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farming/crops/grapes.lua

266 lines
6.4 KiB
Lua

local S = minetest.get_translator("farming")
-- place trellis helper
local function place_grapes(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt or pt.type ~= "node" then return end
local under = minetest.get_node(pt.under)
-- return if any of the nodes are not registered
if not minetest.registered_nodes[under.name] then return end
-- am I right-clicking on something that has a custom on_place set?
-- thanks to Krock for helping with this issue :)
local def = minetest.registered_nodes[under.name]
if placer and itemstack and def and def.on_rightclick then
return def.on_rightclick(pt.under, under, placer, itemstack, pt)
end
-- is player planting seed?
local name = placer and placer:get_player_name() or ""
-- check for protection
if minetest.is_protected(pt.under, name) then return end
-- check if pointing at trellis
if under.name ~= "farming:trellis" then return end
-- add the node and remove 1 item from the itemstack
minetest.set_node(pt.under, {name = plantname})
minetest.sound_play("default_place_node", {pos = pt.under, gain = 1.0}, true)
if placer and not farming.is_creative(placer:get_player_name()) then
itemstack:take_item()
-- check for refill
if itemstack:get_count() == 0 then
minetest.after(0.20, farming.refill_plant, placer,
"farming:grapes", placer:get_wield_index()
)
end
end
return itemstack
end
-- item/seed
minetest.register_craftitem("farming:grapes", {
description = S("Grapes"),
inventory_image = "farming_grapes.png",
groups = {compostability = 48, seed = 2, food_grapes = 1},
on_use = minetest.item_eat(2),
on_place = function(itemstack, placer, pointed_thing)
return place_grapes(itemstack, placer, pointed_thing, "farming:grapes_1")
end
})
farming.add_eatable("farming:grapes", 2)
-- trellis
minetest.register_node("farming:trellis", {
description = S("Trellis (place on soil before planting grapes)"),
drawtype = "plantlike",
tiles = {"farming_trellis.png"},
inventory_image = "farming_trellis.png",
visual_scale = 1.9,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = "farming:trellis",
selection_box = farming.select,
groups = {handy = 1, snappy = 3, flammable = 2, attached_node = 1},
is_ground_content = false,
sounds = farming.node_sound_leaves_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
-- check if pointing at a node
if not pt or pt.type ~= "node" then return end
local under = minetest.get_node(pt.under)
-- return if any of the nodes are not registered
if not minetest.registered_nodes[under.name] then return end
-- am I right-clicking on something that has a custom on_place set?
-- thanks to Krock for helping with this issue :)
local def = minetest.registered_nodes[under.name]
if def and def.on_rightclick then
return def.on_rightclick(pt.under, under, placer, itemstack, pt)
end
if minetest.is_protected(pt.above, placer:get_player_name()) then
return
end
local nodename = under.name
if minetest.get_item_group(nodename, "soil") < 2 then return end
local top = {
x = pointed_thing.above.x,
y = pointed_thing.above.y + 1,
z = pointed_thing.above.z
}
nodename = minetest.get_node(top).name
if nodename ~= "air" then return end
minetest.set_node(pointed_thing.above, {name = "farming:trellis"})
if not farming.is_creative(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end
})
-- crop definition
local def = {
drawtype = "plantlike",
tiles = {"farming_grapes_1.png"},
visual_scale = 1.9,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {"farming:trellis"}, rarity = 1},
}
},
selection_box = farming.select,
groups = {
handy = 1, snappy = 3, flammable = 3, not_in_creative_inventory = 1,
attached_node = 1, growing = 1, plant = 1
},
_mcl_hardness = farming.mcl_hardness,
is_ground_content = false,
sounds = farming.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:grapes_1", table.copy(def))
-- stage2
def.tiles = {"farming_grapes_2.png"}
minetest.register_node("farming:grapes_2", table.copy(def))
-- stage 3
def.tiles = {"farming_grapes_3.png"}
minetest.register_node("farming:grapes_3", table.copy(def))
-- stage 4
def.tiles = {"farming_grapes_4.png"}
minetest.register_node("farming:grapes_4", table.copy(def))
-- stage 5
def.tiles = {"farming_grapes_5.png"}
minetest.register_node("farming:grapes_5", table.copy(def))
-- stage 6
def.tiles = {"farming_grapes_6.png"}
minetest.register_node("farming:grapes_6", table.copy(def))
-- stage 7
def.tiles = {"farming_grapes_7.png"}
minetest.register_node("farming:grapes_7", table.copy(def))
-- stage 8 (final)
def.tiles = {"farming_grapes_8.png"}
def.groups.growing = nil
def.selection_box = farming.select_final
def.drop = {
items = {
{items = {"farming:trellis"}, rarity = 1},
{items = {"farming:grapes 3"}, rarity = 1},
{items = {"farming:grapes 1"}, rarity = 2},
{items = {"farming:grapes 1"}, rarity = 3}
}
}
minetest.register_node("farming:grapes_8", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:grapes"] = {
trellis = "farming:trellis",
crop = "farming:grapes",
seed = "farming:grapes",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 8
}
-- wild grape vine (this is what you find on the map)
minetest.register_node("farming:grapebush", {
drawtype = "plantlike",
tiles = {"farming_grapebush.png"},
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {"farming:grapes 1"}, rarity = 1},
{items = {"farming:grapes 1"}, rarity = 2},
{items = {"farming:grapes 1"}, rarity = 3}
}
},
selection_box = farming.select,
groups = {
handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, compostability = 35
},
is_ground_content = false,
sounds = farming.node_sound_leaves_defaults()
})
-- mapgen
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass", "mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = farming.grapes,
spread = {x = 100, y = 100, z = 100},
seed = 578,
octaves = 3,
persist = 0.6
},
y_min = 25,
y_max = 50,
decoration = "farming:grapebush"
})