diff --git a/init.lua b/init.lua index 83a91bc..30b3ec9 100644 --- a/init.lua +++ b/init.lua @@ -37,7 +37,8 @@ -- Improved gravity adjustment function. -- Changed airbreaking process -- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments - +-- Removed airbreak until minetest devs are smart enough to implement better serverside players. +-- Simplified liquid check. -- Modifications by gpcf -- 2018-12-09 @@ -59,7 +60,7 @@ hangglider.id = {} -- hud id for displaying overlay with struts end if debug then hangglider.debug = {} end -- hud id for debug data --hangglider.airbreak = {} -- true if falling fast when equip - +--[[ minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them. is_visible = false, physical = false, @@ -92,7 +93,7 @@ minetest.register_entity("hangglider:airstopper", { --A one-instant entity that self.object:remove() end end -}) +})]] if areas then hangglider.flak = true @@ -174,11 +175,13 @@ minetest.register_entity("hangglider:glider", { if hangglider.use[pname] then local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name] if mrn_name then - if not (mrn_name.walkable or (mrn_name.drowning and mrn_name.drowning == 1)) then + if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then canExist = true step_v = player:get_player_velocity().y - if step_v < 0 then + if step_v < 0 and step_v > -3 then player:set_physics_override({speed=math.abs(step_v/2) + 0.75}) + elseif step_v <= -3 then --Cap our gliding movement speed. + player:set_physics_override({speed=2.25}) else player:set_physics_override({speed=1}) end @@ -289,7 +292,7 @@ minetest.register_tool("hangglider:hangglider", { if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end local airbreak = false local vel = player:get_player_velocity().y - if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly + --[[if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly --hangglider.airbreak[pname] = true airbreak = true local stopper = minetest.add_entity(pos, "hangglider:airstopper") @@ -298,7 +301,7 @@ minetest.register_tool("hangglider:hangglider", { stopper:get_luaentity().attach = player player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0}) end, stopper, player) - end + end]] if not airbreak then if moveModelUp then minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})