mirror of
https://codeberg.org/tenplus1/farming.git
synced 2024-11-05 09:50:36 +01:00
333 lines
7.2 KiB
Lua
333 lines
7.2 KiB
Lua
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local S = farming.intllib
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local tr = minetest.get_modpath("toolranks")
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-- Hoe registration function
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farming.register_hoe = function(name, def)
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-- Check for : prefix (register new hoes in your mod's namespace)
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if name:sub(1,1) ~= ":" then
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name = ":" .. name
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end
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-- Check def table
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if def.description == nil then
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def.description = S("Hoe")
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end
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if def.inventory_image == nil then
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def.inventory_image = "unknown_item.png"
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end
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if def.max_uses == nil then
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def.max_uses = 30
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end
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-- Register the tool
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minetest.register_tool(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_use = function(itemstack, user, pointed_thing)
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return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
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end,
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groups = def.groups,
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sound = {breaks = "default_tool_breaks"},
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})
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-- Register its recipe
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if def.recipe then
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minetest.register_craft({
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output = name:sub(2),
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recipe = def.recipe
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})
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elseif def.material then
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minetest.register_craft({
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output = name:sub(2),
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recipe = {
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{def.material, def.material, ""},
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{"", "group:stick", ""},
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{"", "group:stick", ""}
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}
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})
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end
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end
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-- Turns dirt with group soil=1 into soil
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function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt or pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local upos = pointed_thing.under
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if minetest.is_protected(upos, user:get_player_name()) then
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minetest.record_protection_violation(upos, user:get_player_name())
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return
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end
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local p = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
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local above = minetest.get_node(p)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name]
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or not minetest.registered_nodes[above.name] then
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return
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end
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-- check if the node above the pointed thing is air
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if above.name ~= "air" then
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return
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end
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-- check if pointing at dirt
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if minetest.get_item_group(under.name, "soil") ~= 1 then
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return
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end
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-- turn the node into soil, wear out item and play sound
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minetest.set_node(pt.under, {name = "farming:soil"})
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minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5})
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local wear = 65535 / (uses -1)
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if farming.is_creative(user:get_player_name()) then
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if tr then
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wear = 1
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else
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wear = 0
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end
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end
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if tr then
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itemstack = toolranks.new_afteruse(itemstack, user, under, {wear = wear})
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else
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itemstack:add_wear(wear)
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end
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return itemstack
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end
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-- Define Hoes
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farming.register_hoe(":farming:hoe_wood", {
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description = S("Wooden Hoe"),
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inventory_image = "farming_tool_woodhoe.png",
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max_uses = 30,
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material = "group:wood"
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "farming:hoe_wood",
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burntime = 5,
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})
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farming.register_hoe(":farming:hoe_stone", {
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description = S("Stone Hoe"),
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inventory_image = "farming_tool_stonehoe.png",
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max_uses = 90,
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material = "group:stone"
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})
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farming.register_hoe(":farming:hoe_steel", {
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description = S("Steel Hoe"),
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inventory_image = "farming_tool_steelhoe.png",
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max_uses = 200,
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material = "default:steel_ingot"
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})
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farming.register_hoe(":farming:hoe_bronze", {
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description = S("Bronze Hoe"),
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inventory_image = "farming_tool_bronzehoe.png",
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max_uses = 500,
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groups = {not_in_creative_inventory = 1},
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})
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farming.register_hoe(":farming:hoe_mese", {
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description = S("Mese Hoe"),
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inventory_image = "farming_tool_mesehoe.png",
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max_uses = 350,
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groups = {not_in_creative_inventory = 1},
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})
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farming.register_hoe(":farming:hoe_diamond", {
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description = S("Diamond Hoe"),
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inventory_image = "farming_tool_diamondhoe.png",
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max_uses = 500,
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groups = {not_in_creative_inventory = 1},
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})
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-- Toolranks support
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if tr then
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minetest.override_item("farming:hoe_wood", {
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original_description = "Wood Hoe",
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description = toolranks.create_description("Wood Hoe")})
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minetest.override_item("farming:hoe_stone", {
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original_description = "Stone Hoe",
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description = toolranks.create_description("Stone Hoe")})
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minetest.override_item("farming:hoe_steel", {
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original_description = "Steel Hoe",
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description = toolranks.create_description("Steel Hoe")})
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minetest.override_item("farming:hoe_bronze", {
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original_description = "Bronze Hoe",
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description = toolranks.create_description("Bronze Hoe")})
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minetest.override_item("farming:hoe_mese", {
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original_description = "Mese Hoe",
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description = toolranks.create_description("Mese Hoe")})
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minetest.override_item("farming:hoe_diamond", {
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original_description = "Diamond Hoe",
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description = toolranks.create_description("Diamond Hoe")})
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end
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-- hoe bomb function
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local function hoe_area(pos, player)
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-- check for protection
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if minetest.is_protected(pos, player:get_player_name()) then
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minetest.record_protection_violation(pos, player:get_player_name())
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return
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end
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local r = 5 -- radius
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-- remove flora (grass, flowers etc.)
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local res = minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - 1, z = pos.z - r},
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{x = pos.x + r, y = pos.y + 2, z = pos.z + r},
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{"group:flora"})
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for n = 1, #res do
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minetest.swap_node(res[n], {name = "air"})
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end
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-- replace dirt with tilled soil
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res = nil
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res = minetest.find_nodes_in_area_under_air(
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{x = pos.x - r, y = pos.y - 1, z = pos.z - r},
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{x = pos.x + r, y = pos.y + 2, z = pos.z + r},
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{"group:soil"})
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for n = 1, #res do
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minetest.swap_node(res[n], {name = "farming:soil"})
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end
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end
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-- throwable hoe bomb
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minetest.register_entity("farming:hoebomb_entity", {
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physical = true,
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visual = "sprite",
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visual_size = {x = 1.0, y = 1.0},
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textures = {"farming_hoe_bomb.png"},
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collisionbox = {0,0,0,0,0,0},
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lastpos = {},
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player = "",
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on_step = function(self, dtime)
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if not self.player then
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self.object:remove()
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return
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end
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local pos = self.object:get_pos()
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if self.lastpos.x ~= nil then
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local vel = self.object:getvelocity()
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-- only when potion hits something physical
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if vel.x == 0
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or vel.y == 0
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or vel.z == 0 then
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if self.player ~= "" then
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-- round up coords to fix glitching through doors
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self.lastpos = vector.round(self.lastpos)
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hoe_area(self.lastpos, self.player)
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end
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self.object:remove()
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return
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end
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end
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self.lastpos = pos
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end
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})
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-- actual throwing function
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local function throw_potion(itemstack, player)
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local playerpos = player:get_pos()
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local obj = minetest.add_entity({
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x = playerpos.x,
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y = playerpos.y + 1.5,
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z = playerpos.z
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}, "farming:hoebomb_entity")
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local dir = player:get_look_dir()
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local velocity = 20
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obj:setvelocity({
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x = dir.x * velocity,
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y = dir.y * velocity,
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z = dir.z * velocity
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})
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obj:setacceleration({
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x = dir.x * -3,
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y = -9.5,
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z = dir.z * -3
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})
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obj:setyaw(player:get_look_yaw() + math.pi)
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obj:get_luaentity().player = player
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end
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-- hoe bomb item
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minetest.register_craftitem("farming:hoe_bomb", {
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description = S("Hoe Bomb (use or throw on grassy areas to hoe land"),
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inventory_image = "farming_hoe_bomb.png",
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groups = {flammable = 2, not_in_creative_inventory = 1},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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hoe_area(pointed_thing.above, user)
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else
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throw_potion(itemstack, user)
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if not farming.is_creative(user:get_player_name()) then
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itemstack:take_item()
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return itemstack
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end
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end
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end,
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})
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