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homedecor_modpack/lighting.lua

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-- This file supplies glowlights
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-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-- Yellow
minetest.register_node('homedecor:glowlight_thick_yellow', {
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description = S("Yellow Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_yellow_tb.png',
'homedecor_glowlight_yellow_tb.png',
'homedecor_glowlight_thick_yellow_sides.png',
'homedecor_glowlight_thick_yellow_sides.png',
'homedecor_glowlight_thick_yellow_sides.png',
'homedecor_glowlight_thick_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX,
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sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_yellow_wall', param2 = fdir})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_yellow'})
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end
})
minetest.register_node('homedecor:glowlight_thick_yellow_wall', {
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description = S("Yellow Glowlight (thick, on wall)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_thick_yellow_sides.png',
'homedecor_glowlight_thick_yellow_sides.png',
'homedecor_glowlight_thick_yellow_wall_sides.png',
'homedecor_glowlight_thick_yellow_wall_sides.png',
'homedecor_glowlight_yellow_tb.png',
'homedecor_glowlight_yellow_tb.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3, not_in_creative_inventory=1 },
light_source = LIGHT_MAX,
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sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_yellow_wall', param2 = fdir})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_yellow'})
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end,
drop = 'homedecor:glowlight_thick_yellow'
})
minetest.register_node('homedecor:glowlight_thin_yellow', {
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description = S("Yellow Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_yellow_tb.png',
'homedecor_glowlight_yellow_tb.png',
'homedecor_glowlight_thin_yellow_sides.png',
'homedecor_glowlight_thin_yellow_sides.png',
'homedecor_glowlight_thin_yellow_sides.png',
'homedecor_glowlight_thin_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, 0.25, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, 0.25, -0.5, 0.5, 0.5, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_yellow_wall', param2 = fdir})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_yellow'})
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end
})
minetest.register_node('homedecor:glowlight_thin_yellow_wall', {
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description = S("Yellow Glowlight (thin, on wall)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_thin_yellow_sides.png',
'homedecor_glowlight_thin_yellow_sides.png',
'homedecor_glowlight_thin_yellow_wall_sides.png',
'homedecor_glowlight_thin_yellow_wall_sides.png',
'homedecor_glowlight_yellow_tb.png',
'homedecor_glowlight_yellow_tb.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.25, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.25, 0.5, 0.5, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3, not_in_creative_inventory=1 },
light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_yellow_wall', param2 = fdir})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_yellow'})
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end,
drop = 'homedecor:glowlight_thin_yellow'
})
minetest.register_node('homedecor:glowlight_small_cube_yellow', {
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description = S("Yellow Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_cube_yellow_tb.png',
'homedecor_glowlight_cube_yellow_tb.png',
'homedecor_glowlight_cube_yellow_sides.png',
'homedecor_glowlight_cube_yellow_sides.png',
'homedecor_glowlight_cube_yellow_sides.png',
'homedecor_glowlight_cube_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x == under.x and above.z == under.z and pitch > 0 then
minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_yellow_ceiling'})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_yellow'})
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end
})
minetest.register_node('homedecor:glowlight_small_cube_yellow_ceiling', {
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description = S("Yellow Glowlight (small cube, on ceiling)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_cube_yellow_tb.png',
'homedecor_glowlight_cube_yellow_tb.png',
'homedecor_glowlight_cube_yellow_sides_ceiling.png',
'homedecor_glowlight_cube_yellow_sides_ceiling.png',
'homedecor_glowlight_cube_yellow_sides_ceiling.png',
'homedecor_glowlight_cube_yellow_sides_ceiling.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, 0, -0.25, 0.25, 0.5, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, 0, -0.25, 0.25, 0.5, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
walkable = true,
groups = { snappy = 3, not_in_creative_inventory=1 },
light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x == under.x and above.z == under.z and pitch > 0 then
minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_yellow_ceiling'})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_yellow'})
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end,
drop = "homedecor:glowlight_small_cube_yellow",
})
-- White
minetest.register_node('homedecor:glowlight_thick_white', {
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description = S("White Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_white_tb.png',
'homedecor_glowlight_white_tb.png',
'homedecor_glowlight_thick_white_sides.png',
'homedecor_glowlight_thick_white_sides.png',
'homedecor_glowlight_thick_white_sides.png',
'homedecor_glowlight_thick_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX,
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sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_white_wall', param2 = fdir})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_white'})
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end
})
minetest.register_node('homedecor:glowlight_thick_white_wall', {
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description = S("White Glowlight (thick, on wall)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_thick_white_sides.png',
'homedecor_glowlight_thick_white_sides.png',
'homedecor_glowlight_thick_white_wall_sides.png',
'homedecor_glowlight_thick_white_wall_sides.png',
'homedecor_glowlight_white_tb.png',
'homedecor_glowlight_white_tb.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3, not_in_creative_inventory=1 },
light_source = LIGHT_MAX,
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sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_white_wall', param2 = fdir})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_white'})
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end,
drop = 'homedecor:glowlight_thick_white'
})
minetest.register_node('homedecor:glowlight_thin_white', {
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description = S("White Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_white_tb.png',
'homedecor_glowlight_white_tb.png',
'homedecor_glowlight_thin_white_sides.png',
'homedecor_glowlight_thin_white_sides.png',
'homedecor_glowlight_thin_white_sides.png',
'homedecor_glowlight_thin_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, 0.25, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, 0.25, -0.5, 0.5, 0.5, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_white_wall', param2 = fdir})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_white'})
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end
})
minetest.register_node('homedecor:glowlight_thin_white_wall', {
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description = S("White Glowlight (thin, on wall)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_thin_white_sides.png',
'homedecor_glowlight_thin_white_sides.png',
'homedecor_glowlight_thin_white_wall_sides.png',
'homedecor_glowlight_thin_white_wall_sides.png',
'homedecor_glowlight_white_tb.png',
'homedecor_glowlight_white_tb.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.25, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.25, 0.5, 0.5, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3, not_in_creative_inventory=1 },
light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_white_wall', param2 = fdir})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_white'})
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end,
drop = 'homedecor:glowlight_thin_white'
})
minetest.register_node('homedecor:glowlight_small_cube_white', {
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description = S("White Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_cube_white_tb.png',
'homedecor_glowlight_cube_white_tb.png',
'homedecor_glowlight_cube_white_sides.png',
'homedecor_glowlight_cube_white_sides.png',
'homedecor_glowlight_cube_white_sides.png',
'homedecor_glowlight_cube_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x == under.x and above.z == under.z and pitch > 0 then
minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white_ceiling'})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white'})
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end
})
minetest.register_node('homedecor:glowlight_small_cube_white_ceiling', {
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description = S("White Glowlight (small cube, on ceiling)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_cube_white_tb.png',
'homedecor_glowlight_cube_white_tb.png',
'homedecor_glowlight_cube_white_sides_ceiling.png',
'homedecor_glowlight_cube_white_sides_ceiling.png',
'homedecor_glowlight_cube_white_sides_ceiling.png',
'homedecor_glowlight_cube_white_sides_ceiling.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, 0, -0.25, 0.25, 0.5, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, 0, -0.25, 0.25, 0.5, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
walkable = true,
groups = { snappy = 3, not_in_creative_inventory=1 },
light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x == under.x and above.z == under.z and pitch > 0 then
minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white_ceiling'})
else
minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white'})
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end,
drop = "homedecor:glowlight_small_cube_white",
})