home_workshop_modpack/home_vending_machines/api.lua

60 lines
2.0 KiB
Lua

local registered_currency = {}
function home_vending_machines.register_currency(name, worth)
registered_currency[name] = worth
end
local function reg_simple(name, def)
minetest.register_node(":" .. name, {
description = def.description,
drawtype = "mesh",
mesh = "home_vending_machines_machine.obj",
tiles = def.tiles,
paramtype = "light",
paramtype2 = "facedir",
groups = def.groups or {snappy=3},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
},
sounds = def.sounds,
on_rotate = function(pos, node, user, mode, new_param2)
if minetest.get_modpath("screwdriver") then
return screwdriver.rotate_simple(pos, node, user, mode, new_param2)
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not itemstack then return end
local pname = clicker:get_player_name()
local iname = itemstack:get_name()
local dpos = vector.add((vector.multiply(minetest.facedir_to_dir(node.param2), -1)), pos)
if registered_currency[iname] and registered_currency[iname] == 1 then
local item = def._vmachine.item
if type(item) == "table" then
item = item[math.random(#item)]
end
minetest.add_item(dpos, item)
if not minetest.is_creative_enabled(pname) then
itemstack:take_item()
return itemstack
end
else
minetest.chat_send_player(pname, "Please insert valid currency.")
end
end
})
end
function home_vending_machines.register_machine(type, name, def)
if type == "simple" then
reg_simple(name, def)
end
--TODO: add more complex machine type with formspec and selections
end