local get_connected_players = minetest.get_connected_players local abs = math.abs local deg = math.deg local basepos = vector.new(0, 6.35, 0) local lastdir = {} minetest.register_globalstep(function(dtime) for _, player in pairs(get_connected_players()) do local pname = player:get_player_name() local ldeg = -deg(player:get_look_vertical()) if abs((lastdir[pname] or 0) - ldeg) > 4 then lastdir[pname] = ldeg player:set_bone_position("Head", basepos, {x = ldeg, y = 0, z = 0}) end end end) minetest.register_on_leaveplayer(function(player) lastdir[player:get_player_name()] = nil end)