mirror of
https://github.com/mt-mods/hangglider.git
synced 2024-11-16 07:20:39 +01:00
10d082c3bb
The name confused me over and over again. The function doesn't check flight-ability at all, it rather checks permission / friendlyness of area. safe_node_below() does more of what 'can_fly' implies.
262 lines
7.3 KiB
Lua
262 lines
7.3 KiB
Lua
hangglider = {}
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local has_player_monoids = minetest.get_modpath("player_monoids")
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local has_areas = minetest.get_modpath("areas")
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local enable_hud_overlay = minetest.settings:get_bool("hangglider.enable_hud_overlay", true)
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local enable_flak = has_areas and minetest.settings:get_bool("hangglider.enable_flak", true)
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local flak_warning_time = tonumber(minetest.settings:get("hangglider.flak_warning_time")) or 2
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local hangglider_uses = tonumber(minetest.settings:get("hangglider.uses")) or 250
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local flak_warning = "You have entered restricted airspace!\n"..
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"You will be shot down in "..flak_warning_time.." seconds by anti-aircraft guns!"
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local hanggliding_players = {}
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local hud_overlay_ids = {}
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if enable_flak then
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minetest.register_chatcommand("area_flak", {
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params = "<ID>",
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description = "Toggle airspace restrictions for area <ID>",
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func = function(name, param)
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local id = tonumber(param)
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if not id then
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return false, "Invalid usage, see /help area_flak."
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end
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if not areas:isAreaOwner(id, name) then
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return false, "Area "..id.." does not exist or is not owned by you."
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end
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local open = not areas.areas[id].flak
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-- Save false as nil to avoid inflating the DB.
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areas.areas[id].flak = open or nil
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areas:save()
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return true, "Area "..id.." airspace "..(open and "closed" or "opened")
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end
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})
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end
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local function set_hud_overlay(player, name, image)
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if not enable_hud_overlay then
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return
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end
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if not hud_overlay_ids[name] then
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hud_overlay_ids[name] = player:hud_add({
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hud_elem_type = "image",
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text = image,
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position = {x = 0, y = 0},
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scale = {x = -100, y = -100},
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alignment = {x = 1, y = 1},
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offset = {x = 0, y = 0},
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z_index = -150
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})
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else
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player:hud_change(hud_overlay_ids[name], "text", image)
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end
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end
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local function set_physics_overrides(player, overrides)
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if has_player_monoids then
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for name, value in pairs(overrides) do
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player_monoids[name]:add_change(player, value, "hangglider:glider")
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end
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else
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player:set_physics_override(overrides)
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end
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end
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local function remove_physics_overrides(player)
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for _, name in pairs({"jump", "speed", "gravity"}) do
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if has_player_monoids then
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player_monoids[name]:del_change(player, "hangglider:glider")
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else
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player:set_physics_override({[name] = 1})
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end
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end
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end
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-- expose so other mods can override/hook-into
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-- to disallow flying in certain areas or materials
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-- such as on the moon or without priv in certain area
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-- pos: (vector) position of player
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-- name: (string) player's name
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-- in_flight: (bool) is already airborne
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function hangglider.allowed_to_fly(pos, name, in_flight) --luacheck: no unused args
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return true
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end
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local function friendly_airspace(pos, name)
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if not enable_flak then
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return true
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end
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local flak = false
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local owners = {}
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for _, area in pairs(areas:getAreasAtPos(pos)) do
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if area.flak then
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flak = true
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end
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owners[area.owner] = true
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end
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if flak and not owners[name] then
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return false
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end
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return true
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end
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local function safe_node_below(pos)
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local node = minetest.get_node_or_nil(vector.new(pos.x, pos.y - 0.5, pos.z))
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if not node then
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return false
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end
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local def = minetest.registered_nodes[node.name]
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if def and (def.walkable or (def.liquidtype ~= "none" and def.damage_per_second <= 0)) then
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return true
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end
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return false
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end
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local function shoot_flak_sound(pos)
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minetest.sound_play("hangglider_flak_shot", {
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pos = pos,
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max_hear_distance = 30,
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gain = 10.0,
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}, true)
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end
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local function hangglider_step(self, dtime)
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local gliding = false
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local player = self.object:get_attach("parent")
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if player then
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local pos = player:get_pos()
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local name = player:get_player_name()
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if hanggliding_players[name] then
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if not safe_node_below(pos) then
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gliding = true
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local vel = player:get_velocity().y
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if vel < 0 and vel > -3 then
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set_physics_overrides(player, {
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speed = math.abs(vel / 2.0) + 1.0,
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gravity = (vel + 3) / 20,
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})
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elseif vel <= -3 then
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set_physics_overrides(player, {
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speed = 2.5,
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gravity = -0.1,
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})
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if vel < -5 then
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-- Extra airbrake when falling too fast
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player:add_velocity(vector.new(0, math.min(5, math.abs(vel / 10.0)), 0))
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end
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else -- vel > 0
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set_physics_overrides(player, {
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speed = 1.0,
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gravity = 0.25,
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})
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end
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end
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if not friendly_airspace(pos, name) then
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if not self.flak_timer then
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self.flak_timer = 0
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shoot_flak_sound(pos)
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minetest.chat_send_player(name, flak_warning)
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else
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self.flak_timer = self.flak_timer + dtime
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end
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if self.flak_timer > flak_warning_time then
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player:set_hp(1, {type = "set_hp", cause = "hangglider:flak"})
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player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
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shoot_flak_sound(pos)
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gliding = false
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end
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elseif not hangglider.allowed_to_fly(pos, name, true) then
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gliding = false
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end
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if not gliding then
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remove_physics_overrides(player)
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hanggliding_players[name] = nil
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set_hud_overlay(player, name, "blank.png")
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end
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end
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end
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if not gliding then
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self.object:set_detach()
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self.object:remove()
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end
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end
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local function hangglider_use(stack, player)
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if type(player) ~= "userdata" then
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return -- Real players only
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end
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local pos = player:get_pos()
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local name = player:get_player_name()
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if not hanggliding_players[name] then
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if not hangglider.allowed_to_fly(pos, name, false)
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return
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end
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minetest.sound_play("hanggliger_equip", {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
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local entity = minetest.add_entity(pos, "hangglider:glider")
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if entity then
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entity:set_attach(player, "", vector.new(0, 10, 0), vector.new(0, 0, 0))
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local color = stack:get_meta():get("hangglider_color")
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if color then
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entity:set_properties({
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textures = {"wool_white.png^[multiply:#"..color, "default_wood.png"}
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})
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end
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set_hud_overlay(player, name, "hangglider_overlay.png")
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set_physics_overrides(player, {jump = 0, gravity = 0.25})
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hanggliding_players[name] = true
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if hangglider_uses > 0 then
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stack:add_wear(65535 / hangglider_uses)
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end
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return stack
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end
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else
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set_hud_overlay(player, name, "blank.png")
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remove_physics_overrides(player)
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hanggliding_players[name] = nil
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end
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end
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minetest.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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hanggliding_players[name] = nil
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remove_physics_overrides(player)
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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hanggliding_players[name] = nil
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hud_overlay_ids[name] = nil
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remove_physics_overrides(player)
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end)
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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local name = player:get_player_name()
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if hanggliding_players[name] and reason.type == "fall" then
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-- Stop all fall damage when hanggliding
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return 0, true
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end
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return hp_change
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end, true)
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minetest.register_entity("hangglider:glider", {
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visual = "mesh",
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visual_size = {x = 12, y = 12},
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collisionbox = {0,0,0,0,0,0},
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mesh = "hangglider.obj",
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immortal = true,
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static_save = false,
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textures = {"wool_white.png", "default_wood.png"},
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on_step = hangglider_step,
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})
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minetest.register_tool("hangglider:hangglider", {
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description = "Glider",
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inventory_image = "hangglider_item.png",
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sound = {breaks = "default_tool_breaks"},
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on_use = hangglider_use,
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})
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dofile(minetest.get_modpath("hangglider").."/crafts.lua")
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