-- Hangglider mod for Minetest -- Original code by Piezo_ (orderofthefourthwall@gmail.com) -- 2018-11-14 -- Modifications by David G (kestral246@gmail.com) -- 2018-11-24 -- For Minetest 5.x, glider's set_attach needs to be offset by 1 node -- Switch to alternate commented line below with correct offset. -- Additional tuning of parameters. -- Commented out debug hud display code, prefixed with "--debug:". -- 2018-11-22 -- Give visual indication that hangglider is equiped. -- Display simple overlay with blurred struts when equiped. -- Issue: don't know how to disable overlay in third person view. -- Also Unequip hangglider when landing on water. -- Attempt to linearize parabolic flight path. -- Start gravity stronger, but gradually reduce it as descent velocity increases. -- Don't use airstopper when equipped from the ground (descent velocity is low). -- Slightly increase flight speed to 1.25. -- Unequip/equip cycling mid-flight should not fly farther than continuous flight. -- When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards. -- Create airbreak flag so all equips mid-flight use faster descent. -- Reset airbreak flag only when land (canExist goes false). -- Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water, -- not sure if there are other such cases. -- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag. -- Still in process of tuning all the parameters. -- Modifications by Piezo_ -- 2018-11-25 -- hud overlay and debug can be enabled/disabled -- Added blender-rendered overlay for struts using the actual model. -- Reduced airbreak penalty severity -- gave glider limited durability. -- Improved gravity adjustment function. -- Changed airbreaking process -- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments -- Removed airbreak until minetest devs are smart enough to implement better serverside players. -- Simplified liquid check. -- Modifications by gpcf -- 2018-12-09 -- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone) -- set these areas with the /area_flak command -- Modifications by SpaghettiToastBook -- 2018-12-29 -- Physics overrides use player_monoids mod if available -- Modifications by SwissalpS -- 2022-05-16 -- Add Z-index to theoretically be behind hotbar and practically behind other HUDs local HUD_Overlay = true -- show glider struts as overlay on HUD local debug = false -- show debug info in top-center of hud hangglider = {} -- Make this global, so other mods can tell if hangglider exists. hangglider.use = {} if HUD_Overlay then hangglider.id = {} -- hud id for displaying overlay with struts end if debug then -- hud id for debug data hangglider.debug = {} end if minetest.get_modpath("areas") then hangglider.flak = true -- chat command definition essentially copied from areas mod. minetest.register_chatcommand("area_flak",{ params = "", description = "Toggle airspace restrictions for area ", func = function(name, param) local id = tonumber(param) if not id then return false, "Invalid usage, see /help area_flak." end if not areas:isAreaOwner(id, name) then return false, "Area "..id.." does not exist or is not owned by you." end local open = not areas.areas[id].flak -- Save false as nil to avoid inflating the DB. areas.areas[id].flak = open or nil areas:save() return true, ("Area's airspace %s."):format(open and "closed" or "opened") end }) end hangglider.can_fly = function (pname, pos) -- Checks if the player will get shot down at the position if areas and hangglider.flak then local flak = false local owners = {} for _, area in pairs(areas:getAreasAtPos(pos)) do if area.flak then flak = true end owners[area.owner] = true end if flak and not owners[pname] then return false end end return true end hangglider.shot_sound = function (pos) minetest.sound_play("hangglider_flak_shot", { pos = pos, max_hear_distance = 30, gain = 10.0, }, true) end local has_player_monoids = minetest.get_modpath("player_monoids") local physics_attrs = {"jump", "speed", "gravity"} local function apply_physics_override(player, overrides) -- prevent flys to the world border if overrides.gravity and overrides.gravity < 0 then overrides.gravity = 0 end if has_player_monoids then for _, attr in pairs(physics_attrs) do if overrides[attr] then player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider") end end else player:set_physics_override(overrides) end end local function remove_physics_override(player, overrides) for _, attr in pairs(physics_attrs) do if overrides[attr] then if has_player_monoids then player_monoids[attr]:del_change(player, "hangglider:glider") else player:set_physics_override({[attr] = 1}) end end end end local step_v minetest.register_entity("hangglider:glider", { visual = "mesh", visual_size = {x = 12, y = 12}, collisionbox = {0,0,0,0,0,0}, mesh = "glider.obj", immortal = true, static_save = false, textures = {"wool_white.png", "default_wood.png"}, on_step = function(self, dtime) local canExist = false if self.object:get_attach() then local player = self.object:get_attach("parent") if player then local pos = player:get_pos() local pname = player:get_player_name() if hangglider.use[pname] then local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name] if mrn_name then if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then canExist = true step_v = player:get_velocity().y if step_v < 0 and step_v > -3 then apply_physics_override(player, {speed = math.abs(step_v/2) + 0.75}) elseif step_v <= -3 then -- Cap our gliding movement speed. apply_physics_override(player, {speed = 2.25}) else remove_physics_override(player, {speed = 1}) end if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '.. player:get_physics_override().gravity) end apply_physics_override(player, {gravity = ((step_v + 3)/20)}) end end end if not hangglider.can_fly(pname,pos) then if not self.warned then -- warning shot self.warned = 0 hangglider.shot_sound(pos) minetest.chat_send_player(pname, "Protected area! You will be shot down in two seconds by anti-aircraft guns!") end self.warned = self.warned + dtime if self.warned > 2 then -- shoot down player:set_hp(1) player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider")) hangglider.shot_sound(pos) canExist = false end end if not canExist then remove_physics_override(player, {gravity = 1, jump = 1, speed = 1}) hangglider.use[pname] = false if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "blank.png") end end end end if not canExist then self.object:set_detach() self.object:remove() end end }) minetest.register_on_dieplayer(function(player) remove_physics_override(player, { gravity = 1, jump = 1, }) hangglider.use[player:get_player_name()] = false end) minetest.register_on_joinplayer(function(player) local pname = player:get_player_name() remove_physics_override(player, { gravity = 1, jump = 1, }) hangglider.use[pname] = false if HUD_Overlay then hangglider.id[pname] = player:hud_add({ hud_elem_type = "image", text = "blank.png", position = {x = 0, y = 0}, scale = {x = -100, y = -100}, alignment = {x = 1, y = 1}, offset = {x = 0, y = 0}, z_index = -150 }) end if debug then hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text", position = {x = 0.5, y= 0.1 }, text = "-", number = 0xFF0000}), -- red text -- ht = {50,50,50}, } end end) minetest.register_on_leaveplayer(function(player) local pname = player:get_player_name() hangglider.use[pname] = nil if HUD_Overlay then hangglider.id[pname] = nil end if debug then hangglider.debug[pname] = nil end end) minetest.register_tool("hangglider:hangglider", { description = "Glider", inventory_image = "glider_item.png", stack_max = 1, on_use = function(itemstack, player) if not player or player.is_fake_player then -- player does not exist or is created from an automated machine (fake_player) return end local pos = player:get_pos() local pname = player:get_player_name() if not hangglider.use[pname] then -- Equip minetest.sound_play("bedsheet", {pos = pos, max_hear_distance = 8, gain = 1.0}, true) if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0}) hangglider.use[pname] = true apply_physics_override(player, {jump = 0}) itemstack:set_wear(itemstack:get_wear() + 255) return itemstack elseif hangglider.use[pname] then -- Unequip if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end hangglider.use[pname] = false end end, sound = {breaks = "default_tool_breaks"}, }) minetest.register_craft({ type = "shapeless", output = "hangglider:hangglider", recipe = {"default:paper", "default:paper", "default:paper", "default:paper", "hangglider:hangglider", "default:paper", "default:paper", "default:paper", "default:paper" }, }) minetest.register_craft({ output = "hangglider:hangglider", recipe = { {"wool:white", "wool:white", "wool:white"}, {"default:stick", "", "default:stick"}, {"", "default:stick", ""}, } })