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make luacheck happy
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@ -116,7 +116,9 @@ minetest.register_node("computers:monitor", {
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inventory_image = "computers_monitor_inv.png",
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drawtype = "mesh",
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mesh = "computers_monitor.obj",
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tiles = {"computers_black.png", "computers_monitor_plastic.png", "computers_black.png", "computers_monitor_plastic.png"},
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tiles = {
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"computers_black.png", "computers_monitor_plastic.png", "computers_black.png", "computers_monitor_plastic.png"
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},
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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@ -132,7 +134,12 @@ minetest.register_node("computers:monitor", {
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minetest.register_node("computers:monitor_on", {
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drawtype = "mesh",
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mesh = "computers_monitor.obj",
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tiles = {"computers_monitor_display.png^[transformFX", "computers_monitor_plastic.png", "computers_black.png", "computers_monitor_plastic.png"},
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tiles = {
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"computers_monitor_display.png^[transformFX",
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"computers_monitor_plastic.png",
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"computers_black.png",
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"computers_monitor_plastic.png"
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},
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 9,
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