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make sure, that itemframes always remove their entities, even when worldediting
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@ -137,6 +137,7 @@ minetest.register_node("itemframes:frame",{
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local meta = minetest.get_meta(pos)
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return player:get_player_name() == meta:get_string("owner")
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end,
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after_destruct = remove_item,
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})
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@ -181,6 +182,7 @@ minetest.register_node("itemframes:pedestal",{
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local meta = minetest.get_meta(pos)
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return player:get_player_name() == meta:get_string("owner")
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end,
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after_destruct = remove_item,
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})
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-- automatically restore entities lost from frames/pedestals
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