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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2025-08-01 03:10:18 +02:00

Use new intllib API.

This commit is contained in:
Diego Martínez
2017-01-24 17:43:20 -03:00
parent bb06cfd6f6
commit 0d3da0c328
24 changed files with 410 additions and 329 deletions

View File

@ -1,21 +1,20 @@
local S = homedecor.gettext
local bathroom_tile_colors = {
{ "1", "white/grey", "#c0c0c0:200" },
{ "2", "white/dark grey", "#404040:150" },
{ "3", "white/black", "#000000:200" },
{ "4", "black/dark grey", "" },
{ "red", "white/red", "#d00000:150" },
{ "green", "white/green", "#00d000:150" },
{ "blue", "white/blue", "#0000d0:150" },
{ "yellow", "white/yellow", "#ffff00:150" },
{ "tan", "white/tan", "#ceaf42:150" }
{ "1", S("white/grey"), "#c0c0c0:200" },
{ "2", S("white/dark grey"), "#404040:150" },
{ "3", S("white/black"), "#000000:200" },
{ "4", S("black/dark grey"), "" },
{ "red", S("white/red"), "#d00000:150" },
{ "green", S("white/green"), "#00d000:150" },
{ "blue", S("white/blue"), "#0000d0:150" },
{ "yellow", S("white/yellow"), "#ffff00:150" },
{ "tan", S("white/tan"), "#ceaf42:150" }
}
for i in ipairs(bathroom_tile_colors) do
local color = bathroom_tile_colors[i][1]
local shade = bathroom_tile_colors[i][2]
local hue = bathroom_tile_colors[i][3]
for _, c in ipairs(bathroom_tile_colors) do
local color, shade, hue = unpack(c)
local coloredtile = "homedecor_bathroom_tiles_bg.png^(homedecor_bathroom_tiles_fg.png^[colorize:"..hue..")"
@ -25,7 +24,7 @@ for i in ipairs(bathroom_tile_colors) do
end
minetest.register_node("homedecor:tiles_"..color, {
description = "Bathroom/kitchen tiles ("..shade..")",
description = S("Bathroom/kitchen tiles (@1)", shade),
tiles = {
coloredtile,
coloredtile,
@ -46,7 +45,7 @@ local tr_cbox = {
}
homedecor.register("towel_rod", {
description = "Towel rod with towel",
description = S("Towel rod with towel"),
mesh = "homedecor_towel_rod.obj",
tiles = {
"homedecor_generic_terrycloth.png",
@ -60,7 +59,7 @@ homedecor.register("towel_rod", {
})
homedecor.register("medicine_cabinet", {
description = S("Medicine Cabinet"),
description = S("Medicine cabinet"),
mesh = "homedecor_medicine_cabinet.obj",
tiles = {
'default_wood.png',