mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2025-07-15 12:10:25 +02:00
Merge remote-tracking branch 'upstream/master'
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@ -1,5 +1,7 @@
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local S = minetest.get_translator("fake_fire")
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local fake_fire_reload_particles_nodes = {}
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local function fire_particles_on(pos) -- 3 layers of fire
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local meta = minetest.get_meta(pos)
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local id1 = minetest.add_particlespawner({ -- 1 layer big particles fire
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@ -142,7 +144,8 @@ minetest.register_node("fake_fire:ice_fire", {
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drawtype = "plantlike",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {dig_immediate=3, not_in_creative_inventory=1, dig_generic=3},
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groups = {dig_immediate=3, not_in_creative_inventory=1, dig_generic=3, handy=1},
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_mcl_hardness=0.6,
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sunlight_propagates = true,
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buildable_to = true,
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walkable = false,
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@ -182,7 +185,8 @@ minetest.register_node("fake_fire:fancy_fire", {
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "clip",
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groups = {oddly_breakable_by_hand=3, flammable=0},
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groups = {oddly_breakable_by_hand=3, flammable=0, handy=1},
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_mcl_hardness=0.6,
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sunlight_propagates = true,
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light_source = 13,
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walkable = false,
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@ -226,7 +230,8 @@ minetest.register_node("fake_fire:embers", {
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aspect_w=16, aspect_h=16, length=2}},
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},
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light_source = 9,
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groups = {crumbly=3, dig_stone=2},
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groups = {crumbly=3, dig_stone=2, handy=1},
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_mcl_hardness=0.6,
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paramtype = "light",
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_sound_def = {
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key = "node_sound_dirt_defaults",
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@ -253,10 +258,12 @@ local materials = {
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for _, mat in ipairs(materials) do
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local name, desc, tex = unpack(mat)
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table.insert(fake_fire_reload_particles_nodes, "fake_fire:chimney_top_"..name)
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minetest.register_node("fake_fire:chimney_top_"..name, {
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description = desc,
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tiles = {tex.."^chimney_top.png", tex},
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groups = {snappy=3, dig_stone=2},
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groups = {snappy=3, dig_stone=2, handy=1},
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_mcl_hardness=0.6,
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paramtype = "light",
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_sound_def = {
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key = "node_sound_stone_defaults",
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@ -326,7 +333,7 @@ minetest.register_alias("fake_fire:flint", "fake_fire:flint_and_steel")
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minetest.register_lbm({
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name = "fake_fire:reload_particles",
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label = "restart fire particles on reload",
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nodenames = {"fake_fire:fancy_fire"},
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nodenames = { "fake_fire:fancy_fire" },
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run_at_every_load = true,
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action = function(pos, node)
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fire_particles_off(pos)
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@ -334,4 +341,17 @@ minetest.register_lbm({
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end
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})
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minetest.register_lbm({
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name = "fake_fire:reload_particles_chimney",
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label = "restart chimney smoke on reload",
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nodenames = fake_fire_reload_particles_nodes,
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run_at_every_load = true,
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action = function(pos, node)
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if minetest.get_meta(pos):get_int("smoky") ~= 0 then
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stop_smoke(pos)
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start_fire_effects(pos, node, nil, 1)
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end
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end
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})
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minetest.log("action", "[fake_fire] loaded.")
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