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homedecor_modpack/homedecor/handlers/expansion.lua

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2015-01-23 16:57:43 +01:00
local S = homedecor.gettext
-- vectors to place one node next to or behind another
homedecor.fdir_to_right = {
{ 1, 0 },
{ 0, -1 },
{ -1, 0 },
{ 0, 1 },
}
homedecor.fdir_to_left = {
{ -1, 0 },
{ 0, 1 },
{ 1, 0 },
{ 0, -1 },
}
homedecor.fdir_to_fwd = {
{ 0, 1 },
{ 1, 0 },
{ 0, -1 },
{ -1, 0 },
}
-- selects which node was pointed at based on it being known, and either clickable or buildable_to
local function select_node(pointed_thing)
local pos = pointed_thing.under
local def = minetest.registered_nodes[minetest.get_node(pos).name]
if not def or (not def.on_rightclick and not def.buildable_to) then
pos = pointed_thing.above
def = minetest.registered_nodes[minetest.get_node(pos).name]
end
return pos, def
end
-- abstract function checking if 2 given nodes can and may be build to a place
local function is_buildable_to(placer_name, pos, def, pos2)
local def = def or minetest.registered_nodes[minetest.get_node(pos).name]
local def2 = minetest.registered_nodes[minetest.get_node(pos2).name]
return def and def.buildable_to and def2 and def2.buildable_to
and not minetest.is_protected(pos, placer_name)
and not minetest.is_protected(pos2, placer_name)
end
-- place one or two nodes if and only if both can be placed
local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
local placer_name = placer:get_player_name() or ""
if is_buildable_to(placer_name, pos, def, pos2) then
local fdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
minetest.set_node(pos, { name = node1, param2 = fdir })
node2 = node2 or "air" -- this can be used to clear buildable_to nodes even though we are using a multinode mesh
minetest.set_node(pos2, { name = node2, param2 = (node2 ~= "air" and fdir) or nil })
-- temporary check if this is a locked node to set its infotext
local nodename = itemstack:get_name()
if string.find(nodename, "_locked") then
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer_name)
meta:set_string("infotext", S("Locked %s (owned by %s)"):format(minetest.registered_nodes[nodename].infotext, placer_name))
end
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
end
end
-- Stack one node above another
-- leave the last argument nil if it's one 2m high node
function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, node2)
local pos, def = select_node(pointed_thing)
if not def then return end -- rare corner case, but happened in #205
if def.on_rightclick then
return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
end
local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
return stack(itemstack, placer, nil, pos, def, top_pos, node1, node2)
end
-- Stack one door node above another
-- like homedecor.stack_vertically but tests first if it was placed as a right wing, then uses node1_right and node2_right instead
function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, node1_right, node2_right)
local pos, def = select_node(pointed_thing)
if not def then return end -- rare corner case, but happened in #205
if def.on_rightclick then
return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
end
local forceright = placer:get_player_control()["sneak"]
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local is_right_wing = node1 == minetest.get_node({ x = pos.x + homedecor.fdir_to_left[fdir+1][1], y=pos.y, z = pos.z + homedecor.fdir_to_left[fdir+1][2] }).name
if forceright or is_right_wing then
node1, node2 = node1_right, node2_right
end
local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
return stack(itemstack, placer, fdir, pos, def, top_pos, node1, node2)
end
function homedecor.stack_sideways(itemstack, placer, pointed_thing, node1, node2, dir)
local pos, def = select_node(pointed_thing)
if not def then return end -- rare corner case, but happened in #205
if def.on_rightclick then
return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
end
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local fdir_transform = dir and homedecor.fdir_to_right or homedecor.fdir_to_fwd
local pos2 = { x = pos.x + fdir_transform[fdir+1][1], y=pos.y, z = pos.z + fdir_transform[fdir+1][2] }
return stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
end
function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, color)
local thisnode = minetest.get_node(pos)
local fdir = thisnode.param2
local fxd = homedecor.fdir_to_fwd[fdir+1][1]
local fzd = homedecor.fdir_to_fwd[fdir+1][2]
local forwardpos = {x=pos.x+fxd, y=pos.y, z=pos.z+fzd}
local forwardnode = minetest.get_node(forwardpos)
local def = minetest.registered_nodes[forwardnode.name]
local placer_name = placer:get_player_name()
if not (def and def.buildable_to) then
minetest.chat_send_player( placer:get_player_name(), "Not enough room - the space for the headboard is occupied!" )
minetest.set_node(pos, {name = "air"})
return true
end
if minetest.is_protected(forwardpos, placer_name) then
minetest.chat_send_player( placer:get_player_name(), "Someone already owns the spot where the headboard goes." )
return true
end
minetest.set_node(forwardpos, {name = "air"})
local lxd = homedecor.fdir_to_left[fdir+1][1]
local lzd = homedecor.fdir_to_left[fdir+1][2]
local leftpos = {x=pos.x+lxd, y=pos.y, z=pos.z+lzd}
local leftnode = minetest.get_node(leftpos)
local rxd = homedecor.fdir_to_right[fdir+1][1]
local rzd = homedecor.fdir_to_right[fdir+1][2]
local rightpos = {x=pos.x+rxd, y=pos.y, z=pos.z+rzd}
local rightnode = minetest.get_node(rightpos)
if leftnode.name == "homedecor:bed_"..color.."_regular" then
local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
minetest.set_node(pos, {name = "air"})
minetest.set_node(leftpos, { name = newname, param2 = fdir})
elseif rightnode.name == "homedecor:bed_"..color.."_regular" then
local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
minetest.set_node(rightpos, {name = "air"})
minetest.set_node(pos, { name = newname, param2 = fdir})
end
local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
local bottomnode = minetest.get_node({x=pos.x, y=pos.y-1.0, z=pos.z})
if string.find(topnode.name, "homedecor:bed_.*_regular$") then
if fdir == topnode.param2 then
local newname = string.gsub(thisnode.name, "_regular", "_extended")
minetest.set_node(pos, { name = newname, param2 = fdir})
end
end
if string.find(bottomnode.name, "homedecor:bed_.*_regular$") then
if fdir == bottomnode.param2 then
local newname = string.gsub(bottomnode.name, "_regular", "_extended")
minetest.set_node({x=pos.x, y=pos.y-1.0, z=pos.z}, { name = newname, param2 = fdir})
end
end
end
function homedecor.unextend_bed(pos, color)
local bottomnode = minetest.get_node({x=pos.x, y=pos.y-1.0, z=pos.z})
local fdir = bottomnode.param2
if string.find(bottomnode.name, "homedecor:bed_.*_extended$") then
local newname = string.gsub(bottomnode.name, "_extended", "_regular")
minetest.set_node({x=pos.x, y=pos.y-1.0, z=pos.z}, { name = newname, param2 = fdir})
end
end
function homedecor.place_banister(itemstack, placer, pointed_thing)
local pos, def = select_node(pointed_thing)
if def.on_rightclick then
return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
end
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local abovepos = { x=pos.x, y=pos.y+1, z=pos.z }
local abovenode = minetest.get_node(abovepos)
local adef = minetest.registered_nodes[abovenode.name]
local placer_name = placer:get_player_name()
if not (adef and adef.buildable_to) then
minetest.chat_send_player(placer_name, "Not enough room - the upper space is occupied!" )
return
end
if minetest.is_protected(abovepos, placer_name) then
minetest.chat_send_player(placer_name, "Someone already owns that spot." )
return
end
local rxd = homedecor.fdir_to_right[fdir+1][1]
local rzd = homedecor.fdir_to_right[fdir+1][2]
local fxd = homedecor.fdir_to_fwd[fdir+1][1]
local fzd = homedecor.fdir_to_fwd[fdir+1][2]
local right_fwd_above_pos = { x=pos.x+rxd+fxd, y=pos.y+1, z=pos.z+rzd+fzd }
local right_fwd_above_node = minetest.get_node(right_fwd_above_pos)
local new_place_name = itemstack:get_name()
if placer:get_player_control()["sneak"]
or not is_buildable_to(placer_name, right_fwd_above_pos, nil, right_fwd_above_pos) then
new_place_name = string.gsub(new_place_name, "_left", "_right")
end
minetest.set_node(pos, {name = new_place_name, param2 = fdir})
itemstack:take_item()
return itemstack
end