intllib
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-- peppercorn (seed)
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minetest.register_craftitem("farming:peppercorn", {
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description = S("Peppercorn"),
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inventory_image = "crops_peppercorn.png",
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groups = {seed = 1, food_peppercorn = 1, flammable = 3},
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:pepper_1")
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end
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})
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-- green pepper
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minetest.register_craftitem("farming:pepper", {
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description = S("Green Pepper"),
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inventory_image = "crops_pepper.png",
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on_use = minetest.item_eat(2),
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groups = {food_pepper = 1, flammable = 3}
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})
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-- yellow pepper
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minetest.register_craftitem("farming:pepper_yellow", {
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description = S("Yellow Pepper"),
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inventory_image = "crops_pepper_yellow.png",
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on_use = minetest.item_eat(3),
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groups = {food_pepper = 1, flammable = 3},
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})
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-- red pepper
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minetest.register_craftitem("farming:pepper_red", {
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description = S("Red Pepper"),
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inventory_image = "crops_pepper_red.png",
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on_use = minetest.item_eat(4),
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groups = {food_pepper = 1, flammable = 3},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "farming:peppercorn",
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recipe = {"group:food_pepper"}
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})
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-- ground pepper
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minetest.register_node("farming:pepper_ground", {
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description = S("Ground Pepper"),
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inventory_image = "crops_pepper_ground.png",
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wield_image = "crops_pepper_ground.png",
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drawtype = "plantlike",
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visual_scale = 0.8,
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paramtype = "light",
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tiles = {"crops_pepper_ground.png"},
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groups = {
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vessel = 1, food_pepper_ground = 1,
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dig_immediate = 3, attached_node = 1
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},
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sounds = default.node_sound_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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}
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})
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minetest.register_craft( {
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output = "farming:pepper_ground",
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type = "shapeless",
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recipe = {"group:food_peppercorn", "vessels:glass_bottle", "farming:mortar_pestle"},
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replacements = {{"group:food_mortar_pestle", "farming:mortar_pestle"}}
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})
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-- crop definition
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local def = {
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drawtype = "plantlike",
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tiles = {"crops_pepper_plant_1.png"},
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paramtype = "light",
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paramtype2 = "meshoptions",
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place_param2 = 1,
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 3, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:pepper_1", table.copy(def))
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-- stage 2
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def.tiles = {"crops_pepper_plant_2.png"}
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minetest.register_node("farming:pepper_2", table.copy(def))
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-- stage 3
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def.tiles = {"crops_pepper_plant_3.png"}
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minetest.register_node("farming:pepper_3", table.copy(def))
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-- stage 4
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def.tiles = {"crops_pepper_plant_4.png"}
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minetest.register_node("farming:pepper_4", table.copy(def))
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-- stage 5 (green pepper)
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def.tiles = {"crops_pepper_plant_5.png"}
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def.drop = {
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max_items = 2, items = {
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{items = {"farming:pepper 2"}, rarity = 1},
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{items = {"farming:pepper"}, rarity = 2},
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{items = {"farming:pepper"}, rarity = 3}
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}
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}
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minetest.register_node("farming:pepper_5", table.copy(def))
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-- stage 6 (yellow pepper)
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def.tiles = {"crops_pepper_plant_6.png"}
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def.drop = {
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max_items = 2, items = {
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{items = {'farming:pepper_yellow 2'}, rarity = 1},
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{items = {'farming:pepper_yellow'}, rarity = 2},
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{items = {'farming:pepper_yellow'}, rarity = 3},
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}
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}
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minetest.register_node("farming:pepper_6", table.copy(def))
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-- stage 7 (red pepper)
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def.tiles = {"crops_pepper_plant_7.png"}
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def.groups.growing = nil
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def.drop = {
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max_items = 2, items = {
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{items = {'farming:pepper_red 2'}, rarity = 1},
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{items = {'farming:pepper_red'}, rarity = 2},
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{items = {'farming:pepper_red'}, rarity = 3},
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}
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}
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minetest.register_node("farming:pepper_7", table.copy(def))
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-- add to registered_plants
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farming.registered_plants["farming:pepper"] = {
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crop = "farming:pepper",
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seed = "farming:peppercorn",
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minlight = farming.min_light,
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maxlight = farming.max_light,
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steps = 5
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}
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