From cd48ef801f2a1d863aa98337dae334c88460a7a6 Mon Sep 17 00:00:00 2001 From: luk3yx Date: Mon, 27 Mar 2023 15:34:03 +1300 Subject: [PATCH] Fix mixed spaces+tabs --- init.lua | 46 +++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/init.lua b/init.lua index cded981..22bd4c4 100644 --- a/init.lua +++ b/init.lua @@ -125,27 +125,27 @@ local function apply_physics_override(player, overrides) if overrides.gravity and overrides.gravity < 0 then overrides.gravity = 0 end - if has_player_monoids then - for _, attr in pairs(physics_attrs) do - if overrides[attr] then - player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider") - end - end - else - player:set_physics_override(overrides) - end + if has_player_monoids then + for _, attr in pairs(physics_attrs) do + if overrides[attr] then + player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider") + end + end + else + player:set_physics_override(overrides) + end end local function remove_physics_override(player, overrides) - for _, attr in pairs(physics_attrs) do - if overrides[attr] then - if has_player_monoids then - player_monoids[attr]:del_change(player, "hangglider:glider") - else - player:set_physics_override({[attr] = 1}) - end - end - end + for _, attr in pairs(physics_attrs) do + if overrides[attr] then + if has_player_monoids then + player_monoids[attr]:del_change(player, "hangglider:glider") + else + player:set_physics_override({[attr] = 1}) + end + end + end end local step_v @@ -186,19 +186,19 @@ minetest.register_entity("hangglider:glider", { end end if not hangglider.can_fly(pname,pos) then - if not self.warned then -- warning shot + if not self.warned then -- warning shot self.warned = 0 hangglider.shot_sound(pos) minetest.chat_send_player(pname, "Protected area! You will be shot down in " .. warning_time .. " seconds by anti-aircraft guns!") - end - self.warned = self.warned + dtime - if self.warned > warning_time then -- shoot down + end + self.warned = self.warned + dtime + if self.warned > warning_time then -- shoot down player:set_hp(1) player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider")) hangglider.shot_sound(pos) canExist = false - end + end end if not canExist then remove_physics_override(player, {gravity = 1, jump = 1, speed = 1})