mirror of
				https://github.com/mt-mods/hangglider.git
				synced 2025-11-04 09:45:32 +01:00 
			
		
		
		
	merged https://github.com/kestral246/hangglider, changed a couple things
This commit is contained in:
		@@ -1,6 +1,7 @@
 | 
			
		||||
License for Code
 | 
			
		||||
----------------
 | 
			
		||||
Copyright (C) 2018 Piezo_
 | 
			
		||||
Copyright (C) 2018 kestral246
 | 
			
		||||
Copyright (C) 2016 cd2 (cdqwertz) <cdqwertz@gmail.com>
 | 
			
		||||
 | 
			
		||||
This program is free software; you can redistribute it and/or
 | 
			
		||||
@@ -23,6 +24,7 @@ License for Media
 | 
			
		||||
 | 
			
		||||
Textures:
 | 
			
		||||
	glider_inventory.png: CC-BY-SA 3.0 UNPORTED. Created by cd2 (cdqwertz)
 | 
			
		||||
	glider_struts.png: CC-BY-SA 3.0, Piezo_.
 | 
			
		||||
	Default wood and wool textures from minetest-game.
 | 
			
		||||
 | 
			
		||||
Models and sounds: 
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										38
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										38
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,38 @@
 | 
			
		||||
Hang Glider Mod for Minetest
 | 
			
		||||
----------------------------
 | 
			
		||||
This is a fork of the minetest-hangglider mod by Piezo_ (orderofthefourthwall@gmail.com)
 | 
			
		||||
 | 
			
		||||
Which is located at:
 | 
			
		||||
    <https://notabug.org/Piezo_/minetest-hangglider>
 | 
			
		||||
 | 
			
		||||
**This version is an experimental version that is not intended for general use.**
 | 
			
		||||
 | 
			
		||||
It includes the following changes by David G (kestral246@gmail.com):
 | 
			
		||||
 | 
			
		||||
- Give visual indication that hangglider is equiped.
 | 
			
		||||
    - Display simple overlay with blurred struts when equiped.
 | 
			
		||||
    - Issue: don't know how to disable overlay when using third person view.
 | 
			
		||||
 | 
			
		||||
- Also unequip hangglider when landing on water.
 | 
			
		||||
 | 
			
		||||
- Attempt to linearize parabolic flight path.
 | 
			
		||||
    - Start gravity stronger, but gradually reduce it as descent velocity increases.
 | 
			
		||||
    - Don't use airstopper when equipped from the ground (descent velocity is low).
 | 
			
		||||
    - Slightly increase flight speed to 1.25.
 | 
			
		||||
 | 
			
		||||
- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
 | 
			
		||||
    - When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
 | 
			
		||||
    - Create airbreak flag so all equips mid-flight use faster descent.
 | 
			
		||||
    - Reset airbreak flag only when land (canExist goes false).
 | 
			
		||||
    - Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
 | 
			
		||||
        - Not sure if there are other such cases.
 | 
			
		||||
 | 
			
		||||
- Did another round of parameter tuning.
 | 
			
		||||
    - Commented out hud debug display code with prefix "--debug:".
 | 
			
		||||
 | 
			
		||||
- For Minetest 5.x the glider's set_attach point needs to be offset by 1 node.
 | 
			
		||||
    - Provided alternate commented out version of this line that has the correct offset.
 | 
			
		||||
 | 
			
		||||
- Discovered that sprint mod interferes with this mod's speed settings.
 | 
			
		||||
    - It's likely that other mods that affect player_physics will have this same problem.
 | 
			
		||||
    - May need to consider adding player_monoid support to this mod.
 | 
			
		||||
							
								
								
									
										198
									
								
								init.lua
									
									
									
									
									
										
										
										Executable file → Normal file
									
								
							
							
						
						
									
										198
									
								
								init.lua
									
									
									
									
									
										
										
										Executable file → Normal file
									
								
							@@ -1,5 +1,50 @@
 | 
			
		||||
hangglider = {}
 | 
			
		||||
-- Hangglider mod for Minetest
 | 
			
		||||
-- Original code by Piezo_ (orderofthefourthwall@gmail.com)
 | 
			
		||||
-- 2018-11-14
 | 
			
		||||
 | 
			
		||||
-- Modifications by David G (kestral246@gmail.com)
 | 
			
		||||
-- 2018-11-24
 | 
			
		||||
-- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
 | 
			
		||||
--     Switch to alternate commented line below with correct offset.
 | 
			
		||||
-- Additional tuning of parameters.
 | 
			
		||||
-- Commented out debug hud display code, prefixed with "--debug:".
 | 
			
		||||
 | 
			
		||||
-- 2018-11-22
 | 
			
		||||
-- Give visual indication that hangglider is equiped.
 | 
			
		||||
--     Display simple overlay with blurred struts when equiped.
 | 
			
		||||
--     Issue: don't know how to disable overlay in third person view.
 | 
			
		||||
-- Also Unequip hangglider when landing on water.
 | 
			
		||||
-- Attempt to linearize parabolic flight path.
 | 
			
		||||
--     Start gravity stronger, but gradually reduce it as descent velocity increases.
 | 
			
		||||
--     Don't use airstopper when equipped from the ground (descent velocity is low).
 | 
			
		||||
--     Slightly increase flight speed to 1.25.
 | 
			
		||||
-- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
 | 
			
		||||
--     When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
 | 
			
		||||
--     Create airbreak flag so all equips mid-flight use faster descent.
 | 
			
		||||
--     Reset airbreak flag only when land (canExist goes false).
 | 
			
		||||
--     Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
 | 
			
		||||
--            not sure if there are other such cases.
 | 
			
		||||
-- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
 | 
			
		||||
--     Still in process of tuning all the parameters.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- Modifications by Piezo_
 | 
			
		||||
-- 2018-11-25
 | 
			
		||||
-- hud overlay and debug can be enabled/disabled
 | 
			
		||||
-- Added blender-rendered overlay for struts using the actual model.
 | 
			
		||||
-- Reduced airbreak penalty severity
 | 
			
		||||
-- gave glider limited durability.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local HUD_Overlay = true --show glider struts as overlay on HUD
 | 
			
		||||
local debug = false --show debug info in top-center of hud
 | 
			
		||||
hangglider = {} --Make this global, so other mods can tell if hangglider exists.
 | 
			
		||||
hangglider.use = {}
 | 
			
		||||
if HUD_Overlay then
 | 
			
		||||
hangglider.id = {}  -- hud id for displaying overlay with struts
 | 
			
		||||
end
 | 
			
		||||
if debug then  hangglider.debug = {} end -- hud id for debug data
 | 
			
		||||
hangglider.airbreak = {}  -- true if falling fast when equip
 | 
			
		||||
 | 
			
		||||
minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and slows them down.
 | 
			
		||||
	hp_max = 3,
 | 
			
		||||
@@ -31,19 +76,65 @@ minetest.register_entity("hangglider:glider", {
 | 
			
		||||
			local player = self.object:get_attach("parent")
 | 
			
		||||
			if player then
 | 
			
		||||
				local pos = player:getpos()
 | 
			
		||||
				if hangglider.use[player:get_player_name()] then
 | 
			
		||||
					if minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name] then
 | 
			
		||||
						if not minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name].walkable then
 | 
			
		||||
				local pname = player:get_player_name()
 | 
			
		||||
				if hangglider.use[pname] then
 | 
			
		||||
					local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
 | 
			
		||||
					if mrn_name then
 | 
			
		||||
						if not (mrn_name.walkable or (mrn_name.drowning and mrn_name.drowning == 1)) then
 | 
			
		||||
							canExist = true
 | 
			
		||||
							if player:get_player_velocity().y > -4.5 and player:get_physics_override().gravity < 0 then
 | 
			
		||||
								player:set_physics_override({
 | 
			
		||||
									gravity = 0.02,
 | 
			
		||||
								})
 | 
			
		||||
							elseif player:get_player_velocity().y < -5 and player:get_physics_override().gravity > 0 then
 | 
			
		||||
								player:set_physics_override({
 | 
			
		||||
									gravity = -0.02,
 | 
			
		||||
								})
 | 
			
		||||
							local vel = player:get_player_velocity()
 | 
			
		||||
							local grav = player:get_physics_override().gravity
 | 
			
		||||
							if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
 | 
			
		||||
							-- If airbreaking used, increase the descent progression to not give
 | 
			
		||||
							-- mid-flight unequip/equip cycles a distance advantage.
 | 
			
		||||
							if hangglider.airbreak[pname] then
 | 
			
		||||
								if vel.y <= -4.0 then
 | 
			
		||||
									grav = -0.2 --Extreme measures are needed, as sometimes speed will get a bit out of control
 | 
			
		||||
								elseif vel.y <= -2.0 then
 | 
			
		||||
									grav = -0.02
 | 
			
		||||
								elseif vel.y <= -1.75 then
 | 
			
		||||
									grav = 0.00125  -- *1
 | 
			
		||||
								elseif vel.y <= -1.5 then
 | 
			
		||||
									grav = 0.0025  -- *2
 | 
			
		||||
								elseif vel.y <= -1.25 then
 | 
			
		||||
									grav = 0.005  -- *2
 | 
			
		||||
								elseif vel.y <= -1 then
 | 
			
		||||
									grav = 0.015  -- *3
 | 
			
		||||
								elseif vel.y <= -0.75 then
 | 
			
		||||
									grav = 0.04  -- *4
 | 
			
		||||
								elseif vel.y <= -0.5 then
 | 
			
		||||
									grav = 0.08  -- *4
 | 
			
		||||
								elseif vel.y <= -0.25 then
 | 
			
		||||
									grav = 0.12  -- *3
 | 
			
		||||
								elseif vel.y <= 0 then
 | 
			
		||||
									grav = 0.3  -- *3
 | 
			
		||||
								else  -- vel.y > 0
 | 
			
		||||
									grav = 0.75  -- *1.5
 | 
			
		||||
								end
 | 
			
		||||
							else  -- normal descent progression
 | 
			
		||||
								if vel.y <= -4.0 then
 | 
			
		||||
									grav = -0.2
 | 
			
		||||
								elseif vel.y <= -2.0 then
 | 
			
		||||
									grav = -0.02
 | 
			
		||||
								elseif vel.y <= -1.5 then
 | 
			
		||||
									grav = 0.00125
 | 
			
		||||
								elseif vel.y <= -1.25 then
 | 
			
		||||
									grav = 0.0025
 | 
			
		||||
								elseif vel.y <= -1 then
 | 
			
		||||
									grav = 0.005
 | 
			
		||||
								elseif vel.y <= -0.75 then
 | 
			
		||||
									grav = 0.01
 | 
			
		||||
								elseif vel.y <= -0.5 then
 | 
			
		||||
									grav = 0.02
 | 
			
		||||
								elseif vel.y <= -0.25 then
 | 
			
		||||
									grav = 0.04
 | 
			
		||||
								elseif vel.y <= 0 then
 | 
			
		||||
									grav = 0.1
 | 
			
		||||
								else  -- vel.y > 0
 | 
			
		||||
									grav = 0.5
 | 
			
		||||
								end
 | 
			
		||||
							end
 | 
			
		||||
							player:set_physics_override({gravity = grav})
 | 
			
		||||
						end
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
@@ -51,8 +142,13 @@ minetest.register_entity("hangglider:glider", {
 | 
			
		||||
					player:set_physics_override({
 | 
			
		||||
						gravity = 1,
 | 
			
		||||
						jump = 1,
 | 
			
		||||
						speed = 1,
 | 
			
		||||
					})
 | 
			
		||||
					hangglider.use[player:get_player_name()] = false
 | 
			
		||||
					hangglider.use[pname] = false
 | 
			
		||||
					if HUD_Overlay then
 | 
			
		||||
					player:hud_change(hangglider.id[pname], "text", "blank.png")
 | 
			
		||||
					end
 | 
			
		||||
					hangglider.airbreak[pname] = false
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
@@ -73,42 +169,84 @@ end)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
minetest.register_on_joinplayer(function(player)
 | 
			
		||||
	local pname = player:get_player_name()
 | 
			
		||||
	player:set_physics_override({
 | 
			
		||||
		gravity = 1,
 | 
			
		||||
		jump = 1,
 | 
			
		||||
	})
 | 
			
		||||
	hangglider.use[player:get_player_name()] = false
 | 
			
		||||
	hangglider.use[pname] = false
 | 
			
		||||
	if HUD_Overlay then
 | 
			
		||||
	hangglider.id[pname] = player:hud_add({
 | 
			
		||||
		hud_elem_type = "image",
 | 
			
		||||
		text = "blank.png",
 | 
			
		||||
		position = {x=0, y=0},
 | 
			
		||||
		scale = {x=-100, y=-100},
 | 
			
		||||
		alignment = {x=1, y=1},
 | 
			
		||||
		offset = {x=0, y=0}
 | 
			
		||||
	}) end
 | 
			
		||||
	if debug then 
 | 
			
		||||
		hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
 | 
			
		||||
			position = {x=0.5, y=0.1},
 | 
			
		||||
			text = "-",
 | 
			
		||||
			number = 0xFF0000}),  -- red text
 | 
			
		||||
			-- ht = {50,50,50},
 | 
			
		||||
		}
 | 
			
		||||
	end
 | 
			
		||||
	hangglider.airbreak[pname] = false
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_on_leaveplayer(function(player)
 | 
			
		||||
	hangglider.use[player:get_player_name()] = nil
 | 
			
		||||
	local pname = player:get_player_name()
 | 
			
		||||
	hangglider.use[pname] = nil
 | 
			
		||||
	if HUD_Overlay then hangglider.id[pname] = nil end
 | 
			
		||||
	if debug then hangglider.debug[pname] = nil end
 | 
			
		||||
	hangglider.airbreak[pname] = nil
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_craftitem("hangglider:hangglider", {
 | 
			
		||||
minetest.register_tool("hangglider:hangglider", {
 | 
			
		||||
	description = "Glider",
 | 
			
		||||
	inventory_image = "glider_item.png",
 | 
			
		||||
	
 | 
			
		||||
	stack_max=1,
 | 
			
		||||
	on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
		if not user then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		local pos = user:get_pos()
 | 
			
		||||
		if minetest.get_node(pos).name == "air" and not hangglider.use[user:get_player_name()] then --Equip
 | 
			
		||||
		local pname = user:get_player_name()
 | 
			
		||||
		if minetest.get_node(pos).name == "air" and not hangglider.use[pname] then --Equip
 | 
			
		||||
			minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
 | 
			
		||||
			user:set_physics_override({
 | 
			
		||||
				gravity = 0.02,
 | 
			
		||||
				jump = 0,
 | 
			
		||||
			})
 | 
			
		||||
			local stopper = minetest.add_entity(pos, "hangglider:airstopper")
 | 
			
		||||
			stopper:get_luaentity().attach = user
 | 
			
		||||
			user:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
 | 
			
		||||
			hangglider.use[user:get_player_name()] = true
 | 
			
		||||
			if HUD_Overlay then user:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
 | 
			
		||||
			local vel = user:get_player_velocity().y
 | 
			
		||||
			if vel < -2 then  -- engage mid-air, falling fast, so stop but ramp velocity more quickly
 | 
			
		||||
				hangglider.airbreak[pname] = true
 | 
			
		||||
				user:set_physics_override({
 | 
			
		||||
					gravity = 1,
 | 
			
		||||
					jump = 0,
 | 
			
		||||
					speed = 1.75,
 | 
			
		||||
				})
 | 
			
		||||
				local stopper = minetest.add_entity(pos, "hangglider:airstopper")
 | 
			
		||||
				stopper:get_luaentity().attach = user
 | 
			
		||||
				user:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
 | 
			
		||||
			else
 | 
			
		||||
				user:set_physics_override({
 | 
			
		||||
					gravity = 0.02,
 | 
			
		||||
					jump = 0,
 | 
			
		||||
					speed = 1.75,
 | 
			
		||||
				})
 | 
			
		||||
			end
 | 
			
		||||
			hangglider.use[pname] = true
 | 
			
		||||
			-- if minetest 0.4.x use this:
 | 
			
		||||
			minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
 | 
			
		||||
			
 | 
			
		||||
		elseif hangglider.use[user:get_player_name()] then --Unequip
 | 
			
		||||
			hangglider.use[user:get_player_name()] = false
 | 
			
		||||
			-- if minetest 5.x use this:
 | 
			
		||||
			-- minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
 | 
			
		||||
			itemstack:set_wear(itemstack:get_wear() + 255)
 | 
			
		||||
			return itemstack
 | 
			
		||||
		elseif hangglider.use[pname] then --Unequip
 | 
			
		||||
			if HUD_Overlay then user:hud_change(hangglider.id[pname], "text", "blank.png") end
 | 
			
		||||
			hangglider.use[pname] = false
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	end,
 | 
			
		||||
	sound = {breaks = "default_tool_breaks"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								textures/blank.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								textures/blank.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 4.1 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								textures/glider_struts.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								textures/glider_struts.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 28 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								textures/glider_struts.png~
									
									
									
									
									
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