From 3aad8cd76be8af15dffc3f083bcea1493d676abc Mon Sep 17 00:00:00 2001 From: OgelGames Date: Tue, 1 Aug 2023 17:58:12 +1000 Subject: [PATCH] move variable --- init.lua | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/init.lua b/init.lua index 90e8ca5..84bab35 100644 --- a/init.lua +++ b/init.lua @@ -154,7 +154,6 @@ minetest.register_entity("hangglider:glider", { static_save = false, textures = {"wool_white.png", "default_wood.png"}, on_step = function(self, dtime) - local step_v local canExist = false if self.object:get_attach() then local player = self.object:get_attach("parent") @@ -166,7 +165,7 @@ minetest.register_entity("hangglider:glider", { if mrn_name then if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then canExist = true - step_v = player:get_velocity().y + local step_v = player:get_velocity().y if step_v < 0 and step_v > -3 then apply_physics_override(player, {speed = math.abs(step_v/2) + 0.75}) elseif step_v <= -3 then -- Cap our gliding movement speed.