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hangglider/init.lua

384 lines
13 KiB
Lua

-- Hangglider mod for Minetest
-- Original code by Piezo_ (orderofthefourthwall@gmail.com)
-- 2018-11-14
-- Modifications by David G (kestral246@gmail.com)
-- 2018-11-24
-- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
-- Switch to alternate commented line below with correct offset.
-- Additional tuning of parameters.
-- Commented out debug hud display code, prefixed with "--debug:".
-- 2018-11-22
-- Give visual indication that hangglider is equiped.
-- Display simple overlay with blurred struts when equiped.
-- Issue: don't know how to disable overlay in third person view.
-- Also Unequip hangglider when landing on water.
-- Attempt to linearize parabolic flight path.
-- Start gravity stronger, but gradually reduce it as descent velocity increases.
-- Don't use airstopper when equipped from the ground (descent velocity is low).
-- Slightly increase flight speed to 1.25.
-- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
-- When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
-- Create airbreak flag so all equips mid-flight use faster descent.
-- Reset airbreak flag only when land (canExist goes false).
-- Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
-- not sure if there are other such cases.
-- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
-- Still in process of tuning all the parameters.
-- Modifications by Piezo_
-- 2018-11-25
-- hud overlay and debug can be enabled/disabled
-- Added blender-rendered overlay for struts using the actual model.
-- Reduced airbreak penalty severity
-- gave glider limited durability.
-- Improved gravity adjustment function.
-- Changed airbreaking process
-- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
-- Removed airbreak until minetest devs are smart enough to implement better serverside players.
-- Simplified liquid check.
-- Modifications by gpcf
-- 2018-12-09
-- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
-- set these areas with the /area_flak command
-- Modifications by SpaghettiToastBook
-- 2018-12-29
-- Physics overrides use player_monoids mod if available
local HUD_Overlay = true --show glider struts as overlay on HUD
local debug = false --show debug info in top-center of hud
local moveModelUp = false
if tonumber(string.sub(minetest.get_version().string, 1, 1)) and tonumber(string.sub(minetest.get_version().string, 1, 1)) > 4 then
moveModelUp = true
end
hangglider = {} --Make this global, so other mods can tell if hangglider exists.
hangglider.use = {}
if HUD_Overlay then
hangglider.id = {} -- hud id for displaying overlay with struts
end
if debug then hangglider.debug = {} end -- hud id for debug data
--hangglider.airbreak = {} -- true if falling fast when equip
--[[
minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
is_visible = false,
physical = false,
immortal = true,
attach = nil,
on_step = function(self, _)
local canExist = false
if self.attach then
local player = self.attach
if player:is_player() then
local pname = player:get_player_name()
canExist = true
if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then
--Let go when the player actually stops, as that's the whole point.
if hangglider.use[pname] then
if moveModelUp then
minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
else
minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
end
end
canExist = false
end
end
if not canExist then
player:set_detach()
end
end
if not canExist then
self.object:remove()
end
end
})]]
if areas then
hangglider.flak = true
-- chat command definition essentially copied from areas mod.
minetest.register_chatcommand("area_flak",{
params = "<ID>",
description = "Toggle airspace restrictions for area <ID>",
func = function(name, param)
local id = tonumber(param)
if not id then
return false, "Invalid usage, see /help area_flak."
end
if not areas:isAreaOwner(id, name) then
return false, "Area "..id.." does not exist"
.." or is not owned by you."
end
local open = not areas.areas[id].flak
-- Save false as nil to avoid inflating the DB.
areas.areas[id].flak = open or nil
areas:save()
return true, ("Area's airspace %s."):format(open and "closed" or "opened")
end
})
end
if minetestd and minetestd.services.physicsctl.enabled then
minetestd.physicsctl.register_physics_effect("hangglider",
function(player) -- check
return hangglider.use[player:get_player_name()]
end,
function(phys, player) -- blend
local vel_y = player:get_player_velocity().y
if debug then player:hud_change(hangglider.debug[pname].id, "text", vel_y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
phys.gravity = phys.gravity*((vel_y + 3)/20)
if vel_y < 0 and vel_y > -3 then
phys.speed = (math.abs(vel_y/2) + 0.75)
elseif vel_y <= -3 then --Cap our gliding movement speed.
phys.speed = phys.speed*2.25
end
phys.jump = 0
end,
7 -- effect order
)
end
hangglider.can_fly = function (pname, pos)
-- Checks if the player will get shot down at the position
if wardzones then
local zone = wardzones.getZone(pos)
if zone then
return (minetest.check_player_privs(pname, {protection_bypass=true}) or wardzones.checkPlayerZoneAccess(pname, zone) or not zone["data"]["no_fly"])
end
end
if areas and minetest.is_protected(vector.round(pos), pname) then
if hangglider.flak then
for id, area in pairs(areas:getAreasAtPos(pos)) do
if area.flak then
return false
end
end
end
end
return true
end
hangglider.shot_sound = function (pos)
minetest.sound_play("hangglider_flak_shot", {
pos = pos,
max_hear_distance = 30,
gain = 10.0,
})
end
local physics_attrs = {"jump", "speed", "gravity"}
local function apply_physics_override(player, overrides)
if player_monoids then
for _, attr in pairs(physics_attrs) do
if overrides[attr] then
player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
end
end
else
player:set_physics_override(overrides)
end
end
local function remove_physics_override(player, overrides)
for _, attr in pairs(physics_attrs) do
if overrides[attr] then
if player_monoids then
player_monoids[attr]:del_change(player, "hangglider:glider")
else
player:set_physics_override({[attr] = 1})
end
end
end
end
local step_v
minetest.register_entity("hangglider:glider", {
visual = "mesh",
visual_size = {x = 12, y = 12},
collisionbox = {0,0,0,0,0,0},
mesh = "glider.obj",
immortal = true,
static_save = false,
textures = {"wool_white.png","default_wood.png"},
on_step = function(self, dtime)
local canExist = false
if self.object:get_attach() then
local player = self.object:get_attach("parent")
if player then
local pos = player:getpos()
local pname = player:get_player_name()
if hangglider.use[pname] then
local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
if mrn_name then
if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
canExist = true
if not minetestd then
step_v = player:get_player_velocity().y
if step_v < 0 and step_v > -3 then
apply_physics_override(player, {speed=math.abs(step_v/2) + 0.75})
elseif step_v <= -3 then --Cap our gliding movement speed.
apply_physics_override(player, {speed=2.25})
else
remove_physics_override(player, {speed=1})
end
if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
apply_physics_override(player, {gravity=((step_v + 3)/20)})
end
--[[local vel = player:get_player_velocity()
if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
player:set_physics_override({gravity = (vel.y + 2.0)/20})
]]end
end
end
if not hangglider.can_fly(pname,pos) then
if not self.warned then -- warning shot
self.warned = 0
hangglider.shot_sound(pos)
minetest.chat_send_player(pname, "Protected area! You will be shot down in two seconds by anti-aircraft guns!")
end
self.warned = self.warned + dtime
if self.warned > 2 then -- shoot down
player:set_hp(1)
player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
hangglider.shot_sound(pos)
canExist = false
end
end
if not canExist then
if not minetestd then
remove_physics_override(player, {
gravity=1,
jump = 1,
speed = 1,})
end
hangglider.use[pname] = false
if HUD_Overlay then
player:hud_change(hangglider.id[pname], "text", "blank.png")
end
--hangglider.airbreak[pname] = false
end
end
end
if not canExist then
self.object:set_detach()
self.object:remove()
end
end
})
minetest.register_on_dieplayer(function(player)
remove_physics_override(player, {
gravity = 1,
jump = 1,
})
hangglider.use[player:get_player_name()] = false
end)
minetest.register_on_joinplayer(function(player)
local pname = player:get_player_name()
remove_physics_override(player, {
gravity = 1,
jump = 1,
})
hangglider.use[pname] = false
if HUD_Overlay then
hangglider.id[pname] = player:hud_add({
hud_elem_type = "image",
text = "blank.png",
position = {x=0, y=0},
scale = {x=-100, y=-100},
alignment = {x=1, y=1},
offset = {x=0, y=0}
}) end
if debug then
hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
position = {x=0.5, y=0.1},
text = "-",
number = 0xFF0000}), -- red text
-- ht = {50,50,50},
}
end
--hangglider.airbreak[pname] = false
end)
minetest.register_on_leaveplayer(function(player)
local pname = player:get_player_name()
hangglider.use[pname] = nil
if HUD_Overlay then hangglider.id[pname] = nil end
if debug then hangglider.debug[pname] = nil end
--hangglider.airbreak[pname] = nil
end)
minetest.register_tool("hangglider:hangglider", {
description = "Glider",
inventory_image = "glider_item.png",
stack_max=1,
on_use = function(itemstack, player, pointed_thing)
if not player then
return
end
local pos = player:get_pos()
local pname = player:get_player_name()
if not hangglider.use[pname] then --Equip
minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
local airbreak = false
local vel = player:get_player_velocity().y
--[[if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
--hangglider.airbreak[pname] = true
airbreak = true
local stopper = minetest.add_entity(pos, "hangglider:airstopper")
minetest.after(0, function(stopper, player) --"Extreme Measures"
stopper:set_pos(player:get_pos())
stopper:get_luaentity().attach = player
player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
end, stopper, player)
end]]
if not airbreak then
if moveModelUp then
minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
else
minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
end
end
hangglider.use[pname] = true
apply_physics_override(player, {jump = 0})
-- if minetest 0.4.x use this:
-- if minetest 5.x use this:
-- minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
itemstack:set_wear(itemstack:get_wear() + 255)
return itemstack
elseif hangglider.use[pname] then --Unequip
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
hangglider.use[pname] = false
end
end,
sound = {breaks = "default_tool_breaks"},
})
minetest.register_craft({
type = "shapeless",
output = "hangglider:hangglider",
recipe = {"default:paper", "default:paper", "default:paper", "default:paper", "hangglider:hangglider", "default:paper", "default:paper", "default:paper", "default:paper"},
})
minetest.register_craft({
output = "hangglider:hangglider",
recipe = {
{"wool:white", "wool:white", "wool:white"},
{"default:stick", "", "default:stick"},
{"", "default:stick", ""},
}
})