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homedecor_modpack/homedecor/gastronomy.lua

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local cutlery_cbox = {
type = "fixed",
fixed = {
{ -5/16, -8/16, -6/16, 5/16, -7/16, 2/16 },
{ -2/16, -8/16, 2/16, 2/16, -4/16, 6/16 }
}
}
homedecor.register("cutlery_set", {
drawtype = "mesh",
mesh = "homedecor_cutlery_set.obj",
tiles = { "homedecor_cutlery_set.png" },
inventory_image = "homedecor_cutlery_set_inv.png",
description = "Cutlery set",
groups = {snappy=3},
selection_box = cutlery_cbox,
walkable = false,
sounds = default.node_sound_glass_defaults(),
})
local bottle_cbox = {
type = "fixed",
fixed = {
{ -0.125, -0.5, -0.125, 0.125, 0, 0.125}
}
}
local fbottle_cbox = {
type = "fixed",
fixed = {
{ -0.375, -0.5, -0.3125, 0.375, 0, 0.3125 }
}
}
local bottle_colors = {"brown", "green"}
for _, b in ipairs(bottle_colors) do
homedecor.register("bottle_"..b, {
tiles = { "homedecor_bottle_"..b..".png" },
inventory_image = "homedecor_bottle_"..b.."_inv.png",
description = "Bottle ("..b..")",
mesh = "homedecor_bottle.obj",
walkable = false,
groups = {snappy=3},
sounds = default.node_sound_glass_defaults(),
selection_box = bottle_cbox
})
-- 4-bottle sets
homedecor.register("4_bottles_"..b, {
tiles = {
"homedecor_bottle_"..b..".png",
"homedecor_bottle_"..b..".png"
},
inventory_image = "homedecor_4_bottles_"..b.."_inv.png",
description = "Four "..b.." bottles",
mesh = "homedecor_4_bottles.obj",
walkable = false,
groups = {snappy=3},
sounds = default.node_sound_glass_defaults(),
selection_box = fbottle_cbox
})
end
homedecor.register("4_bottles_multi", {
tiles = {
"homedecor_bottle_brown.png",
"homedecor_bottle_green.png"
},
inventory_image = "homedecor_4_bottles_multi_inv.png",
description = "Four misc brown/green bottles",
mesh = "homedecor_4_bottles.obj",
groups = {snappy=3},
walkable = false,
sounds = default.node_sound_glass_defaults(),
selection_box = fbottle_cbox
})
local wine_cbox = homedecor.nodebox.slab_z(-0.75)
homedecor.register("wine_rack", {
description = "Wine Rack",
mesh = "homedecor_wine_rack.obj",
tiles = {
"homedecor_generic_wood_red.png",
"homedecor_bottle_brown.png",
"homedecor_bottle_brown2.png",
"homedecor_bottle_brown3.png",
"homedecor_bottle_brown4.png"
},
inventory_image = "homedecor_wine_rack_inv.png",
groups = {choppy=2},
selection_box = wine_cbox,
collision_box = wine_cbox,
sounds = default.node_sound_defaults(),
})
homedecor.register("dartboard", {
description = "Dartboard",
mesh = "homedecor_dartboard.obj",
tiles = { "homedecor_dartboard.png" },
inventory_image = "homedecor_dartboard_inv.png",
wield_image = "homedecor_dartboard_inv.png",
paramtype2 = "wallmounted",
walkable = false,
selection_box = {
type = "wallmounted",
},
groups = {choppy=2,dig_immediate=2,attached_node=1},
legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("beer_tap", {
description = "Beer tap",
mesh = "homedecor_beer_taps.obj",
tiles = {
"homedecor_generic_metal_bright.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_black }
},
inventory_image = "homedecor_beertap_inv.png",
groups = { snappy=3 },
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.4375, 0.25, 0.235, 0 }
},
on_punch = function(pos, node, puncher, pointed_thing)
local wielditem = puncher:get_wielded_item()
local inv = puncher:get_inventory()
local wieldname = wielditem:get_name()
if wieldname == "vessels:drinking_glass" then
if inv:room_for_item("main", "homedecor:beer_mug 1") then
wielditem:take_item()
puncher:set_wielded_item(wielditem)
inv:add_item("main", "homedecor:beer_mug 1")
minetest.chat_send_player(puncher:get_player_name(), "Ahh, a frosty cold beer - look in your inventory for it!")
else
minetest.chat_send_player(puncher:get_player_name(), "No room in your inventory to add a beer mug!")
end
end
end
})
minetest.register_craft({
output = "homedecor:beer_tap",
recipe = {
{ "group:stick","default:steel_ingot","group:stick" },
{ "homedecor:kitchen_faucet","default:steel_ingot","homedecor:kitchen_faucet" },
{ "default:steel_ingot","default:steel_ingot","default:steel_ingot" }
},
})
local beer_cbox = {
type = "fixed",
fixed = { -5/32, -8/16, -9/32 , 7/32, -2/16, 1/32 }
}
homedecor.register("beer_mug", {
description = "Beer mug",
drawtype = "mesh",
mesh = "homedecor_beer_mug.obj",
tiles = { "homedecor_beer_mug.png" },
inventory_image = "homedecor_beer_mug_inv.png",
groups = { snappy=3, oddly_breakable_by_hand=3 },
walkable = false,
sounds = default.node_sound_glass_defaults(),
selection_box = beer_cbox,
on_use = minetest.item_eat(2)
})
local svm_cbox = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
}
homedecor.register("soda_machine", {
description = "Soda Vending Machine",
mesh = "homedecor_soda_machine.obj",
tiles = {"homedecor_soda_machine.png"},
groups = {snappy=3},
selection_box = svm_cbox,
collision_box = svm_cbox,
expand = { top="placeholder" },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple,
on_punch = function(pos, node, puncher, pointed_thing)
local wielditem = puncher:get_wielded_item()
local wieldname = wielditem:get_name()
local fdir_to_fwd = { {0, -1}, {-1, 0}, {0, 1}, {1, 0} }
local fdir = node.param2
local pos_drop = { x=pos.x+fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+fdir_to_fwd[fdir+1][2] }
if wieldname == "homedecor:coin" then
wielditem:take_item()
puncher:set_wielded_item(wielditem)
minetest.spawn_item(pos_drop, "homedecor:soda_can")
minetest.sound_play("insert_coin", {
pos=pos, max_hear_distance = 5
})
else
minetest.chat_send_player(puncher:get_player_name(), "Please insert a coin in the machine.")
end
end
})