home_workshop_modpack/computers/core/formspec.lua

173 lines
5.5 KiB
Lua

computers.formspec = {}
computers.formspec.registered_kast = {}
computers.formspec.get_element_by_name = formspec_ast.get_element_by_name
function computers.formspec.get_index_by_name(tree, name)
--this doesnt support containers, use this to get container index and then pass container as tree
if type(tree) ~= "table" then return end
for key, element in pairs(tree) do
if type(element) == "table" and element.name and element.name == name then
return key
end
end
end
--note this is terrible hard coded
local function insert_styles(form, styles)
local headers = {size = true, position = true, anchor = true, no_prepend = true, real_cordinates = true}
local cindex = 0
local fs = {}
for key, val in pairs(form) do
if type(val) == "number" and not tonumber(key) then
fs[key] = val
elseif type(val) == "table" and val.type and headers[val.type] then
table.insert(fs, val)
cindex = key
end
end
for _, val in pairs(styles) do
table.insert(fs, val)
end
cindex = cindex+1
for i=cindex, #form do
table.insert(fs, form[i])
end
return fs
end
function computers.formspec.convert_to_ast(form)
local styles = {}
local function rfind(fs)
for key, val in pairs(fs) do
if type(val) == "table" then
if val.type and val.type:find("container") then
if val.state and val.state == 1 then
--cant use nil so swaping in thing that will never render
fs[key] = {type = "label",x = 100,y = 100,label = "nil",}
else
rfind(val)
end
elseif val.props then
table.insert(styles, {type = "style", selectors = val.selectors or {val.name}, props = val.props})
elseif val.read_only == 1 then
val.name = nil
end
if val.type == "field" then
table.insert(
styles,
{type = "field_close_on_enter", name = val.name, close_on_enter = val.close_on_enter}
)
end
end
end
end
rfind(form)
local fs = insert_styles(form, styles)
return fs
end
local forms = {}
function computers.formspec.show_formspec(player, formname, fs)
local playername = player
local formspec = fs
if type(player) == "userdata" then
playername = player:get_player_name()
end
if type(fs) == "table" then
computers.formspec.registered_kast[playername] = table.copy(fs)
formspec = formspec_ast.unparse(computers.formspec.convert_to_ast(fs))
end
forms[formname] = true
minetest.show_formspec(playername, formname, formspec)
end
function computers.formspec.close_formspec(player, formname)
local name = player
if type(name) == "userdata" then name = player:get_player_name() end
minetest.close_formspec(name, formname or "")
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
--if formname ~= "computers:gui" then return end
if not forms[formname] then return end
local pname = player:get_player_name()
if fields.quit then computers.formspec.registered_kast[pname] = nil return end
--[[
trying to figure out what a player actually did can be a mess
input can validly be nil for a text field sometimes, othertimes it can come in first
when a user has actual selected a button. buttons only come in when selected,
so we override whatever the first key is if there a button since we are sure it was pressed
since we cant get types from fields, we rely on the button being named name_btn with _btn being a suffix
]]
local keys = {}
local btn_override
for key, val in pairs(fields) do
table.insert(keys, key)
local split = key:split("_")
if #split >= 2 and split[2] == "btn" then btn_override = key end
end
local element = computers.formspec.get_element_by_name(
computers.formspec.registered_kast[pname],
btn_override or keys[1]
)
--minetest.chat_send_all(btn_override or keys[1])
--minetest.chat_send_all(fields[keys[1]])
if element and element.on_event then
--on_event(form, player, element)
local form = element.on_event(
computers.formspec.registered_kast[pname],
player,
element,
fields[btn_override or keys[1]],
fields
)
if form then computers.formspec.show_formspec(player, formname, form) end
end
end)
--[[
yes, i know this isnt perfect
requires a name field in the subtags
returns a table keyed by the name field with sub tables containing the other sub tags
]]
function computers.formspec.get_hypertext_subtags(hypertext, tag)
local adata = {}
for a in string.gmatch(hypertext, "<"..tag..".->.-</"..tag..">") do
local len = #tag+1
local tags = string.split(string.sub(a:split(">")[1], len, -1), " ")
local name
local storage = {}
for _, tag_string in pairs(tags) do
local split = tag_string:split("=")
if split[1] == "name" then
name = split[2]
else
storage[split[1]] = split[2]
end
end
adata[name] = storage
end
--minetest.chat_send_all(dump(adata))
return adata
end