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farming/init.lua

707 lines
16 KiB
Lua

--[[
Farming Redo Mod
by TenPlus1
NEW growing routine by prestidigitator
auto-refill by crabman77
]]
farming = {
mod = "redo",
version = "20201210",
path = minetest.get_modpath("farming"),
select = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
},
registered_plants = {},
min_light = 12,
max_light = 15
}
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
function farming.is_creative(name)
return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
end
local statistics = dofile(farming.path .. "/statistics.lua")
-- Intllib
local S = minetest.get_translator and minetest.get_translator("farming") or
dofile(farming.path .. "/intllib.lua")
farming.intllib = S
-- Utility Function
local time_speed = tonumber(minetest.settings:get("time_speed")) or 72
local SECS_PER_CYCLE = (time_speed > 0 and (24 * 60 * 60) / time_speed) or 0
local function clamp(x, min, max)
return (x < min and min) or (x > max and max) or x
end
-- return amount of day or night that has elapsed
-- dt is time elapsed, count_day if true counts day, otherwise night
local function day_or_night_time(dt, count_day)
local t_day = minetest.get_timeofday()
local t1_day = t_day - dt / SECS_PER_CYCLE
local t1_c, t2_c -- t1_c < t2_c and t2_c always in [0, 1)
if count_day then
if t_day < 0.25 then
t1_c = t1_day + 0.75 -- Relative to sunup, yesterday
t2_c = t_day + 0.75
else
t1_c = t1_day - 0.25 -- Relative to sunup, today
t2_c = t_day - 0.25
end
else
if t_day < 0.75 then
t1_c = t1_day + 0.25 -- Relative to sundown, yesterday
t2_c = t_day + 0.25
else
t1_c = t1_day - 0.75 -- Relative to sundown, today
t2_c = t_day - 0.75
end
end
local dt_c = clamp(t2_c, 0, 0.5) - clamp(t1_c, 0, 0.5) -- this cycle
if t1_c < -0.5 then
local nc = math.floor(-t1_c)
t1_c = t1_c + nc
dt_c = dt_c + 0.5 * nc + clamp(-t1_c - 0.5, 0, 0.5)
end
return dt_c * SECS_PER_CYCLE
end
-- Growth Logic
local STAGE_LENGTH_AVG = tonumber(
minetest.settings:get("farming_stage_length")) or 200 -- 160
local STAGE_LENGTH_DEV = STAGE_LENGTH_AVG / 6
-- return plant name and stage from node provided
local function plant_name_stage(node)
local name
if type(node) == "table" then
if node.name then
name = node.name
elseif node.x and node.y and node.z then
node = minetest.get_node_or_nil(node)
name = node and node.name
end
else
name = tostring(node)
end
if not name or name == "ignore" then
return nil
end
local sep_pos = name:find("_[^_]+$")
if sep_pos and sep_pos > 1 then
local stage = tonumber(name:sub(sep_pos + 1))
if stage and stage >= 0 then
return name:sub(1, sep_pos - 1), stage
end
end
return name, 0
end
-- Map from node name to
-- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } }
local plant_stages = {}
farming.plant_stages = plant_stages
--- Registers the stages of growth of a (possible plant) node.
--
-- @param node
-- Node or position table, or node name.
-- @return
-- The (possibly zero) number of stages of growth the plant will go through
-- before being fully grown, or nil if not a plant.
local register_plant_node
-- Recursive helper
local function reg_plant_stages(plant_name, stage, force_last)
local node_name = plant_name and plant_name .. "_" .. stage
local node_def = node_name and minetest.registered_nodes[node_name]
if not node_def then
return nil
end
local stages = plant_stages[node_name]
if stages then
return stages
end
if minetest.get_item_group(node_name, "growing") > 0 then
local ns = reg_plant_stages(plant_name, stage + 1, true)
local stages_left = (ns and { ns.name, unpack(ns.stages_left) }) or {}
stages = {
plant_name = plant_name,
name = node_name,
stage = stage,
stages_left = stages_left
}
if #stages_left > 0 then
local old_constr = node_def.on_construct
local old_destr = node_def.on_destruct
minetest.override_item(node_name,
{
on_construct = function(pos)
if old_constr then
old_constr(pos)
end
farming.handle_growth(pos)
end,
on_destruct = function(pos)
minetest.get_node_timer(pos):stop()
if old_destr then
old_destr(pos)
end
end,
on_timer = function(pos, elapsed)
return farming.plant_growth_timer(pos, elapsed, node_name)
end,
})
end
elseif force_last then
stages = {
plant_name = plant_name,
name = node_name,
stage = stage,
stages_left = {}
}
else
return nil
end
plant_stages[node_name] = stages
return stages
end
local register_plant_node = function(node)
local plant_name, stage = plant_name_stage(node)
if plant_name then
local stages = reg_plant_stages(plant_name, stage, false)
return stages and #stages.stages_left
else
return nil
end
end
local function set_growing(pos, stages_left)
if not stages_left then
return
end
local timer = minetest.get_node_timer(pos)
if stages_left > 0 then
if not timer:is_started() then
local stage_length = statistics.normal(STAGE_LENGTH_AVG, STAGE_LENGTH_DEV)
stage_length = clamp(stage_length, 0.5 * STAGE_LENGTH_AVG, 3.0 * STAGE_LENGTH_AVG)
timer:set(stage_length, -0.5 * math.random() * STAGE_LENGTH_AVG)
end
elseif timer:is_started() then
timer:stop()
end
end
-- detects a crop at given position, starting or stopping growth timer when needed
function farming.handle_growth(pos, node)
if not pos then
return
end
local stages_left = register_plant_node(node or pos)
if stages_left then
set_growing(pos, stages_left)
end
end
minetest.after(0, function()
for _, node_def in pairs(minetest.registered_nodes) do
register_plant_node(node_def)
end
end)
-- Just in case a growing type or added node is missed (also catches existing
-- nodes added to map before timers were incorporated).
minetest.register_abm({
nodenames = {"group:growing"},
interval = 300,
chance = 1,
catch_up = false,
action = function(pos, node)
farming.handle_growth(pos, node)
end
})
-- Plant timer function that grows plants under the right conditions.
function farming.plant_growth_timer(pos, elapsed, node_name)
local stages = plant_stages[node_name]
if not stages then
return false
end
local max_growth = #stages.stages_left
if max_growth <= 0 then
return false
end
-- custom growth check
local chk = minetest.registered_nodes[node_name].growth_check
if chk then
if chk(pos, node_name) then
return true
end
-- otherwise check for wet soil beneath crop
else
local under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if minetest.get_item_group(under.name, "soil") < 3 then
return true
end
end
local growth
local light_pos = {x = pos.x, y = pos.y, z = pos.z}
local lambda = elapsed / STAGE_LENGTH_AVG
if lambda < 0.1 then
return true
end
local MIN_LIGHT = minetest.registered_nodes[node_name].minlight or farming.min_light
local MAX_LIGHT = minetest.registered_nodes[node_name].maxlight or farming.max_light
if max_growth == 1 or lambda < 2.0 then
local light = (minetest.get_node_light(light_pos) or 0)
--print ("light level:", light)
if light < MIN_LIGHT or light > MAX_LIGHT then
return true
end
growth = 1
else
local night_light = (minetest.get_node_light(light_pos, 0) or 0)
local day_light = (minetest.get_node_light(light_pos, 0.5) or 0)
local night_growth = night_light >= MIN_LIGHT and night_light <= MAX_LIGHT
local day_growth = day_light >= MIN_LIGHT and day_light <= MAX_LIGHT
if not night_growth then
if not day_growth then
return true
end
lambda = day_or_night_time(elapsed, true) / STAGE_LENGTH_AVG
elseif not day_growth then
lambda = day_or_night_time(elapsed, false) / STAGE_LENGTH_AVG
end
growth = statistics.poisson(lambda, max_growth)
if growth < 1 then
return true
end
end
if minetest.registered_nodes[stages.stages_left[growth]] then
local p2 = minetest.registered_nodes[stages.stages_left[growth] ].place_param2 or 1
minetest.swap_node(pos, {name = stages.stages_left[growth], param2 = p2})
else
return true
end
return growth ~= max_growth
end
-- refill placed plant by crabman (26/08/2015) updated by TenPlus1
function farming.refill_plant(player, plantname, index)
local inv = player:get_inventory()
local old_stack = inv:get_stack("main", index)
if old_stack:get_name() ~= "" then
return
end
for i, stack in ipairs(inv:get_list("main")) do
if stack:get_name() == plantname and i ~= index then
inv:set_stack("main", index, stack)
stack:clear()
inv:set_stack("main", i, stack)
return
end
end
end
-- Place Seeds on Soil
function farming.place_seed(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt or pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
-- am I right-clicking on something that has a custom on_place set?
-- thanks to Krock for helping with this issue :)
local def = minetest.registered_nodes[under.name]
if placer and itemstack and def and def.on_rightclick then
return def.on_rightclick(pt.under, under, placer, itemstack)
end
local above = minetest.get_node(pt.above)
-- check if pointing at the top of the node
if pt.above.y ~= pt.under.y + 1 then
return
end
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name]
or not minetest.registered_nodes[above.name] then
return
end
-- can I replace above node, and am I pointing at soil
if not minetest.registered_nodes[above.name].buildable_to
or minetest.get_item_group(under.name, "soil") < 2
-- avoid multiple seed placement bug
or minetest.get_item_group(above.name, "plant") ~= 0 then
return
end
-- is player planting seed?
local name = placer and placer:get_player_name() or ""
-- if not protected then add node and remove 1 item from the itemstack
if not minetest.is_protected(pt.above, name) then
local p2 = minetest.registered_nodes[plantname].place_param2 or 1
minetest.set_node(pt.above, {name = plantname, param2 = p2})
--minetest.get_node_timer(pt.above):start(1)
--farming.handle_growth(pt.above)--, node)
minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
if placer and itemstack
and not farming.is_creative(placer:get_player_name()) then
local name = itemstack:get_name()
itemstack:take_item()
-- check for refill
if itemstack:get_count() == 0 then
minetest.after(0.10,
farming.refill_plant,
placer,
name,
placer:get_wield_index()
)
end
end
return itemstack
end
end
-- Function to register plants (default farming compatibility)
farming.register_plant = function(name, def)
if not def.steps then
return nil
end
local mname = name:split(":")[1]
local pname = name:split(":")[2]
-- Check def
def.description = def.description or S("Seed")
def.inventory_image = def.inventory_image or "unknown_item.png"
def.minlight = def.minlight or 12
def.maxlight = def.maxlight or 15
-- Register seed
minetest.register_node(":" .. mname .. ":seed_" .. pname, {
description = def.description,
tiles = {def.inventory_image},
inventory_image = def.inventory_image,
wield_image = def.inventory_image,
drawtype = "signlike",
groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 2},
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
sunlight_propagates = true,
selection_box = farming.select,
place_param2 = def.place_param2 or nil,
next_plant = mname .. ":" .. pname .. "_1",
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer,
pointed_thing, mname .. ":" .. pname .. "_1")
end,
})
-- Register harvest
minetest.register_craftitem(":" .. mname .. ":" .. pname, {
description = pname:gsub("^%l", string.upper),
inventory_image = mname .. "_" .. pname .. ".png",
groups = def.groups or {flammable = 2},
})
-- Register growing steps
for i = 1, def.steps do
local base_rarity = 1
if def.steps ~= 1 then
base_rarity = 8 - (i - 1) * 7 / (def.steps - 1)
end
local drop = {
items = {
{items = {mname .. ":" .. pname}, rarity = base_rarity},
{items = {mname .. ":" .. pname}, rarity = base_rarity * 2},
{items = {mname .. ":seed_" .. pname}, rarity = base_rarity},
{items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2},
}
}
local g = {
snappy = 3, flammable = 2, plant = 1, growing = 1,
attached_node = 1, not_in_creative_inventory = 1,
}
-- Last step doesn't need growing=1 so Abm never has to check these
if i == def.steps then
g.growing = 0
end
local node_name = mname .. ":" .. pname .. "_" .. i
local next_plant = nil
if i < def.steps then
next_plant = mname .. ":" .. pname .. "_" .. (i + 1)
end
minetest.register_node(node_name, {
drawtype = "plantlike",
waving = 1,
tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
paramtype = "light",
paramtype2 = def.paramtype2,
place_param2 = def.place_param2,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = drop,
selection_box = farming.select,
groups = g,
sounds = default.node_sound_leaves_defaults(),
minlight = def.minlight,
maxlight = def.maxlight,
next_plant = next_plant
})
end
-- add to farming.registered_plants
farming.registered_plants[mname .. ":" .. pname] = {
crop = mname .. ":" .. pname,
seed = mname .. ":seed_" .. pname,
steps = def.steps,
minlight = def.minlight,
maxlight = def.maxlight
}
--print(dump(farming.registered_plants[mname .. ":" .. pname]))
-- Return info
return {seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname}
end
-- default settings
farming.carrot = 0.001
farming.potato = 0.001
farming.tomato = 0.001
farming.cucumber = 0.001
farming.corn = 0.001
farming.coffee = 0.001
farming.melon = 0.001
farming.pumpkin = 0.001
farming.cocoa = true
farming.raspberry = 0.001
farming.blueberry = 0.001
farming.rhubarb = 0.001
farming.beans = 0.001
farming.grapes = 0.001
farming.barley = true
farming.chili = 0.003
farming.hemp = 0.003
farming.garlic = 0.001
farming.onion = 0.001
farming.pepper = 0.002
farming.pineapple = 0.001
farming.peas = 0.001
farming.beetroot = 0.001
farming.mint = 0.005
farming.cabbage = 0.001
farming.blackberry = 0.002
farming.lettuce = 0.001
farming.grains = true
farming.rarety = 0.002
-- Load new global settings if found inside mod folder
local input = io.open(farming.path.."/farming.conf", "r")
if input then
dofile(farming.path .. "/farming.conf")
input:close()
end
-- load new world-specific settings if found inside world folder
local worldpath = minetest.get_worldpath()
input = io.open(worldpath.."/farming.conf", "r")
if input then
dofile(worldpath .. "/farming.conf")
input:close()
end
-- important items
dofile(farming.path.."/soil.lua")
dofile(farming.path.."/hoes.lua")
dofile(farming.path.."/grass.lua")
dofile(farming.path.."/utensils.lua")
-- default crops
dofile(farming.path.."/crops/wheat.lua")
dofile(farming.path.."/crops/cotton.lua")
-- helper function
local function ddoo(file, check)
if check then
dofile(farming.path .. "/crops/" .. file)
end
end
-- add additional crops and food (if enabled)
ddoo("carrot.lua", farming.carrot)
ddoo("potato.lua", farming.potato)
ddoo("tomato.lua", farming.tomato)
ddoo("cucumber.lua", farming.cucumber)
ddoo("corn.lua", farming.corn)
ddoo("coffee.lua", farming.coffee)
ddoo("melon.lua", farming.melon)
ddoo("pumpkin.lua", farming.pumpkin)
ddoo("cocoa.lua", farming.cocoa)
ddoo("raspberry.lua", farming.raspberry)
ddoo("blueberry.lua", farming.blueberry)
ddoo("rhubarb.lua", farming.rhubarb)
ddoo("beans.lua", farming.beans)
ddoo("grapes.lua", farming.grapes)
ddoo("barley.lua", farming.barley)
ddoo("hemp.lua", farming.hemp)
ddoo("garlic.lua", farming.garlic)
ddoo("onion.lua", farming.onion)
ddoo("pepper.lua", farming.pepper)
ddoo("pineapple.lua", farming.pineapple)
ddoo("peas.lua", farming.peas)
ddoo("beetroot.lua", farming.beetroot)
ddoo("chili.lua", farming.chili)
ddoo("ryeoatrice.lua", farming.grains)
ddoo("mint.lua", farming.mint)
ddoo("cabbage.lua", farming.cabbage)
ddoo("blackberry.lua", farming.blackberry)
ddoo("lettuce.lua", farming.lettuce)
dofile(farming.path .. "/food.lua")
dofile(farming.path .. "/mapgen.lua")
dofile(farming.path .. "/compatibility.lua") -- Farming Plus compatibility
dofile(farming.path .. "/lucky_block.lua")