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homedecor_modpack/homedecor/bathroom_furniture.lua

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local S = homedecor.gettext
local bathroom_tile_colors = {
{ "1", "white/grey", "#c0c0c0:200" },
{ "2", "white/dark grey", "#404040:150" },
{ "3", "white/black", "#000000:200" },
{ "4", "black/dark grey", "" },
{ "red", "white/red", "#d00000:150" },
{ "green", "white/green", "#00d000:150" },
{ "blue", "white/blue", "#0000d0:150" },
{ "yellow", "white/yellow", "#ffff00:150" },
{ "tan", "white/tan", "#ceaf42:150" }
}
for i in ipairs(bathroom_tile_colors) do
local color = bathroom_tile_colors[i][1]
local shade = bathroom_tile_colors[i][2]
local hue = bathroom_tile_colors[i][3]
local coloredtile = "homedecor_bathroom_tiles_bg.png^(homedecor_bathroom_tiles_fg.png^[colorize:"..hue..")"
if color == "4" then
coloredtile = "(homedecor_bathroom_tiles_bg.png^[colorize:#000000:75)"..
"^(homedecor_bathroom_tiles_fg.png^[colorize:#000000:200)"
end
minetest.register_node("homedecor:tiles_"..color, {
description = "Bathroom/kitchen tiles ("..shade..")",
tiles = {
coloredtile,
coloredtile,
coloredtile,
coloredtile,
"("..coloredtile..")^[transformR90",
"("..coloredtile..")^[transformR90"
},
groups = {cracky=3},
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paramtype = "light",
sounds = default.node_sound_stone_defaults(),
})
end
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local tr_cbox = {
type = "fixed",
fixed = { -0.375, -0.3125, 0.25, 0.375, 0.375, 0.5 }
}
homedecor.register("towel_rod", {
description = "Towel rod with towel",
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mesh = "homedecor_towel_rod.obj",
tiles = {
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"homedecor_generic_terrycloth.png",
"default_wood.png",
},
inventory_image = "homedecor_towel_rod_inv.png",
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selection_box = tr_cbox,
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walkable = false,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3},
sounds = default.node_sound_defaults(),
})
homedecor.register("medicine_cabinet", {
description = S("Medicine Cabinet"),
mesh = "homedecor_medicine_cabinet.obj",
tiles = {
'default_wood.png',
'homedecor_medicine_cabinet_mirror.png'
},
inventory_image = "homedecor_medicine_cabinet_inv.png",
selection_box = {
type = "fixed",
fixed = {-0.3125, -0.1875, 0.3125, 0.3125, 0.5, 0.5}
},
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher, pointed_thing)
node.name = "homedecor:medicine_cabinet_open"
minetest.swap_node(pos, node)
end,
infotext=S("Medicine cabinet"),
inventory = {
size=6,
},
})
homedecor.register("medicine_cabinet_open", {
mesh = "homedecor_medicine_cabinet_open.obj",
tiles = {
'default_wood.png',
'homedecor_medicine_cabinet_mirror.png',
'homedecor_medicine_cabinet_inside.png'
},
selection_box = {
type = "fixed",
fixed = {-0.3125, -0.1875, -0.25, 0.3125, 0.5, 0.5}
},
walkable = false,
groups = { snappy = 3, not_in_creative_inventory=1 },
drop = "homedecor:medicine_cabinet",
on_punch = function(pos, node, puncher, pointed_thing)
node.name = "homedecor:medicine_cabinet"
minetest.swap_node(pos, node)
end,
})