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no need to save entity if we dont remove it for some reason - crashes, etc
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@ -87,6 +87,7 @@ minetest.register_entity("homedecor_seating:seat", {
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textures = {"blank.png", "blank.png", "blank.png", "blank.png", "blank.png", "blank.png"},
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textures = {"blank.png", "blank.png", "blank.png", "blank.png", "blank.png", "blank.png"},
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collisionbox = { -0.01, -0.01, -0.01, 0.01, 0.01, 0.01 },
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collisionbox = { -0.01, -0.01, -0.01, 0.01, 0.01, 0.01 },
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selectionbox = { -0.01, -0.01, -0.01, 0.01, 0.01, 0.01, rotate = false },
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selectionbox = { -0.01, -0.01, -0.01, 0.01, 0.01, 0.01, rotate = false },
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static_save = false,
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},
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},
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on_punch = function(self)
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on_punch = function(self)
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self.object:remove()
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self.object:remove()
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