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mirror of https://codeberg.org/tenplus1/farming.git synced 2024-12-25 18:20:19 +01:00
farming/crops/pepper.lua

154 lines
4.0 KiB
Lua

--[[
Original textures from Crops Plus mod
Copyright (C) 2018 Grizzly Adam
https://forum.minetest.net/viewtopic.php?f=9&t=19488
]]
local S = farming.intllib
-- peppercorn (seed)
minetest.register_craftitem("farming:peppercorn", {
description = S("Peppercorn"),
inventory_image = "crops_peppercorn.png",
groups = {seed = 1, food_peppercorn = 1, flammable = 3},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:pepper_1")
end
})
-- green pepper
minetest.register_craftitem("farming:pepper", {
description = S("Green Pepper"),
inventory_image = "crops_pepper.png",
on_use = minetest.item_eat(2),
groups = {food_pepper = 1, flammable = 3}
})
-- yellow pepper
minetest.register_craftitem("farming:pepper_yellow", {
description = S("Yellow Pepper"),
inventory_image = "crops_pepper_yellow.png",
on_use = minetest.item_eat(3),
groups = {food_pepper = 1, flammable = 3},
})
-- red pepper
minetest.register_craftitem("farming:pepper_red", {
description = S("Red Pepper"),
inventory_image = "crops_pepper_red.png",
on_use = minetest.item_eat(4),
groups = {food_pepper = 1, flammable = 3},
})
minetest.register_craft({
type = "shapeless",
output = "farming:peppercorn",
recipe = {"group:food_pepper"}
})
-- ground pepper
minetest.register_node("farming:pepper_ground", {
description = S("Ground Pepper"),
inventory_image = "crops_pepper_ground.png",
wield_image = "crops_pepper_ground.png",
drawtype = "plantlike",
visual_scale = 0.8,
paramtype = "light",
tiles = {"crops_pepper_ground.png"},
groups = {
vessel = 1, food_pepper_ground = 1,
dig_immediate = 3, attached_node = 1
},
sounds = default.node_sound_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
}
})
minetest.register_craft( {
output = "farming:pepper_ground",
type = "shapeless",
recipe = {"group:food_peppercorn", "vessels:glass_bottle", "farming:mortar_pestle"},
replacements = {{"group:food_mortar_pestle", "farming:mortar_pestle"}}
})
-- crop definition
local def = {
drawtype = "plantlike",
tiles = {"crops_pepper_plant_1.png"},
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 1,
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 3, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:pepper_1", table.copy(def))
-- stage 2
def.tiles = {"crops_pepper_plant_2.png"}
minetest.register_node("farming:pepper_2", table.copy(def))
-- stage 3
def.tiles = {"crops_pepper_plant_3.png"}
minetest.register_node("farming:pepper_3", table.copy(def))
-- stage 4
def.tiles = {"crops_pepper_plant_4.png"}
minetest.register_node("farming:pepper_4", table.copy(def))
-- stage 5 (green pepper)
def.tiles = {"crops_pepper_plant_5.png"}
def.drop = {
max_items = 2, items = {
{items = {"farming:pepper 2"}, rarity = 1},
{items = {"farming:pepper"}, rarity = 2},
{items = {"farming:pepper"}, rarity = 3}
}
}
minetest.register_node("farming:pepper_5", table.copy(def))
-- stage 6 (yellow pepper)
def.tiles = {"crops_pepper_plant_6.png"}
def.drop = {
max_items = 2, items = {
{items = {'farming:pepper_yellow 2'}, rarity = 1},
{items = {'farming:pepper_yellow'}, rarity = 2},
{items = {'farming:pepper_yellow'}, rarity = 3},
}
}
minetest.register_node("farming:pepper_6", table.copy(def))
-- stage 7 (red pepper)
def.tiles = {"crops_pepper_plant_7.png"}
def.groups.growing = nil
def.drop = {
max_items = 2, items = {
{items = {'farming:pepper_red 2'}, rarity = 1},
{items = {'farming:pepper_red'}, rarity = 2},
{items = {'farming:pepper_red'}, rarity = 3},
}
}
minetest.register_node("farming:pepper_7", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:pepper"] = {
crop = "farming:pepper",
seed = "farming:peppercorn",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 5
}