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replace hardcoded game agnostic texture support and homedecor.textures to xcompat (#66)
* switch existing to xcompat textures * replace the rest of the hard coded texture conversions to use homedecor.textures
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@ -162,7 +162,7 @@ homedecor.register("kitchen_chair_padded", {
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mesh = "homedecor_kitchen_chair.obj",
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tiles = {
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homedecor.plain_wood,
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homedecor.textures.wool_white,
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homedecor.textures.wool.white,
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},
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inventory_image = "homedecor_chair_padded_inv.png",
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paramtype2 = "colorwallmounted",
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