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Niklp 2024-04-25 14:28:19 +10:00 committed by GitHub
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2 changed files with 47 additions and 13 deletions

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@ -31,3 +31,17 @@ The hang glider will wear out every time you use it. The hang glider can be repa
If the `areas` mod is installed, airspace restrictions can be added to areas using the `/area_flak` command.
When using a hang glider in an area with flak enabled, you will get shot down a few seconds after entering the area, this reduces your HP to 1 and destroys your hang glider.
## API
#### Custom "can fly" checks
```lua
hangglider.add_fly_check(function(name, player)
-- `name` is the playername
-- `player` is the PlayerRef
-- Add your code here
-- Must return `true` (can fly) or `false` (can't fly)
return true
end)
```

View File

@ -1,3 +1,4 @@
hangglider = {}
hangglider = {
translator = minetest.get_translator('hangglider'),
@ -80,20 +81,36 @@ local function remove_physics_overrides(player)
end
end
local function can_fly(pos, name)
if not enable_flak then
return true
end
local flak = false
local owners = {}
for _, area in pairs(areas:getAreasAtPos(pos)) do
if area.flak then
flak = true
local fly_checks = {}
function hangglider.add_fly_check(func)
table.insert(fly_checks, func)
end
local function can_fly_flak(name, pos)
-- Area flak check
if enable_flak then
local flak = false
local owners = {}
for _, area in pairs(areas:getAreasAtPos(pos)) do
if area.flak then
flak = true
end
owners[area.owner] = true
end
if flak and not owners[name] then
return false
end
owners[area.owner] = true
end
if flak and not owners[name] then
return false
end
local function can_fly_custom(name, player)
-- Custom checks set by other mods
for _, func in ipairs(fly_checks) do
local ret = func(name, player)
if ret == false then
return false
end
end
return true
end
@ -149,7 +166,7 @@ local function hangglider_step(self, dtime)
})
end
end
if not can_fly(pos, name) then
if not can_fly_flak(name, pos) then
if not self.flak_timer then
self.flak_timer = 0
shoot_flak_sound(pos)
@ -164,6 +181,9 @@ local function hangglider_step(self, dtime)
gliding = false
end
end
if not can_fly_custom(name, player) then
gliding = false
end
if not gliding then
remove_physics_overrides(player)
hanggliding_players[name] = nil