2015-08-16 17:55:48 +02:00
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2017-01-31 06:34:41 +01:00
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local S = homedecor_i18n.gettext
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2015-08-16 17:55:48 +02:00
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homedecor.register("coatrack_wallmount", {
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tiles = { homedecor.plain_wood },
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inventory_image = "homedecor_coatrack_wallmount_inv.png",
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2017-01-31 06:34:41 +01:00
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description = S("Wall-mounted coat rack"),
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2015-08-16 17:55:48 +02:00
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.375, 0, 0.4375, 0.375, 0.14, 0.5}, -- NodeBox1
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{-0.3025, 0.0475, 0.375, -0.26, 0.09, 0.4375}, -- NodeBox2
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{0.26, 0.0475, 0.375, 0.3025, 0.09, 0.4375}, -- NodeBox3
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{0.0725, 0.0475, 0.375, 0.115, 0.09, 0.4375}, -- NodeBox4
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{-0.115, 0.0475, 0.375, -0.0725, 0.09, 0.4375}, -- NodeBox5
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{0.24, 0.025, 0.352697, 0.3225, 0.115, 0.375}, -- NodeBox6
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{-0.3225, 0.025, 0.352697, -0.24, 0.115, 0.375}, -- NodeBox7
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{-0.135, 0.025, 0.352697, -0.0525, 0.115, 0.375}, -- NodeBox8
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{0.0525, 0.025, 0.352697, 0.135, 0.115, 0.375}, -- NodeBox9
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}
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},
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})
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homedecor.register("coat_tree", {
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mesh = "homedecor_coatrack.obj",
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tiles = {
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homedecor.plain_wood,
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"homedecor_generic_wood_old.png"
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},
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inventory_image = "homedecor_coatrack_inv.png",
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2017-01-31 06:34:41 +01:00
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description = S("Coat tree"),
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2015-08-16 17:55:48 +02:00
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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2015-09-08 09:50:02 +02:00
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expand = { top="placeholder" },
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2015-08-16 17:55:48 +02:00
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = { -0.4, -0.5, -0.4, 0.4, 1.5, 0.4 }
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},
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on_rotate = screwdriver.rotate_simple
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})
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2017-01-31 06:34:41 +01:00
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local mat_colors = {
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{ "green", S("Green welcome mat") },
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{ "brown", S("Brown welcome mat") },
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{ "grey", S("Grey welcome mat") },
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}
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for _, mat in ipairs(mat_colors) do
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local color, desc = unpack(mat)
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2015-08-16 17:55:48 +02:00
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homedecor.register("welcome_mat_"..color, {
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2017-01-31 06:34:41 +01:00
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description = desc,
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2015-08-16 17:55:48 +02:00
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tiles = {
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"homedecor_welcome_mat_"..color..".png",
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"homedecor_welcome_mat_bottom.png",
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"homedecor_welcome_mat_"..color..".png",
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},
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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node_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.375, 0.5, -0.46875, 0.375 }
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}
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})
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end
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