diff --git a/changelog.txt b/changelog.txt index a98aec8f..9e287e72 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,5 +1,145 @@ Changelog --------- + +2013-03-16: Kaeza pushed fixes for signs on wrought iron/brass fences not +showing the text. This also fixed a potential undesired replacement bug. He +also fixed many of the sounds in the mod so that they aren't based on leaves. +:-) + +2013-03-11: Kaeza merged in code from my fork of thexyz/PilzAdam's +3d/visible-text signs mods and fixed some bugs in my signs-on-fenceposts code +in homedecor. If you have any of those three versions of the signs mod, +uninstall it. Homedecor will cover its functionality. Thanks to kaeza for the +contribution! Also, now signs-on-fences work slightly differently than before +when digging - dig to get the sign back from the post, then dig the remaining +post to get that back as well. + +2013-02-13: changed glowlight recipes to avoid conflicts with moreblocks (now +uses moreblocks glowglass *and* super glowglass together), made IC rely on +moreores copper ingot, added recipes to craft glow cubes back into glowlight +slabs. See crafting guide for details. + +2012-02-09: Add ability to place a sign directly onto a brass/wrought iron +fencepost, rather than crafting a sign-on-fencepost from one of each. Place a +brass or wrought iron fencepost, then attempt to place a sign against it. +Instead of the sign floating in air, the fencepost will be replaced with one +bearing the sign in the same node. Dig to get the two pieces back as separate +items, right click the resultant sign to edit the text thereon. + +2012-02-08: Added ability to add signs to brass/wrought iron fenceposts. + +2013-01-23: Completely rewrote all doors code to condense them into two files - +one with the nodebox models, and one with the actual node definitions. In the +process, cleaned up the code that handles node_ownership and protection mods. +Also made the mod automatically enable either left-click or right-click to +open/close a door, depending on whether the game supports it (actually it +checks for the existance of an unrelated function that happened to be added the +same time as the new right-click function). Renamed some textures, duplicated +all of the _lr.png textures to make it easier to register the textures in a +loop and to allow for more flexible texturing. + +2012-10-11 (late night): Minor update - fixed a recipe conflict with throwing +mod. Unprocessed plastic, when made from jungle grass or dry shrubs, now +requires three jungle grass (yields 6) or three dry shrubs (yields 3). Still +works with 6 leaves also. Extended the above owned-node support to work with +glomie's "protector" mod since it has a similar bug as node_ownership has. + + All server Admins: If you have Home Decor and you use either node_ownership + or protector (or both), please update your copy of Home Decor as soon as + practical. + +2012-10-09: Added code to all doors to check for the presence of node_ownership +and adapt accordingly. If that mod is present, you can only place doors in +land you own, or land you have been given permission by the owner to build in, +or land that is not owned at all. Singleplayer mode still works the same as +before. Works around a bug in node_ownership where it doesn't completely +handle the on_place= construct in register_node(), causing it to only delete +half of an illegally-placed door. + +2012-10-05: Added titanium dioxide and white paint from Unified Dyes as +alternates if that mod isn't present. Both are compatible/interchangeable with +the ones from that mod. Uses the same crafting recipes as UD uses, plus a +couple of alternates in case of materials shortages. Added white and mahogany +variants of the aforementioned grid-style glass-and-wood door. + +2012-10-04: Added a couple new types of doors, converted the others to +nodeboxes. All door code has been rewritten mostly from scratch. These new +doors should convert over just fine, or at least you won't lose anything. You +may have to dig and re-place a few if their orientation is wrong. Also note +that these always return the left-opening version when you dig one. + +2012-10-03: Refrigerators are now two nodes tall and have a 10x5 inventory +space. If you have two stacked up already before this update, you'll need to +empty them, dig them, and then re-place one or both, and put their contents +back in. Sorry about the inconvenience, the one-node-tall ones were only +supposed to be temporary anyway. Besides, now one stores more than twice as +much as before. :-) The associated crafting recipe yields only one now, in +keeping with this change. + +2012-10-01: Added white glowlights, changed nodenames for yellow glowlights to +indicate that they're supposed to be yellow (you'll need to destroy and +re-craft them, sorry). + +2012-09-30: Added a few different kinds of fences - bare/unpainted wooden and +classic white picket fences, chainlink, barbed wire, and wooden privacy fence +(e.g to put around a backyard pool). + +Also added gates that open/close on a click, for the picket fences, chainlink +fence, and barbed wire fence. For the privacy fence, use a regular door if you +need a gate. + +2012-09-30: Big set of updates today to make the mod a little easier to use in +places and to add some more nodes. Recipe changes: Brass and wrought iron +poles, table legs, and fences/railings were too expensive in practice. +Increased recipe outputs. Small square glass table now comes from one small +round table (instead of three-to-two). Large square glass table comes from one +small square now instead of two. Small round, small square, and large wooden +tables follow the same pattern. + + Recycling: All glass tables can be recycled back into glass blocks via the + Vessels mod's recipes. All are 3:1 with glass fragments (and thus, 3:1 with + glass blocks), so there's no glass wasted. All wooden tables can be crafted + into sticks by putting three of a given item onto the crafting grid. Any + such craft yields 4 sticks, so there's no waste. Glass skylights recycle + 3:1 also, which does result in a little waste. + + New nodes: + + Added working oven (really just a furnace with new textures/recipe) + Added mini-fridge that stores 24 slots + Added kitchen cabinet that stores 24 slots + Added half-size kitchen cabinet that stores 12 slots (6x2) + Added kitchen sink with under-sink cabinet that stores 16 slots + Added slab-sized, half-slab-sized, and microblock-sized glowlights (e.g. + ceiling fixtures and yard/sidewalk lighting) + Added curtains in 6 colors: red, green, blue, purple, pink, white + + Misc. changes: 3d-ified nightstands (e.g. nodeboxes), improved their + textures somewhat. Got rid of the dressers - they were never brought to a + working state, but they're obsolete now (stacked two-drawer nightstands look + the same anyway). + + Notes about this update: This mod now requires Moreblocks for some recipes - + namely fridge and oven, and uses the Vessels mod's recycle crafts. + +2012-09-27: Changed most uses of dyes so that they can come from the game's +in-built groups-based dye system, where appropriate. Unified Dyes can still +supply the colors, this just makes it possible to use any other dye system that +might come about as long as it uses the groups method. Improved recipe outputs +for all shutters and mahogany folding door (better ratios of objects to +colorants). + + Added intermediate "unprocessed plastic" step to get from materials to + plastic sheeting (now craft some materials to get unprocessed plastic, then + smelt that to get the sheeting), added alternate recipes to produce it, + improved ratio of materials to plastic. Minor code cleanups. + + Later in the day: Nightstands now offer small inventories - one-drawer units + get 8 slots, while two-drawer nightstands get 16 slots (8x2). They're + smaller than chests because they're cheaper to make. Note that if you have + nightstands already placed, dig them up and place them again to enable their + new inventory capabilities. + 2012-09-25: Added alternate recipes for most items that use dyes. Removed Mesecons dependency from TV and stereo (uses in-built silicon lumps if Mesecons isn't present). Replaced speakers' Mesecons Noteblocks with copper ingots from